NettleCarrier wrote: »As I've said previously, there needs to be some sort of balance between housing items as they apply to the count. I can have 700 cheese wedges or I can have 700 giant intricate statues and lights which are a far higher poly count and graphics intensity. I constantly feel punished for wanting to put some silverware on the tables in my place because I could do far more interesting things with those slots. Don't get me wrong, saving 300 or so crafting tables worth of space is going to be HUGE - but it's just a sideline to the real issue here.
Tenthirty2 wrote: »NettleCarrier wrote: »As I've said previously, there needs to be some sort of balance between housing items as they apply to the count. I can have 700 cheese wedges or I can have 700 giant intricate statues and lights which are a far higher poly count and graphics intensity. I constantly feel punished for wanting to put some silverware on the tables in my place because I could do far more interesting things with those slots. Don't get me wrong, saving 300 or so crafting tables worth of space is going to be HUGE - but it's just a sideline to the real issue here.
This really is the issue.
In Fallout76 housing objects have like a "weight" count assigned to them, every player camp ("home") has a build slot limit.
And the concept is sound imo, logically I should be able to put down many more smaller objects but only a handful or less of huge structures, statues, etc.
I really don't think this is a problem for 99% of the players.