Maintenance for the week of September 22:
• NA megaservers for maintenance – September 22, 4:00AM EDT (8:00 UTC) - 10:00AM EDT (14:00 UTC)
• EU megaservers for maintenance – September 22, 8:00 UTC (4:00AM EDT) - 14:00 UTC (10:00AM EDT)
We will be performing maintenance for patch 11.2.1 on the PTS on Monday at 8:00AM EDT (12:00 UTC).

Sorcerer abilities and this new only need to be on 1 bar thing Bound Armaments gets

Quethrosar
Quethrosar
✭✭✭✭
Why is this not applied to Mage Guild skill Inner Light ?
How about doing something about pets needing 2 bars?
What is the decision tree for determining whether a skill will get this applies to 2 bars if only on 1 bar new rule ?
  • Soarora
    Soarora
    ✭✭✭✭✭
    ✭✭✭✭✭
    I think this only applying to class abilities is smart-- it adds some sweetening to the deal of using class abilities over global abilities. Global abilities should fill in where classes are lacking, not be used over class abilities.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 4/8 Tris
    • Dungeons: 32/32 HMs - 24/26 Tris
    • All Veterans completed!

      View my builds!
  • MashmalloMan
    MashmalloMan
    ✭✭✭✭✭
    ✭✭✭✭✭
    Soarora wrote: »
    I think this only applying to class abilities is smart-- it adds some sweetening to the deal of using class abilities over global abilities. Global abilities should fill in where classes are lacking, not be used over class abilities.

    Agreed. We don't need to dilute the game by making 1 bar provide 5 skills of passive buffs you never use. A handful of class skills should be the line we do not cross.
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • Tyrant_Tim
    Tyrant_Tim
    ✭✭✭✭✭
    ✭✭
    Quethrosar wrote: »
    Why is this not applied to Mage Guild skill Inner Light ?
    How about doing something about pets needing 2 bars?
    What is the decision tree for determining whether a skill will get this applies to 2 bars if only on 1 bar new rule ?

    Would love to see pets get the one-bar treatment, they do inconsequential damage by themselves and the extra abilities that are activated all cost something and do far less than a standard ability should.

    Daedric Prey is a bandaid fix to horrible pet design, it would be nice if they took a minute to make them desirable abilities without having to full-send a pet build.
  • Remathilis
    Remathilis
    ✭✭✭✭✭
    Soarora wrote: »
    I think this only applying to class abilities is smart-- it adds some sweetening to the deal of using class abilities over global abilities. Global abilities should fill in where classes are lacking, not be used over class abilities.

    Agreed. We don't need to dilute the game by making 1 bar provide 5 skills of passive buffs you never use. A handful of class skills should be the line we do not cross.

    I'd love to see inferno and morphs get that change so I can put it on the backbar.
  • MashmalloMan
    MashmalloMan
    ✭✭✭✭✭
    ✭✭✭✭✭
    Remathilis wrote: »
    Soarora wrote: »
    I think this only applying to class abilities is smart-- it adds some sweetening to the deal of using class abilities over global abilities. Global abilities should fill in where classes are lacking, not be used over class abilities.

    Agreed. We don't need to dilute the game by making 1 bar provide 5 skills of passive buffs you never use. A handful of class skills should be the line we do not cross.

    I'd love to see inferno and morphs get that change so I can put it on the backbar.

    Yeah seems like a no brainer.
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • AndreNoir
    AndreNoir
    ✭✭✭
    I'd prefer they remove those buffs all together so ppl wil choose among abilities itself and not a passive buffs
  • Joarik
    Joarik
    ✭✭
    I wonder how it works with Oakensoul? As in, could one put bound aegis or bound armaments on the back bar, the one that isn't accessed with Oakensoul, but still get the 8% stats and, with aegis, the minor resolve buff?

    It might be an interesting option, particularly for a magsorc using a one-bar oaken build, to be able to benefit from bound aegis without having it occupy a slot on the one-bar being used. If anyone can test that, I'd be curious if it works.
  • robpr
    robpr
    ✭✭✭✭✭
    I think Gina said its a start, but they not gonna change all abilities to have that. 1 bar pets would be fantastic but at the same time would powercreep Sorc if you could add 2 additional dots to the build. Extra relief for Sorc tanks though.
  • Tyrant_Tim
    Tyrant_Tim
    ✭✭✭✭✭
    ✭✭
    robpr wrote: »
    I think Gina said its a start, but they not gonna change all abilities to have that. 1 bar pets would be fantastic but at the same time would powercreep Sorc if you could add 2 additional dots to the build. Extra relief for Sorc tanks though.

    You’re absolutely right, if they made Sorc Pets 1-bar, and then buffed their activated abilities, they could lower Daedric Prey or rework it entirely.

    They could even bring back Velocious Curse.
  • acastanza_ESO
    acastanza_ESO
    ✭✭✭✭✭
    ✭✭✭
    robpr wrote: »
    I think Gina said its a start, but they not gonna change all abilities to have that. 1 bar pets would be fantastic but at the same time would powercreep Sorc if you could add 2 additional dots to the build. Extra relief for Sorc tanks though.

    Mag Sorc (the only one that's liable to use pets) is still hot garbage. Enabling 1barred pets wouldn't be power creep it's be barely a tiny buff.
  • Tyrant_Tim
    Tyrant_Tim
    ✭✭✭✭✭
    ✭✭
    robpr wrote: »
    I think Gina said its a start, but they not gonna change all abilities to have that. 1 bar pets would be fantastic but at the same time would powercreep Sorc if you could add 2 additional dots to the build. Extra relief for Sorc tanks though.

    Mag Sorc (the only one that's liable to use pets) is still hot garbage. Enabling 1barred pets wouldn't be power creep it's be barely a tiny buff.

    https://youtu.be/izZyeDmQmIc
    This build uses two pets to hit 130k+, so yeah they could nerf Daedric Prey by around 20% if they made the abilities one-bar.
    Edited by Tyrant_Tim on 10 July 2023 19:34
  • MashmalloMan
    MashmalloMan
    ✭✭✭✭✭
    ✭✭✭✭✭
    robpr wrote: »
    I think Gina said its a start, but they not gonna change all abilities to have that. 1 bar pets would be fantastic but at the same time would powercreep Sorc if you could add 2 additional dots to the build. Extra relief for Sorc tanks though.

    They could nerf Sorc pets as much as they want to make them 1 bar only. I don't care. I'm so tired of these skills holding back the class. They can make it work.

    Whoever thought of the brilliant idea to make the classes Tank % Burst Heal and Healer Burst Heal attached to killable, dumb, pets for 2 slots should have their psych evaluated. They should have always only been for DPS.
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • acastanza_ESO
    acastanza_ESO
    ✭✭✭✭✭
    ✭✭✭
    Tyrant_Tim wrote: »
    robpr wrote: »
    I think Gina said its a start, but they not gonna change all abilities to have that. 1 bar pets would be fantastic but at the same time would powercreep Sorc if you could add 2 additional dots to the build. Extra relief for Sorc tanks though.

    Mag Sorc (the only one that's liable to use pets) is still hot garbage. Enabling 1barred pets wouldn't be power creep it's be barely a tiny buff.

    https://youtu.be/izZyeDmQmIc
    This build uses two pets to hit 130k+, so yeah they could nerf Daedric Prey by around 20% if they made the abilities one-bar.

    That source for parses is no longer considered credible.
  • propertyOfUndefined
    propertyOfUndefined
    ✭✭✭✭✭
    I think the passives on mystic syphon, restoring tether and bitter harvest should be given this treatment. It'd go a long way in helping necromancers with their current struggles, but would be far from being overpowered.
  • Tyrant_Tim
    Tyrant_Tim
    ✭✭✭✭✭
    ✭✭
    Tyrant_Tim wrote: »
    robpr wrote: »
    I think Gina said its a start, but they not gonna change all abilities to have that. 1 bar pets would be fantastic but at the same time would powercreep Sorc if you could add 2 additional dots to the build. Extra relief for Sorc tanks though.

    Mag Sorc (the only one that's liable to use pets) is still hot garbage. Enabling 1barred pets wouldn't be power creep it's be barely a tiny buff.

    https://youtu.be/izZyeDmQmIc
    This build uses two pets to hit 130k+, so yeah they could nerf Daedric Prey by around 20% if they made the abilities one-bar.

    That source for parses is no longer considered credible.

    How much of that parse could have been faked?
    I mean seriously watch the video, the class hits extremely hard with pets, but it’s way too inconvenient to have to double bar them.
  • acastanza_ESO
    acastanza_ESO
    ✭✭✭✭✭
    ✭✭✭
    Tyrant_Tim wrote: »
    Tyrant_Tim wrote: »
    robpr wrote: »
    I think Gina said its a start, but they not gonna change all abilities to have that. 1 bar pets would be fantastic but at the same time would powercreep Sorc if you could add 2 additional dots to the build. Extra relief for Sorc tanks though.

    Mag Sorc (the only one that's liable to use pets) is still hot garbage. Enabling 1barred pets wouldn't be power creep it's be barely a tiny buff.

    https://youtu.be/izZyeDmQmIc
    This build uses two pets to hit 130k+, so yeah they could nerf Daedric Prey by around 20% if they made the abilities one-bar.

    That source for parses is no longer considered credible.

    How much of that parse could have been faked?
    I mean seriously watch the video, the class hits extremely hard with pets, but it’s way too inconvenient to have to double bar them.

    Single target dummy humping numbers are useless for assessing a classes performance and ZOS's insistence on balancing around them is one of the major fundamental issues with the game. Also, relying on a parse from someone who was shown to fabricate parses isn't supporting evidence. It doesn't matter "how much" might've been fabricated.
  • Soarora
    Soarora
    ✭✭✭✭✭
    ✭✭✭✭✭
    Joarik wrote: »
    I wonder how it works with Oakensoul? As in, could one put bound aegis or bound armaments on the back bar, the one that isn't accessed with Oakensoul, but still get the 8% stats and, with aegis, the minor resolve buff?

    It might be an interesting option, particularly for a magsorc using a one-bar oaken build, to be able to benefit from bound aegis without having it occupy a slot on the one-bar being used. If anyone can test that, I'd be curious if it works.

    Unfortunately, yes. It does work.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 4/8 Tris
    • Dungeons: 32/32 HMs - 24/26 Tris
    • All Veterans completed!

      View my builds!
  • Foxtrot39
    Foxtrot39
    ✭✭✭✭
    All in for removing the double bare requirement for skill like those bare space is very scarce, having to slot the same skill on both bars always sounded like a self inflicted nerf
  • Braffin
    Braffin
    ✭✭✭✭✭
    ✭✭✭
    Soarora wrote: »
    Joarik wrote: »
    I wonder how it works with Oakensoul? As in, could one put bound aegis or bound armaments on the back bar, the one that isn't accessed with Oakensoul, but still get the 8% stats and, with aegis, the minor resolve buff?

    It might be an interesting option, particularly for a magsorc using a one-bar oaken build, to be able to benefit from bound aegis without having it occupy a slot on the one-bar being used. If anyone can test that, I'd be curious if it works.

    Unfortunately, yes. It does work.

    Seems like an unintended oversight. Let's hope this will be changed during PTS cycle.
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • Tyrant_Tim
    Tyrant_Tim
    ✭✭✭✭✭
    ✭✭
    Foxtrot39 wrote: »
    All in for removing the double bare requirement for skill like those bare space is very scarce, having to slot the same skill on both bars always sounded like a self inflicted nerf

    Especially for the pets, they function like a DoT with an undeterminable duration.

    Pets can die a second out after casting, you can be bashed while summoning them, and their active abilities require the pet to be alive, and not CC’d.
Sign In or Register to comment.