Actually, I think I understand, now.
The Warrior increases weapon damage (physical, etc.), while the Apprentice increases spell damage. I guess this means that if I have a full set of divines armour, plus a staff, that staff's damage is only increased by the Apprentice (plus the armour items), whereas a non-staff weapon's damage is only increased by the Warrior (plus the armour items) ?
Please tell me I got it right this time!
So does that mean that the Warrior will affect a weapon if its weapon damage is higher than its spell damage, otherwise the Apprentice will affect the weapon?
Thanks, that helps clarify it. No wonder I didn't properly understand it before.Dagoth_Rac wrote: »So does that mean that the Warrior will affect a weapon if its weapon damage is higher than its spell damage, otherwise the Apprentice will affect the weapon?
Weapons cannot have higher weapon damage than spell damage or vice versa. As a player, your character might have higher weapon or spell damage. And then your damage skills will scale off the higher of the two. But the weapon itself would not be higher.
Let's say your weapon gives 1500 of both weapon and spell damage, then through various sets and bonuses and passives and CP and glyphs and traits you end up with a total character weapon damage of 3900 and total character spell damage of 4000. Your skills will scale of the number 4000 because that is the higher of weapon damage and spell damage.
If you then take the Apprentice mundus, it might raise your spell damage from 4000 to 4400. 4400 is higher than 3900, so now your skills still scale off spell damage, but at the higher 4400 number. But if you took the Warrior instead, it might make your weapon damage go from 3900 to 4300. 4300 is more than 4000, so now you scale off weapon damage after taking the mundus. But 4400 is more than 4300, so you actually got stronger skills taking Apprentice than taking Warrior. So it is kind of like you want to take the mundus that increases whatever is already higher.
So if I understand you correctly, that means that every armour item with divines trait would increase the weapon's damage, because the armour is increasing the mundus stone's effect ?It's the other way. The armor isn't affected by the mundus, the mundus is affected by the armor. You can see the difference in your character menu when you look at your mundus buff. I don't see why divines wouldn't work with The Warrior.
So if I understand you correctly, that means that every armour item with divines trait would increase the weapon's damage, because the armour is increasing the mundus stone's effect ?It's the other way. The armor isn't affected by the mundus, the mundus is affected by the armor. You can see the difference in your character menu when you look at your mundus buff. I don't see why divines wouldn't work with The Warrior.
Sorry, I found your last post to be a bit confusing: when you said "it isn't really increasing any weapon's damage" are you referring to spell damage specifically ?So if I understand you correctly, that means that every armour item with divines trait would increase the weapon's damage, because the armour is increasing the mundus stone's effect ?It's the other way. The armor isn't affected by the mundus, the mundus is affected by the armor. You can see the difference in your character menu when you look at your mundus buff. I don't see why divines wouldn't work with The Warrior.
Yes. Though it isn't really increasing any weapon's damage as far as I know, I could be wrong though. Weapon damage refers to physical damage (poison, bleed, disease, physical).
Thanks for clarifying. So does that mean that the Warrior will affect a weapon if its weapon damage is higher than its spell damage, otherwise the Apprentice will affect the weapon?Dagoth_Rac wrote: »Actually, I think I understand, now.
The Warrior increases weapon damage (physical, etc.), while the Apprentice increases spell damage. I guess this means that if I have a full set of divines armour, plus a staff, that staff's damage is only increased by the Apprentice (plus the armour items), whereas a non-staff weapon's damage is only increased by the Warrior (plus the armour items) ?
Please tell me I got it right this time!
Every weapon supplies both spell damage and weapon damage. For example, a max level 2H greatsword is about 1500 damage, and that applies to both weapon and spell damage. But spell damage is useless for a 2H sword, right? You really only get usage from weapon damage? No. Your skills will scale from the highest of your weapon or spell damage. So if your spell damage is ultimately higher than weapon damage, your sword will scale off spell damage. The same goes for max magicka and max stamina. Your skills will scale off the higher of the two. Spell crit and weapon crit? The higher of the two.
For example, I run a stamina Templar with a 2H sword using mostly stamina skills. I have all 64 attribute points into stamina. But Templar's have a passive that raises spell damage by 10% when you use certain class skills. So I build for high spell damage so I can get the most out of that extra 10% spell damage. Thus, my skills scales off spell damage (which is higher than my weapon damage) and max stamina (which is higher than my max magicka).