Lord_Invel wrote: »Just as the title says ... can we have inevitable det be relevant again? I don't understand how we have an entire pvp skill line where inevitable detonation is not used in pvp at all and it's base tooltip is around 1800. It makes no sense to me that a single target ability with a cast time does absolutely no damage to a single target individual. Where is the risk to reward payout for casting this ability ever? Even in zergs it does absolutely no damage, so why not just remove the amount of aoe damage it does and buff it back to 12k or 13k just like curse. Make Proxy det the zerg busting ability and make inevitable det act like a sorcs curse. I think it would bring more build diversity back to classes like mag sorc since the class is pretty much straightjacketed in pvp to having one playstyle (aka spamming overload). As a mag sorc myself I don't like how overload is right now and think it should be reverted to it's old 3rd bar form but that's just a different story altogether. I still think bringing back inevitable det as a valid single target ability would make the game much more enjoyable from a mag sorc standpoint and a general gaming standpoint. Other classes can use it as well for some pretty sick combos like back in the day.
OnGodiDoDis wrote: »Lord_Invel wrote: »Just as the title says ... can we have inevitable det be relevant again? I don't understand how we have an entire pvp skill line where inevitable detonation is not used in pvp at all and it's base tooltip is around 1800. It makes no sense to me that a single target ability with a cast time does absolutely no damage to a single target individual. Where is the risk to reward payout for casting this ability ever? Even in zergs it does absolutely no damage, so why not just remove the amount of aoe damage it does and buff it back to 12k or 13k just like curse. Make Proxy det the zerg busting ability and make inevitable det act like a sorcs curse. I think it would bring more build diversity back to classes like mag sorc since the class is pretty much straightjacketed in pvp to having one playstyle (aka spamming overload). As a mag sorc myself I don't like how overload is right now and think it should be reverted to it's old 3rd bar form but that's just a different story altogether. I still think bringing back inevitable det as a valid single target ability would make the game much more enjoyable from a mag sorc standpoint and a general gaming standpoint. Other classes can use it as well for some pretty sick combos like back in the day.
It's just going to get purged. It's never going to effectively be used in PvP.
OnGodiDoDis wrote: »Lord_Invel wrote: »Just as the title says ... can we have inevitable det be relevant again? I don't understand how we have an entire pvp skill line where inevitable detonation is not used in pvp at all and it's base tooltip is around 1800. It makes no sense to me that a single target ability with a cast time does absolutely no damage to a single target individual. Where is the risk to reward payout for casting this ability ever? Even in zergs it does absolutely no damage, so why not just remove the amount of aoe damage it does and buff it back to 12k or 13k just like curse. Make Proxy det the zerg busting ability and make inevitable det act like a sorcs curse. I think it would bring more build diversity back to classes like mag sorc since the class is pretty much straightjacketed in pvp to having one playstyle (aka spamming overload). As a mag sorc myself I don't like how overload is right now and think it should be reverted to it's old 3rd bar form but that's just a different story altogether. I still think bringing back inevitable det as a valid single target ability would make the game much more enjoyable from a mag sorc standpoint and a general gaming standpoint. Other classes can use it as well for some pretty sick combos like back in the day.
It's just going to get purged. It's never going to effectively be used in PvP.
PB + DC + Inevitable can do something, i guess. Don't expect that you can spam range proxy left and right and think that it will destroy everything. "build diversity" - your words. You need to make a proper build around it.
If you are on non-cp campaign, then stack WPD/SPD or crits or some general sets: War Maiden, Rattlecage, Witch-Knight (4pc), Mother's Sorrow, Medusa, Spinner's, Deadly Strike, Ring of Majesty. Use uesp build editor and/or PTS for start.
Cast some aoe DoTs to ballgroup like Growing Swarm (if Warden), Soul Splitting, maybe Shooting Star, then spam Inevitable. And if you find some more people with such build, you will have the opportunity to do some damage to ballgroup.
But it's unlikely you'll do any of the above, so the ballgroups or even zerg don't have to worry
It would be just abused by zergs.
It would be just abused by zergs.
Lord_Invel wrote: »It would be just abused by zergs.
Okay ... but you could apply that type of argument to any ability. So does the same argument apply to sorc curse too? Oh zergs can abuse that skill and apply it on one or more people at a time, so we should make it's tooltip 1.8k now and not viable as a single target ability? Sorc curse is an instant cast with around a 12k to 13k base tooltip unbuffed ... why should inevitable detonation be 1.8k with a 1 second cast time?
Lord_Invel wrote: »It would be just abused by zergs.
Okay ... but you could apply that type of argument to any ability. So does the same argument apply to sorc curse too? Oh zergs can abuse that skill and apply it on one or more people at a time, so we should make it's tooltip 1.8k now and not viable as a single target ability? Sorc curse is an instant cast with around a 12k to 13k base tooltip unbuffed ... why should inevitable detonation be 1.8k with a 1 second cast time?
No You couldn't since other options already exist in the game and You just want to add another option to them. It's like saying that because everyone earns X amount of money already than giving everyone another X amount of money is justified. This is not how economy works and same goes for the game balance. Sorc curse would be actually one of the better options to abuse that 12-13k tooltip detonation with. Two sorcs casting detonation+curse would be basically a death sentence for everyone who isn't fully build for tankiness. Adding a universal 12-13k delayed burst explosion to the game would mess up balance big time.
That ability recived single target dmg nerf because it was abused in the past to nuke people out of the blue. I remember good old days when I was running with magsorc destroying almost everyone with detonation+curse+endless fury+frag proc all dealing damage in the same second.
I see. Well, sorc have plenty of delayed skills for burst like Crystal Weapon, Mages' Wrath, Rune Cage. And Curse. It might be worth building around them and forget about Detonation until ZOS remake this skill again.
Lord_Invel wrote: »Lord_Invel wrote: »It would be just abused by zergs.
Okay ... but you could apply that type of argument to any ability. So does the same argument apply to sorc curse too? Oh zergs can abuse that skill and apply it on one or more people at a time, so we should make it's tooltip 1.8k now and not viable as a single target ability? Sorc curse is an instant cast with around a 12k to 13k base tooltip unbuffed ... why should inevitable detonation be 1.8k with a 1 second cast time?
No You couldn't since other options already exist in the game and You just want to add another option to them. It's like saying that because everyone earns X amount of money already than giving everyone another X amount of money is justified. This is not how economy works and same goes for the game balance. Sorc curse would be actually one of the better options to abuse that 12-13k tooltip detonation with. Two sorcs casting detonation+curse would be basically a death sentence for everyone who isn't fully build for tankiness. Adding a universal 12-13k delayed burst explosion to the game would mess up balance big time.
That ability recived single target dmg nerf because it was abused in the past to nuke people out of the blue. I remember good old days when I was running with magsorc destroying almost everyone with detonation+curse+endless fury+frag proc all dealing damage in the same second.
Nobody is dealing that amount of damage in the game as it was in thieves guild patch. Bringing back inevitable det wouldn't break the game like you're making it out to be. Everyone in pvp basically walks in with around 27k hp minimum ... a 13k tooltip on curse and a 14k tooltip on det wouldn't one shot people because
1) there is high armor mitigation
2) high heal time
3) High health pools across the board (minimum 27k)
4) Plenty of counter play regardless.
Curse if anything crits for 8k in pvp which isn't much damage at all. So I fail to see why making inevitable det viable again by reverting to it's old tooltip (13k - 14k tooltip) the same as me saying person A makes X amount of money and person B should also make X amount of money.
That is not a good analogy because what I'm saying is you robbed person A of his money and I want you to give that money back to person A. That is a better analogy to what I am saying if anything.
Lord_Invel wrote: »Lord_Invel wrote: »It would be just abused by zergs.
Okay ... but you could apply that type of argument to any ability. So does the same argument apply to sorc curse too? Oh zergs can abuse that skill and apply it on one or more people at a time, so we should make it's tooltip 1.8k now and not viable as a single target ability? Sorc curse is an instant cast with around a 12k to 13k base tooltip unbuffed ... why should inevitable detonation be 1.8k with a 1 second cast time?
No You couldn't since other options already exist in the game and You just want to add another option to them. It's like saying that because everyone earns X amount of money already than giving everyone another X amount of money is justified. This is not how economy works and same goes for the game balance. Sorc curse would be actually one of the better options to abuse that 12-13k tooltip detonation with. Two sorcs casting detonation+curse would be basically a death sentence for everyone who isn't fully build for tankiness. Adding a universal 12-13k delayed burst explosion to the game would mess up balance big time.
That ability recived single target dmg nerf because it was abused in the past to nuke people out of the blue. I remember good old days when I was running with magsorc destroying almost everyone with detonation+curse+endless fury+frag proc all dealing damage in the same second.
Nobody is dealing that amount of damage in the game as it was in thieves guild patch. Bringing back inevitable det wouldn't break the game like you're making it out to be. Everyone in pvp basically walks in with around 27k hp minimum ... a 13k tooltip on curse and a 14k tooltip on det wouldn't one shot people because
1) there is high armor mitigation
2) high heal time
3) High health pools across the board (minimum 27k)
4) Plenty of counter play regardless.
Curse if anything crits for 8k in pvp which isn't much damage at all. So I fail to see why making inevitable det viable again by reverting to it's old tooltip (13k - 14k tooltip) the same as me saying person A makes X amount of money and person B should also make X amount of money.
That is not a good analogy because what I'm saying is you robbed person A of his money and I want you to give that money back to person A. That is a better analogy to what I am saying if anything.
It seems like the point I've made about this ability being abused in zergs completly flew above Your head. You still draw conclusions based on the usage of single player.
There would be plenty of ways to abuse that ability not just on sorc. It would add to burst potential to basically every setup which isn't that great when we consider a 36 meters range on that ability.