PrinceShroob wrote: »The armory saves all your current skills (including morphs), Champion Point allocation, your currently equipped gear, your main wheel's quickslots, your birthsign, and whether you are a vampire or werewolf. You start with two slots for armory builds and you can switch between them at any time.
For example, let's say that you play a Sorcerer, and you're tired of constantly paying to switch between Crushing Shock and Force Pulse and Summon Twilight Matriarch and Summon Twilight Tormentor. You can make one armory build with one set of morphs and another build with the others.
Addons to switch skills quickly do not let you alter your morphs, birthsign, allocated Champion Points (that is, not slotted Champion Points but also the unslotted abilities that are always active), or whether you are a werewolf or vampire.
It's the difference between switching between DPS and tank compared to switching boss vs. trash setups, basically.
Looks useful for players who have only one or few characters. For those who have many all in different races, classes etc, relogging to other character that is properly geared up for it's role and playing style, seems faster than changing the gears, points etc. only on one character. I never really tried the Armory.
I have the item in one of my homes but I have never used it and dont really understand its purpose compared to some of the mods i use to change my skills quickly
One of the best things they have added to the game, that they ruin by making additional slots purchased be per character.
One of the best things they have added to the game, that they ruin by making additional slots purchased be per character.
which is a non-issue considering you can buy armory slots for gold from other players and armory slots are mostly used by high-end raiders & such to swap their builds out.
SeaGtGruff wrote: »I've yet to use the Armory, either, and it's one of the things I'd like to do in ESO this year-- I even bought the Armory Assistant and 1 extra Armory slot for my main, on both servers, while they were on sale recently.
I have a few questions, but will start with just one:
If I've been bitten by a werewolf (not a fellow player, but a "natural" werewolf in the wild) and have the infection dormant in my system, but have never done the quest to actually become a werewolf, will saving my character in the Armory preserve that dormant infection, or will I lose my infection if I recall that saved build? Should I go ahead and become a werewolf first, then save my build, then cure my lycanthropy and save to a different slot? I've deliberately held off on becoming a werewolf as I'm not sure it's right for my character, but I also wanted to acquire the infection (and acquire it "naturally") so I'd have it available as an option.
Agenericname wrote: »SeaGtGruff wrote: »If I've been bitten by a werewolf (not a fellow player, but a "natural" werewolf in the wild) and have the infection dormant in my system, but have never done the quest to actually become a werewolf, will saving my character in the Armory preserve that dormant infection, or will I lose my infection if I recall that saved build?
Personally, I would probably go ahead and go through the motions. But, you can save the build as it is now into the first slot, then become a werewolf without changing builds and save into slot 2 and you'll know for certain. You always have the option of curing a build if you decide that you dont want it on that build.
XoXJulietteXoX wrote: »Hi. Can you not change a skill in the armory build? Or delete that build?