I know: i've noticed Murphy's Law myself on various occasions!SeaGtGruff wrote: »My experience is that all types of nodes are all over, so it doesn't really matter that much which part of the map you're looking on. But as soon as you start looking for a specific type of node for an endeavor-- like, harvest 8 Runestones-- suddenly they all disappear and you can't find any even though you remember finding a lot of them concentrated within a particular area before. And as soon as you finally find enough of them to complete the endeavor, suddenly they all reappear in the places where you couldn't find them just a minute earlier.
Thanks for that reply!my understanding is that each zone has the same number of resources - smaller zone, denser the resource nodes will be...
cyrodiil is a huge zone, so generally resource nodes are really spread out...
my understanding is that each zone has the same number of resources - smaller zone, denser the resource nodes will be...
cyrodiil is a huge zone, so generally resource nodes are really spread out...
Thanks for that reply!my understanding is that each zone has the same number of resources - smaller zone, denser the resource nodes will be...
cyrodiil is a huge zone, so generally resource nodes are really spread out...
I'd forgotten about that aspect of the game. By the way, am I the only one who thinks that's a bad design decision ? How realistic is it to spread the same number of resources across each zone, regardless of the zone's size ?
I understand your point completely, and agree that the PvP should take priority in this zone.Thanks for that reply!my understanding is that each zone has the same number of resources - smaller zone, denser the resource nodes will be...
cyrodiil is a huge zone, so generally resource nodes are really spread out...
I'd forgotten about that aspect of the game. By the way, am I the only one who thinks that's a bad design decision ? How realistic is it to spread the same number of resources across each zone, regardless of the zone's size ?
If the node density was increased, more players would be in the zone just to farm. It is pretty easy to be all by your self away from the contested keeps. So the population caps would be hit by players who are not engaging in activities that the zone is set up for.
The time i have spent in Cyrodiil, i never really had time for Farming, always chasing the next keep or resource battle.
It is easy to find an depopulated base zone and farm for an hour to find all the resources you would need.
I understand your point completely, and agree that the PvP should take priority in this zone.Thanks for that reply!my understanding is that each zone has the same number of resources - smaller zone, denser the resource nodes will be...
cyrodiil is a huge zone, so generally resource nodes are really spread out...
I'd forgotten about that aspect of the game. By the way, am I the only one who thinks that's a bad design decision ? How realistic is it to spread the same number of resources across each zone, regardless of the zone's size ?
If the node density was increased, more players would be in the zone just to farm. It is pretty easy to be all by your self away from the contested keeps. So the population caps would be hit by players who are not engaging in activities that the zone is set up for.
The time i have spent in Cyrodiil, i never really had time for Farming, always chasing the next keep or resource battle.
It is easy to find an depopulated base zone and farm for an hour to find all the resources you would need.
However, it seems odd (to me, at least) that this event promises double resource drops but makes those resources difficult to farm, because they're quite spread out compared to other zones. Personally, I've been farming everything I could find, dismounting whenever I see any resources, but any benefit I've received so far from the so-called double drops has been quite minimal.
here is the spawn map of mushrooms, herbs, and non-water alchemy stuff
and here is a heatmap for comparison too.
OP I can zoom in on a portion of the map if you'd like, just let me know where.
As you can see, the snowy areas are the one place you don't want to look for them (also behind the gates, but you may find some good runestone route behind gates). Water Hyacinths/Nirnroot are going to be by rivers, mushrooms at the foot of trees, in caves, and generally around dead things or ruins. Everything else is usually in the field.
I haven't really looked into it, but I wouldn't be surprised if Mountain Flower grew on mountain-like areas, and stuff like nightshade and dragonthorn were around flowery areas (Outside of Nirnroot, Water Hyacinth, and Mushrooms, I never took stock of other the spawn table composition). Since they took care to make mushrooms grow where they normally would realistically, I assume they took care to make other things grow in other places realistically.
Thanks for the detailed information.here is the spawn map of mushrooms, herbs, and non-water alchemy stuff
and here is a heatmap for comparison too.
OP I can zoom in on a portion of the map if you'd like, just let me know where.
As you can see, the snowy areas are the one place you don't want to look for them (also behind the gates, but you may find some good runestone route behind gates). Water Hyacinths/Nirnroot are going to be by rivers, mushrooms at the foot of trees, in caves, and generally around dead things or ruins. Everything else is usually in the field.
I haven't really looked into it, but I wouldn't be surprised if Mountain Flower grew on mountain-like areas, and stuff like nightshade and dragonthorn were around flowery areas (Outside of Nirnroot, Water Hyacinth, and Mushrooms, I never took stock of other the spawn table composition). Since they took care to make mushrooms grow where they normally would realistically, I assume they took care to make other things grow in other places realistically.
The southeast section of Cyro is the most resource rich. Sort of near Vlastrus and a bit more south and inner on the map is where most people went to try and farm the recipe pages due to resource nodes being the most concentrated in that area of the map. But resource nodes are pretty well spread out in Cyrodiil, so it doesn't make a huge difference. Just find a part of the map and a campaign that isn't packed with opponents and start farming works the best I think.