The hardware issue is resolved, and the European Xbox megaserver is now available. Thank you for your patience!
Maintenance for the week of November 17:
• [COMPLETE] ESO Store and Account System for maintenance – November 17, 6:00AM EST (11:00 UTC) - 4:00PM EST (21:00 UTC)
• Xbox: NA and EU megaservers for maintenance – November 19, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
How is Flame Skull as spammable after recent buff?
The damage spike for 3rd cast Flame Skull was buffed from 20% to 50%, and as far as I understand it was the only balance change for Necromancer in this update.
I know this class needs some love and I know a lot of people are talking about Necromancer design flaws as a class, but I'm surprised no one has mentioned or discussed anything about this
buff even if it is a minor and meaningless change. Yes, they should have changed the animation. Yes, they could have improved the projectile speed. But I won't get into the whole Necromancer discussion right now.
I wanted to know if anyone tried using Flame Skull as a spammable after the patch. Has parsing improved in PvE? Has the 3rd cast damage become noticeable in PvP? Things like that. Just like everyone else, I haven't been using it as a spammable because it feels clunky as hell. But I was starting to wonder if I should try and replace Force Pulse or Destructive Clench with Flame Skull if there was an appreciable difference.