Maintenance for the week of November 25:
• [COMPLETE] PC/Mac: NA and EU megaservers for maintenance – November 25, 4:00AM EST (9:00 UTC) - 7:00AM EST (12:00 UTC)
• Xbox: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)
• PlayStation®: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)

Start seasoned players at Rubedite level

RCubed1967
RCubed1967
✭✭
Why do we need to compete to get back to Rubedite level? We play the same players, but our wins and losses do not have the same effect. Further, we suppress new blood from entering the ranked level.

Let's make it simple. If you reached Rubedite level in the past month AND had a minimum of ten wins at Rubedite, automatically place the person in Rubedite level for the following month. There is no reason for the person to climb the ranks again because they have proven that they are good enough to be at that rank.

If the player didn't play in the month, or didn't get ten wins, they start at the lowest PvP level again.

We need more players in Rubedite as our numbers are dropping. Let the leveling process exist for new players so that they can join the seasoned players in the Rubedite level. If we complete in leveling against them, it will discourage them from playing.
  • loosej
    loosej
    ✭✭✭✭
    But then we'd get the amazing rewards for gaining a rank for free. Imagine what would happen to the in-game economy if they were just handing out those vendor trash trophies! ;)
  • RCubed1967
    RCubed1967
    ✭✭
    LOL - keep the rewards. I just want to play fair and competitively.

    I would rather see an APPROPRIATE ranking system with a competitive season of three months +. Put all the rewards into a proper contest of skill of ToT.

    And of course, put taunt on Almalexia confine cards first. (That deck is too broken for fair play).
Sign In or Register to comment.