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Suggestion: pvp dungeons
I was thinking about a new dungeon mode. It will have
1. 2 teams with 5 players each
2. 3 different paths with its own unique monsters, environment, mechanics, and mini bosses.
3. Some paths will merge with other paths so it's like a maze
4. CP is not allowed same with proc sets
5. Players on opposing teams can get bonus objectives to debuff each other
6. Has pvp combat
7. First team to make it to the end boss and defeats it wins and gets bonus loot including collectibles, customization, and maybe free seals of endeavors currency
8. 2nd team gets base loot and maybe one or two collectible items
9. Dungeon maps are huge so players can get lost.