Maintenance for the week of September 22:
• NA megaservers for maintenance – September 22, 4:00AM EDT (8:00 UTC) - 10:00AM EDT (14:00 UTC)
• EU megaservers for maintenance – September 22, 8:00 UTC (4:00AM EDT) - 14:00 UTC (10:00AM EDT)
We will be performing maintenance for patch 11.2.1 on the PTS on Monday at 8:00AM EDT (12:00 UTC).

I am once again asking for your

DrNukenstein
DrNukenstein
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decision to revert the change to imbue weapon and morphs breaking stealth, and to make it a usable skill in melee in update 39.

And maybe make passive bonuses from slotted skills apply to both bars; possibly do a pass on the most redundant and outdated sets. Example: Julianos and Hundings.
  • JerBearESO
    JerBearESO
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    They made several of the both bar changes, read the notes.

    I do hope they continue in that direction, but within reason. QoL is good, just don't need anything OP coming from it. Like NB just got 12% more crit on backbar and a free skill slot on front. That's about 13+% healing on crit builds and even more kill potential if adding perhaps a DoT to the frontbar.

    Love it QoL wise, but it's also kinda scary

    Edit: of course this is mostly from them adding major savage to cloak.... But still it's using the either bar concept xD
    Edited by JerBearESO on 10 July 2023 18:00
  • DrNukenstein
    DrNukenstein
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    I read the notes. For me, major savagery on cloak isn't that great because camo hunter is such an iconic skill that I can just put on the button I don't like to push.

    The change to spec bow is great though.

    I'd like to see more skills/passives get this treatment, but priority to passives that give a %bonus to resource stats and health. I need the same pool stats on both bars.

    I'd guess we'll see a lot more skills get this treatment over the pts cycle.

    I'll be surprised if this is the one where the potentially incredible psijic skill "Imbue Weapon" gets some love though.
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