Another point to change is to end meta PVP weapons, TESO had to be a game allowing a build building freedom, please have, come back on this basis for the PVP made us the effort to offer a more affordable pvp for all profiles, let the players play what they want in PVP and do not impose any gameplay or dominant weapon!!!
PvP at the moment is: 1. equip Mara (thank God for the incoming nerf!!), 2. equip DW Stinging Slashes, 3. Morph Twin Slashes...wait and win
yep. dk if you want to be uber broken. stamsorc/warden if you just want to be kinda broken. and nah theyre just going to equip pariah and the blue cp that removes all debuffs when recieving healing at low health and it will be the same crap again because the mag/stam regen passives are broken on the cp tree.
Played this game since its beta. Been through most of the og patches. Used to 1vx on stamblade even through the good and bad stages of the class(now after the surprise attack nerf rather unplayable). Took a year break from this game after the cp changes that raised the max cp needed from 810 to god knows what it is now really pissed me off. Came back recently for a week and here are my 2 cents.
The best state of the game pvp wise was when it was a damage meta with lots of cc/out play mechanics. When the skill curve was high and a very good player playing most of the classes in the game could kill 5 or more average players wearing the same gear even if they had a healer or were tank spec'd. This was then ruined by players who refused to get better at the game and complained on the forums about x player typically a nightblade or magsorc being able to kill them so easily. The classes taking the biggest hit from this continually being stamblade and mag sorc as at the time they had the most outplay mechanics in order to 1vx.
Last time I played this game surviveablity had been buffed to the extent that if you were a very good player you could maybe kill 2-3 average players wearing the same meta gear yet if there was a healer involved you weren't killing anyone and if there was a tank involved you would not be able to kill the tank. There were still a decent amount of movement/cc/healing reduction/armor reduction mechanics in the game and barely and I mean barely enough damage that made it possible for someone to outplay another player in worse gear lower cp etc.
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I will be quitting once again given only lasting a week or two. I have noticed many if not all of the og 1vx youtubers have quit the game probably for the same reason I cannot tolerate it for more than a month maximum. I'm sure this new archanist class will be the ultimate version of a bruiser as deltia compared it to an easy to play templar. It's pretty sadening considering how awesome high damage meta 1vx'ing was in the early iterations/expansions of this game. Miss the og version of the game. Even miss the proc meta. FeelsBadMan. To those of you who still play but miss the old days, I'm sorry you have to deal with this.
drewmeister11_ESO wrote: »And here we are with a SECOND Whitestrake's Mayhem event just to remind us how awful pvp is at the moment. Know what's fun? Watching an enemy player soloing an Imperial City boss, having 2-3 people jump him, just to have each of those players get killed in one or two hits from him, at which point he turns around and continues soloing said raid boss. If you have overwhelming offense, impenetrable armor, and can also wicked fast sprints, what is even the point of being any other class with any other build? Any time I see an enemy with 27k health+ I just walk away.
I wouldn't object to seeing at least the option of pvp modes where everybody has normalized gear. I've seen pvp in other MMO's where everybody gets the same level of gear and just plays with skills, it makes fights a lot more fun when you know your death was because you didn't play right rather than they just had some overpowered *** on. Seems to me that would help a lot here, though those players who spent months harvesting the perfect build will undoubtedly decry such a change. But even if that option never comes to be, at the very least this whole thing needs a damned rebalancing.
drewmeister11_ESO wrote: »And here we are with a SECOND Whitestrake's Mayhem event just to remind us how awful pvp is at the moment. Know what's fun? Watching an enemy player soloing an Imperial City boss, having 2-3 people jump him, just to have each of those players get killed in one or two hits from him, at which point he turns around and continues soloing said raid boss. If you have overwhelming offense, impenetrable armor, and can also wicked fast sprints, what is even the point of being any other class with any other build? Any time I see an enemy with 27k health+ I just walk away.
I wouldn't object to seeing at least the option of pvp modes where everybody has normalized gear. I've seen pvp in other MMO's where everybody gets the same level of gear and just plays with skills, it makes fights a lot more fun when you know your death was because you didn't play right rather than they just had some overpowered *** on. Seems to me that would help a lot here, though those players who spent months harvesting the perfect build will undoubtedly decry such a change. But even if that option never comes to be, at the very least this whole thing needs a damned rebalancing.
CameraBeardThePirate wrote: »drewmeister11_ESO wrote: »And here we are with a SECOND Whitestrake's Mayhem event just to remind us how awful pvp is at the moment. Know what's fun? Watching an enemy player soloing an Imperial City boss, having 2-3 people jump him, just to have each of those players get killed in one or two hits from him, at which point he turns around and continues soloing said raid boss. If you have overwhelming offense, impenetrable armor, and can also wicked fast sprints, what is even the point of being any other class with any other build? Any time I see an enemy with 27k health+ I just walk away.
I wouldn't object to seeing at least the option of pvp modes where everybody has normalized gear. I've seen pvp in other MMO's where everybody gets the same level of gear and just plays with skills, it makes fights a lot more fun when you know your death was because you didn't play right rather than they just had some overpowered *** on. Seems to me that would help a lot here, though those players who spent months harvesting the perfect build will undoubtedly decry such a change. But even if that option never comes to be, at the very least this whole thing needs a damned rebalancing.
What? 27k health is nothing though... Anything under 30k is like wearing a big neon sign that says "COME GANK ME".
drewmeister11_ESO wrote: »Any time I see an enemy with 27k health+ I just walk away.