Necrotech_Master wrote: »VaranisArano wrote: »Necrotech_Master wrote: »VaranisArano wrote: »adriant1978 wrote: »PvP'ers have little enough content already without taking the IC away from them.
That said, I do wish there was either a PvE instance or a way of flagging oneself as not participating in PvP purely for the purposes of doing the quests and seeing the story. This would of course need to be appropriately restricted with no AP, no Tel Var, no PvP set drops, no nothing that is supposed to be earned through PvP.
I've played the IC storyline exactly once, around when it was launched and everyone was doing it so there was strength in numbers, and unlike the completely missable "quests" in Cyrodiil proper I found it engaging and with interesting lore implications. I'd never dare try to go there and see the story again now though.
That's the one version of a PVE Imperial City I support. Story Mode only, no rewards (no fish, no skyshards, no nothing, just quests).
I really enjoyed the quests (which I ran on a PVE-character, though I know how to PVP). And I think it's a shame that lots of players won't see it because they don't want to risk PVP.
how would you get around the fact the quests themselves offer tel var coffers as rewards? you get about 2-3k tel var just doing the story quests (1k for the last quest, about 500 per other quest)
not to mention a "story" mode zone with no rewards would be even more dead than the regular zone, so dead in fact that it might not even be worth the server resources to spin up the instance
You act like its impossible to remove the quest rewards when ZOS would already be removing the PVP flags and all the other rewards from the rest of the content in a completely rewardless story mode.
If you can't buy that, why would you think its impossible that ZOS couldn't simply replace the Tel Var with an equivalent gold amount for a PVE quest?
And if a completely rewardless story mode isn't going to attract enough players who just want to do the quests for the story alone, then it really just goes to show that the majority of the people asking for this are only really looking for the rewards of the zone with none of the intended, designed risk of PVP. They don't care about the story. They want the Tel Var, the keys, the fish, the skyshards, the helms, and of course, the event tickets with zero risk.
I'm willing to compromise for players who really want to experience the story without having to risk PvPvE because the Elder Scrolls is a traditionally PVE, story focused franchise.
I'm not willing to compromise with players who just want to get the rewards of a PvPvE MMO zone without playing how the Devs intended.
im not saying they cant, im saying they wont because of the amount of effort to make a zone thats going to be 99% dead most of the time if theres effectively enemies that you have to fight through that offer nothing, and virtually no reason to even do the quests more than once if they dont give rewards
i would be questioning even spending the resources on a zone nobody is going to stay in, if it was released as pve with no rewards, it would probably be very busy the day of release and maybe a couple days after then absolutely dead the rest of the time
i certainly would never go into that instance ever if there were no rewards
Lord_Archaic wrote: »So you trying to casually farm tel vars in IC and some evil nightblade kill you?Lord_Archaic wrote: »The only ones that actively want it kept around are PKers and griefers.
[snip]
I couldn't care less about telvar, whether is telvar or AP isn't the issue. The issue is mixing PvE and PvP, always has been. And let's be frank, the rewards for the telvar....not that great. Oooh a daedra skin, or a scamp.....I got 10 of those.....
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Necrotech_Master wrote: »i certainly would never go into that instance ever if there were no rewards
adriant1978 wrote: »Necrotech_Master wrote: »i certainly would never go into that instance ever if there were no rewards
Well, that's you.
I totally would, because I thought the IC storyline was cool and I'd like to see it again without getting ganked. I couldn't care less about missing the green quality reward gear and a few Tel Var satchels.
Necrotech_Master wrote: »adriant1978 wrote: »Necrotech_Master wrote: »i certainly would never go into that instance ever if there were no rewards
Well, that's you.
I totally would, because I thought the IC storyline was cool and I'd like to see it again without getting ganked. I couldn't care less about missing the green quality reward gear and a few Tel Var satchels.
and what would be the point of being in the zone other than the quests if there were no rewards?
the questline is only 7 quests (one per district and then the final one) and then you leave the zone, never to return unless you wanted to see the questline again
i do know that people would go there and do the questlines but if you couldnt earn anything else in that instance (no achievements, no drops from enemies, no skyshards, no fishing, nothing except the quests, and even then you wouldnt get the achievements for doing the quest), there would be no reason to even stay in the zone once you finish the quests
it sounds more like what is really wanted is basically solo instance that are similar to say the harborage quests (essentially you talk to the drake of blades and then take a portal to an instance without leaving the safe area of IC)
Who is IC for then? Given the lack of PvP happening, doesn't seem like it's there for PvPers either.CameraBeardThePirate wrote: »It's a PvP zone. It's not for PvE players and that's ok. It's the same ridiculous argument of...
xylena_lazarow wrote: »Who is IC for then? Given the lack of PvP happening, doesn't seem like it's there for PvPers either.CameraBeardThePirate wrote: »It's a PvP zone. It's not for PvE players and that's ok. It's the same ridiculous argument of...