AnduinTryggva wrote: »I also made a similar statistics a while back and I came to a similar result.
But I have some difficulty to understand the difference between getting an extra gold during the first turn from your solution which is, as far as I understand, giving the second player a card during the first turn that gives him/her also gold (presumably 1). Can you elaborate a bit more your idea?
RCubed1967 wrote: »NoSoup - a few points on this.
This is exactly where statistics tells us the issue is. I had a large sample size. Another person's independent data agreed with the results. I varied my strategy in the second pick position to try to improve it (again with large sample sizes). This is the realm of statistics and is therefore valid.
If I had not varied my second start position, then we have to consider alternative possibilities. Further, if I did not try to improve my second pick results, I would be following Einstein's definition of insanity: doing the same thing over and over and expecting different results.
Flipping might be an issue, but does not remove the first turn advantage. In the 638 game sample I provided, I got first pick 52.2% of the time (probability of occurring is 1.71%, therefore significant because is it less than 5%). The game made up for itself at the start of this month though...my first 10 games in Rubedite were second pick. 0/10 = 0.09766% or 1 in 1024. I should never see that occur again unless I play >10,000 ranked games. I will watch over time.
We could also address the first pick issue by working some card imbalances...but I think that is more controversial. For that, we would have to look at cards such as Armory.
Patron balancing is also possible, but I personally don't like the idea (EXCEPT THAT ALMALEXIA CONFINES NEED TAUNT). Picking patron imbalances is part of the strategy.
One thing the statisitcs can't tell us is where the advantage is coming from. Is it from having the first pick from the tavern or does the advantage come from something earlier.
The person with the first tavern pick also gets the first Patron selection. This is a huge advantage because as I might start the game with an idea of which two patrons I pick, I quite often change it to counter/better suit the 2 patrons the other players pick. Personnally, I think the only thing that needs to change is flipping who goes first. The person who has to pick the patrons second gets the first go at the tavern. Having a gold coin early is already a pretty good advantage for going second.