Shepoffire wrote: »They told us in the road map or whatever it's called that q3 is just big fixes and qol stuff. This is actually pretty awesome this year they are really showing strides imo. We shall see how they go from here
Shepoffire wrote: »They told us in the road map or whatever it's called that q3 is just big fixes and qol stuff. This is actually pretty awesome this year they are really showing strides imo. We shall see how they go from here
Combat changes, bug fixes and QOL adjustments - I just simply mean I expected something more substantial from QOL adjustments than stacking crown store items and being able to buy excavation and scrying on the crown store . . . what about a furnishing bag? The all-elusive/controversial class change token? More in game earnable mounts to revitalize old content? Idk - from a studio making as much money as they are and not having to make any new dungeons or any zone content for the rest of the year I just expected at least 1 "wow" feature. Nothin
Combat changes, bug fixes and QOL adjustments - I just simply mean I expected something more substantial from QOL adjustments than stacking crown store items and being able to buy excavation and scrying on the crown store . . . what about a furnishing bag? The all-elusive/controversial class change token? More in game earnable mounts to revitalize old content? Idk - from a studio making as much money as they are and not having to make any new dungeons or any zone content for the rest of the year I just expected at least 1 "wow" feature. Nothin
please don't tell me you expected a class change token.
gina said this in February
Hi everyone, just wanted to let you all know that we do not have any plans on implementing class changes tokens at this time. There are a number of technical challenges with implementing them, and it would take a significant amount of time to solve these challenges efficiently and safely.
and i dont think it's wrong to assume a significant amount of time is at the very least multiple years. if they even want to do it.
and they are making an endless dungeon, which we know very little about. update 40 isn't the same as 39.
Shepoffire wrote: »They told us in the road map or whatever it's called that q3 is just big fixes and qol stuff. This is actually pretty awesome this year they are really showing strides imo. We shall see how they go from here
Shepoffire wrote: »They told us in the road map or whatever it's called that q3 is just big fixes and qol stuff. This is actually pretty awesome this year they are really showing strides imo. We shall see how they go from here
Right but considering that this patch was aimed at QoL stuff, I think it would be fair to expect a lot more QoL changes than what are in the patch notes. Not to mention combat and gameplay changes for the non arcanist classes are almost non existent going all the way back to u35.
Ch3mical_92 wrote: »Tbh I'm a bit disappointed. For me the "big bugfix & qol-patch" missed it's goal. I was hoping that finally some of the gamebreaking or contentbreaking bugs will be adressed.
There are major bugs, existing for years, that make a lot of content so much harder and sometimes even impossible. Here are a few examples:
-> Castle Thorn Aoe-bug at last boss
-> Vdsr HM bugs: invisible mechanics at 1st boss, double-wave-bug at last boss etc.
-> invisible and into terrain clipping poison-aoe's at Oaxiltso in Vrg Hm
-> the "stamina-bug" that insta-drains all your stamina and then prevents you from casting any skills, LA's or HA's
-> the getting-stuck-in-HA-bug
-> invisible Aoe's in the last stage of Falgravn-fight in Vka Hm
-> annoying sound-bugs in Sunspire and Dreadsail reef
-> the current antiquity bug with the Necrom musicbox, that corrupts your leads and therefore breaks the antiquity system
-> the permanent-debuff bug in Cyrodiil = everlasting debuffs: debuff-timer is always at 0 but never wears off while still applying the debuff on you. This is possible with every debuff
-> the combat-bug in Cyrodiil, even after death
And many many more...
In my opinion those gamebreaking bugs should be heavily prioritised over things like overwhelming questmarkers or wrong camera-angles while talking to NPCs. The community wanted a bugfix-patch without content so that the devs could put more resspurces into those major bugs, that were haunting the community for years.
Dont get me wrong, any bugfixes - even the smaller ones - are important, but seeing that none of the big problems was adressed is really disappointing.
James-Wayne wrote: »So much for being a QoL update hahaha
I hope they revert this change if you're not in a group because it's very hard to get a group in Cyrodiil now so this quest I will never end up doing:
The Conquest Board “Kill Players” quest is now group shared. To counterbalance the rapid progress of this quest during certain PvP engagements, the number of kills required has been increased from 40 to 150.
Definitely not a Quality of Life update.
SimonThesis wrote: »James-Wayne wrote: »So much for being a QoL update hahaha
I hope they revert this change if you're not in a group because it's very hard to get a group in Cyrodiil now so this quest I will never end up doing:
The Conquest Board “Kill Players” quest is now group shared. To counterbalance the rapid progress of this quest during certain PvP engagements, the number of kills required has been increased from 40 to 150.
Definitely not a Quality of Life update.
To be fair most pvp groups in cyrodiil get about 200 kills an hour.