The only players the set is worth using against are heal stacking ball groups since they are the only ones having a large number of HOTs ticking rapidly enough to take anywhere near the full damage. But the set was basically dead on arrival because, as pointed out on the PTS before it even released, the application cool-down for the person wearing the set turns what should be used to fight groups into something that can only be used against one individual in that group every twelve seconds. The functionality just doesn't have enough utility outside it's niche to allow/encourage enough people to be wearing it in large numbers so it keeps getting applied to every ball group member with the most possible uptime possible.Now that this set is live, has anyone found it actually useful? In a 1v1 situation it doesn't make that much of an impact. And in the situation of an organized play with multiple HoT's stacking, I've watched how they, without cleansing this, still easily outheal it.
Thecompton73 wrote: »The only players the set is worth using against are heal stacking ball groups since they are the only ones having a large number of HOTs ticking rapidly enough to take anywhere near the full damage. But the set was basically dead on arrival because, as pointed out on the PTS before it even released, the application cool-down for the person wearing the set turns what should be used to fight groups into something that can only be used against one individual in that group every twelve seconds. The functionality just doesn't have enough utility outside it's niche to allow/encourage enough people to be wearing it in large numbers so it keeps getting applied to every ball group member with the most possible uptime possible.Now that this set is live, has anyone found it actually useful? In a 1v1 situation it doesn't make that much of an impact. And in the situation of an organized play with multiple HoT's stacking, I've watched how they, without cleansing this, still easily outheal it.
I was super excited for the set at first but I haven't even bothered trying it out because it would be useless in almost every fight not against a ballgroup and much too limited when I am in a fight against one. A 1 second CD for applying SiTS would have been ideal, you couldn't apply it to a whole group instantly but would be able to keep maximum uptime on a fair number of them without needing 11 other people running the set too.
[...] The set was designed (per the developer comment) to combat heal stacking, but it's limit of only applying to one person per 12 seconds makes it useless for that scenario. I'd rather they target the hot stacking issues directly, but if this set is all they'll give us then the cooldown for application needs to go.
Woodenplank wrote: »[...] The set was designed (per the developer comment) to combat heal stacking, but it's limit of only applying to one person per 12 seconds makes it useless for that scenario. I'd rather they target the hot stacking issues directly, but if this set is all they'll give us then the cooldown for application needs to go.
This has been the problem with the Devs' approach to balance for years now. People complain about a broken mechanic?
--> Introduce a new set or two and hope that it'll shut people up and make core gameplay issues go away.
AoE caps made it impossible to kill groups? Make Vicious Death set so standing next to someone else in an MMO is a death sentence!
Sorcerers shield stacking was called OP? Make an anti-shield set... used by so few people that they ended up nerfing shields any way.
People use Purging too much? Make a set that blows people the f*** up if someone purges even once.
People complain about heal stacking? <this thread>
When they want to target a specific mechanic or ability, I really wish they would just change that mechanic or ability, rather than throwing in sets with all sorts of unrelated fallout (PB for instance being a new and better Vicious Death, in addition to the Purge-punish).