Based on the forums, it would seem the absolute majority of players believe the ranking system for Tot needs to be overhauled.
For me, there are 2 extremely important factors that need to support the ranking system. Simplicity is one, so that people can have a somewhat fair understanding of how they play a game is going to affect their ranking. Quality over quantity is the other factor, I don't think a ranking system that rewards the quantity of games over the quality of games played is what the game needs.
With that said, I believe a system that follows more of the path below would work a lot better than the current system.
Once you've reached ranked level, just have a base score for winning and losing. Whether you are playing a rank 1 or 1000th player shouldn't have such a huge impact on score. Lets face it, once you've reached the ranked leaderboard you know how the game works.
These figures are only suggestive. But for Simplicty's sake.
Base Win =55
Base Loss = 100.
You have to win 2 games for every game you lose to climb the leaderboard.
Now, to establish a quality over quantity factor. Introduce multipliers to the base score. Winning 2 games in a row adds a multiplier of x. Winning 3 games in a row adds a multiplier of x etc. Winning successive games with a different patron to the previous game adds a multiplier of x for each different patron.
Match making then simply prioritizes the closest ranked players to each other with a cooldown put on playing the same players.
A formula like the above will give a pretty clear idea of what you need to do to reliably climb the leaderboard. Win more games than you lose and if you want to climb faster, win games using different patrons rather than just the decks you're most comfortable with.
Formally SirDopey, lost forum account during the great reset.....