StarOfElyon wrote: »
TEMPLAR
Puncturing Strikes -- This skill already has a Magicka and a Stamina morph.
Piercing Javelin -- This skill is a crowd control skill and doesn't fit the normal criteria for skills with cost determined by maximum resource.
Focused Charge -- This skill is a crowd control skill and doesn't fit the normal criteria for skills with cost determined by maximum resource.
Backlash -- This skill already has a Magicka and a Stamina morph.
DRAGONKNIGHT
Lava Whip -- Acceptable; ending the split resource cost might go a long way to altering Dragonknight's preeminence in PvE, since it would make it harder for them to sustain and they are, after all, a class that's supposed to be hard-up for sustain.
Searing Strike -- This skill already has a Magicka and a Stamina morph.
Fiery Breath -- This skill already has a Magicka and a Stamina morph.
Fiery Grip -- How do I put this? God, no. Dragonknight tanks are built specifically to be Magicka cost-heavy. You can get a Stamina-costing gap closer in several skills and a Stamina-costing chain in Silver Leash.
Dragon Blood -- This skill already has a Magicka and a Stamina morph.
SORCERER
Bound Armaments -- Magicka Sorcerers are already struggling to sustain because of limited bar space due to pets; please do not remove one of their few options for Stamina-costing skills.
Dark Exchange -- This one would make no sense; the thematic flavor of the skill is paying a resource to restore its opposite. It works out that if the resource costs are exactly the same, just opposite, you instantly restore slightly more than it cost to cast, which does not strike me as a direction the developers would take. So it's either going to be an abusable infinite resource restore, or a useless "I'll gladly pay you tomorrow for a hamburger today" skill where you pay a big upfront resource cost for regeneration of that resource.
Lightning Form -- This skill already has a Magicka and a Stamina morph.
Crystal Shard -- This skill already has a Magicka and a Stamina morph. I could see Crystal Weapon costing your highest resource, but Crystal Fragments is not a true spammable, so unless you're truly blessed with procs, you should easily be able to sustain using it from your Magicka pool even if you're primarily Stamina.
NIGHTBLADE
Assassin's Blade -- This skill already has a Magicka and a Stamina morph.
Teleport Strike -- This skill already has a Magicka and a Stamina morph.
Veiled Strike -- This skill already has a Magicka and a Stamina morph.
WARDEN
Sorch -- Possible; I could see the cost being determined by highest resource if only to remove Deep Fissure--and its accompanying Major and Minor Breach--from Stamina Warden's off resource in PvP.
Dive -- As someone who used to main Warden DPS, don't you dare try to make Magicka Warden's sustain any harder.
Swarm -- This skill already has a Magicka and a Stamina morph.
Falcon Swiftness -- This skill is a movement skill and doesn't fit the normal criteria for skills with cost determined by maximum resource.
Betty Netch -- There's literally no point to this because it has no resource cost and one morph restores Magicka while the other restores Stamina, and they otherwise provide the same buffs and function the same.
NECROMANCER
Death Scythe -- This skill already has a Magicka and a Stamina morph.
Flame Skull -- This skill already has a Magicka and a Stamina morph.
Blastbones -- This skill already has a Magicka and a Stamina morph.
Skeletal Mage -- This skill already has a Magicka and a Stamina morph.
PrinceShroob wrote: »I don't think a lot of these make sense to cost your highest maximum resource. Arcanist uses your primary resource cost on spammable abilities that you cast a lot (like Fatecarver) or healing skills (such as Runemeld) and your lowest resource cost on long-duration skills (like The Imperfect Ring) to alleviate the sustain drain on your highest resource.
The intended balancing decision here seems to be twofold: it helps classes remain distinct by letting Magicka and Stamina permutations of the class use the same skills (would Arcanist truly be Arcanist if you weren't constantly firing your laser?), and healing costs your highest resource probably due to PvP balancing concerns (Magicka needs to use Stamina to dodge, sprint, and break free, but Magicka isn't used for anything by a Stamina build unless it slots skills that cost Magicka, so don't let Stamina builds get a bunch of "free" healing--that is, spend an unused resource pool on healing and shielding skills--that'll be just as strong due to hybridization while Magicka builds have to spend their offensive resource on support).
Plus, a lot of these already have magicka and stamina morphs. They'd need to be reworked heavily to be usable if they scaled based off your maximum resource, since you'd probably just end up with a dead morph if you just swapped the resource cost.
Not sure if you're aware, but with endgame builds, at least, you try to offload onto your off resource to improve the sustain of your main resource. Hence, it's critically important that skills cost a specific resource. Skills costing specific resources is also important to tanks, since you want your Stamina to be higher than your Magicka (so that Healing Combustion restores Stamina) but need skills to cost Magicka, ideally, since you use Stamina to block, you need to block to live, and if you don't live the rest of your group doesn't, either.StarOfElyon wrote: »
TEMPLAR
Puncturing Strikes -- This skill already has a Magicka and a Stamina morph.
Piercing Javelin -- This skill is a crowd control skill and doesn't fit the normal criteria for skills with cost determined by maximum resource.
Focused Charge -- This skill is a crowd control skill and doesn't fit the normal criteria for skills with cost determined by maximum resource.
Backlash -- This skill already has a Magicka and a Stamina morph.
DRAGONKNIGHT
Lava Whip -- Acceptable; ending the split resource cost might go a long way to altering Dragonknight's preeminence in PvE, since it would make it harder for them to sustain and they are, after all, a class that's supposed to be hard-up for sustain.
Searing Strike -- This skill already has a Magicka and a Stamina morph.
Fiery Breath -- This skill already has a Magicka and a Stamina morph.
Fiery Grip -- How do I put this? God, no. Dragonknight tanks are built specifically to be Magicka cost-heavy. You can get a Stamina-costing gap closer in several skills and a Stamina-costing chain in Silver Leash.
Dragon Blood -- This skill already has a Magicka and a Stamina morph.
SORCERER
Bound Armaments -- Magicka Sorcerers are already struggling to sustain because of limited bar space due to pets; please do not remove one of their few options for Stamina-costing skills.
Dark Exchange -- This one would make no sense; the thematic flavor of the skill is paying a resource to restore its opposite. It works out that if the resource costs are exactly the same, just opposite, you instantly restore slightly more than it cost to cast, which does not strike me as a direction the developers would take. So it's either going to be an abusable infinite resource restore, or a useless "I'll gladly pay you tomorrow for a hamburger today" skill where you pay a big upfront resource cost for regeneration of that resource.
Lightning Form -- This skill already has a Magicka and a Stamina morph.
Crystal Shard -- This skill already has a Magicka and a Stamina morph. I could see Crystal Weapon costing your highest resource, but Crystal Fragments is not a true spammable, so unless you're truly blessed with procs, you should easily be able to sustain using it from your Magicka pool even if you're primarily Stamina.
NIGHTBLADE
Assassin's Blade -- This skill already has a Magicka and a Stamina morph.
Teleport Strike -- This skill already has a Magicka and a Stamina morph.
Veiled Strike -- This skill already has a Magicka and a Stamina morph.
WARDEN
Sorch -- Possible; I could see the cost being determined by highest resource if only to remove Deep Fissure--and its accompanying Major and Minor Breach--from Stamina Warden's off resource in PvP.
Dive -- As someone who used to main Warden DPS, don't you dare try to make Magicka Warden's sustain any harder.
Swarm -- This skill already has a Magicka and a Stamina morph.
Falcon Swiftness -- This skill is a movement skill and doesn't fit the normal criteria for skills with cost determined by maximum resource.
Betty Netch -- There's literally no point to this because it has no resource cost and one morph restores Magicka while the other restores Stamina, and they otherwise provide the same buffs and function the same.
NECROMANCER
Death Scythe -- This skill already has a Magicka and a Stamina morph.
Flame Skull -- This skill already has a Magicka and a Stamina morph.
Blastbones -- This skill already has a Magicka and a Stamina morph.
Skeletal Mage -- This skill already has a Magicka and a Stamina morph.