The passives we have are sufficient.
Grim_Overlord wrote: »The passives we have are sufficient.
While I agree that activatable abilities as proposed here don't fit into an MMO framework as well as a mainline Elder Scrolls game, I do think that the passives of most races need a serious rework. Redguard is the most in need of a Weapon and Spell damage line and most races that grant maximum Magicka or Stamina would benefit from receiving an equal or slightly reduced amount of the other. What I mean by this is things like Imperial only receiving 2000 max Stamina rather than say, 1500 of both when by comparison Dark Elves receive just over 1900 of both stats in one passive. Small adjustments like these would help shorten the disparity between classes that offer Weapon and Spell damage or unique passives as right now those that do have such passives are clear winners compared to those that don't at least in the realm of DPS races, not to mention the fact that Nords have little to no competition in the tanking meta beyond Imperial.
Grim_Overlord wrote: »The passives we have are sufficient.
While I agree that activatable abilities as proposed here don't fit into an MMO framework as well as a mainline Elder Scrolls game, I do think that the passives of most races need a serious rework. Redguard is the most in need of a Weapon and Spell damage line and most races that grant maximum Magicka or Stamina would benefit from receiving an equal or slightly reduced amount of the other. What I mean by this is things like Imperial only receiving 2000 max Stamina rather than say, 1500 of both when by comparison Dark Elves receive just over 1900 of both stats in one passive. Small adjustments like these would help shorten the disparity between classes that offer Weapon and Spell damage or unique passives as right now those that do have such passives are clear winners compared to those that don't at least in the realm of DPS races, not to mention the fact that Nords have little to no competition in the tanking meta beyond Imperial.
Rework of the passives is not relevant to this thread. Zenimax did a great job when they reworked passives a few years ago. Even then, There will always be races deemed stronger/weaker than other races as long there are racial passives in the game so there will always be complaints about the passives one race or another race has.
Grim_Overlord wrote: »The passives we have are sufficient.
While I agree that activatable abilities as proposed here don't fit into an MMO framework as well as a mainline Elder Scrolls game, I do think that the passives of most races need a serious rework. Redguard is the most in need of a Weapon and Spell damage line and most races that grant maximum Magicka or Stamina would benefit from receiving an equal or slightly reduced amount of the other. What I mean by this is things like Imperial only receiving 2000 max Stamina rather than say, 1500 of both when by comparison Dark Elves receive just over 1900 of both stats in one passive. Small adjustments like these would help shorten the disparity between classes that offer Weapon and Spell damage or unique passives as right now those that do have such passives are clear winners compared to those that don't at least in the realm of DPS races, not to mention the fact that Nords have little to no competition in the tanking meta beyond Imperial.
Rework of the passives is not relevant to this thread. Zenimax did a great job when they reworked passives a few years ago. Even then, There will always be races deemed stronger/weaker than other races as long there are racial passives in the game so there will always be complaints about the passives one race or another race has.
The passive rework was everything but a good job. They shuffled the meta around without solving any of the issues racial passives had.
Grim_Overlord wrote: »The passives we have are sufficient.
While I agree that activatable abilities as proposed here don't fit into an MMO framework as well as a mainline Elder Scrolls game, I do think that the passives of most races need a serious rework. Redguard is the most in need of a Weapon and Spell damage line and most races that grant maximum Magicka or Stamina would benefit from receiving an equal or slightly reduced amount of the other. What I mean by this is things like Imperial only receiving 2000 max Stamina rather than say, 1500 of both when by comparison Dark Elves receive just over 1900 of both stats in one passive. Small adjustments like these would help shorten the disparity between classes that offer Weapon and Spell damage or unique passives as right now those that do have such passives are clear winners compared to those that don't at least in the realm of DPS races, not to mention the fact that Nords have little to no competition in the tanking meta beyond Imperial.
Rework of the passives is not relevant to this thread. Zenimax did a great job when they reworked passives a few years ago. Even then, There will always be races deemed stronger/weaker than other races as long there are racial passives in the game so there will always be complaints about the passives one race or another race has.
The passive rework was everything but a good job. They shuffled the meta around without solving any of the issues racial passives had.
They did solve a major issue with the old design. The % bonus was much stronger than the static bonuses we have today which did make the passives more balanced. Nothing will ever be perfectly balanced. That is life.
Many comments I saw after the rebalancing was that it was more balanced. Complaints were towards specific races which basically means they wanted their race to be different vs there being a problem with the overall rebalancing.
Grim_Overlord wrote: »The passives we have are sufficient.
While I agree that activatable abilities as proposed here don't fit into an MMO framework as well as a mainline Elder Scrolls game, I do think that the passives of most races need a serious rework. Redguard is the most in need of a Weapon and Spell damage line and most races that grant maximum Magicka or Stamina would benefit from receiving an equal or slightly reduced amount of the other. What I mean by this is things like Imperial only receiving 2000 max Stamina rather than say, 1500 of both when by comparison Dark Elves receive just over 1900 of both stats in one passive. Small adjustments like these would help shorten the disparity between classes that offer Weapon and Spell damage or unique passives as right now those that do have such passives are clear winners compared to those that don't at least in the realm of DPS races, not to mention the fact that Nords have little to no competition in the tanking meta beyond Imperial.
Rework of the passives is not relevant to this thread. Zenimax did a great job when they reworked passives a few years ago. Even then, There will always be races deemed stronger/weaker than other races as long there are racial passives in the game so there will always be complaints about the passives one race or another race has.
The passive rework was everything but a good job. They shuffled the meta around without solving any of the issues racial passives had.
They did solve a major issue with the old design. The % bonus was much stronger than the static bonuses we have today which did make the passives more balanced. Nothing will ever be perfectly balanced. That is life.
Many comments I saw after the rebalancing was that it was more balanced. Complaints were towards specific races which basically means they wanted their race to be different vs there being a problem with the overall rebalancing.
Race choice still a meta so nothing has been fixed. The game still pressures you to change your race once you entered into end game content. Play any race+class combination still just an illusion of choice. I played many games with racials in it, including multiplayer and single player ones. Eso racials can't be defended, It's just the epitome of bad design. [snip] % or static bonuses doesn't matter, it fixed nothing.
The passives we have are sufficient.
Grim_Overlord wrote: »The passives we have are sufficient.
While I agree that activatable abilities as proposed here don't fit into an MMO framework as well as a mainline Elder Scrolls game, I do think that the passives of most races need a serious rework. Redguard is the most in need of a Weapon and Spell damage line and most races that grant maximum Magicka or Stamina would benefit from receiving an equal or slightly reduced amount of the other. What I mean by this is things like Imperial only receiving 2000 max Stamina rather than say, 1500 of both when by comparison Dark Elves receive just over 1900 of both stats in one passive. Small adjustments like these would help shorten the disparity between classes that offer Weapon and Spell damage or unique passives as right now those that do have such passives are clear winners compared to those that don't at least in the realm of DPS races, not to mention the fact that Nords have little to no competition in the tanking meta beyond Imperial.