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WereWolves need improvement zenimax
I've sent multiple feed back messages in game to zenimax about the hardships of being a Werewolf. I don't feel like a Monster hell bent on tearing people limb from limb I feel like a freaking sacrifice served up on a silver platter in PvP. If being a werewolf is meant for role playing its just absolutely cosmetic. Its terrible. Im trying to run a PvP werewolf guild called War Wolves. Accept when we go out we never change into werewolves to kill any one. Why? The ultimate cost is just impossible. Oh so they give us leather armor to lower the cost? I don't use light armor and the cost is still a unrealistic. You will never have the ultimate when you come across some one in cryodiil. SO basically your walking around with a debuff. You take more damage from poison and fighters guild abilities with out any buffs really from being a werewolf. I think Werewolves to even be viable for PvP they would need a few things. Abilities to use out of werewolf form like a vampire. We should be able to channel our inner beast. It is after all a part of us. We are regular humans. That being said for both vampires and werewolves, we should have some sort of natural movement boost. I believe vampires get some sort of boost on their magicka regeneration. Werewolves should also have that bonus for stamina while not in werewolf form. We are monsters. Not REGULAR PEOPLE. Make us feel like it. I saw a vampire 1v13 and win. Its pretty one sided when you see how you (zenimax) made vampires better in pvp than werewolves. It irritates me. Please give Werewolves some sort of help in a patch. Oh btw. My name is Rorick on the north American server.
@***.Hero
Edited by Milf_Hero on 5 May 2014 17:06 You name it, and ill kill it.