BejaProphet wrote: »I want to share my observations but first let me share where this perspective is coming from. I random dungeon tank. That is 99% of my serious play time. My end game is carrying pugs through vet dlc dungeons. I do not play DD on any serious level. I have never gotten oakensoul on my account. I tank dungeon after dungeon.
Here is what I observe. One bar builds have slowly but surely become the norm. I mean to say that greater than 50% of my damage builders are doing nothing but heavy attacking with a lightning staff. Most of my groups look like ghost busters trying not to cross the streams. (I guess they are constantly bouncing around from boredom) I am not evaluating at this point, it is merely an observation.
What are my impressions of this? Well part of it is nice. As a pug tank, the days of groups with poor damage has almost vanished. They happen but they are rare.
On the other hand I am occasionally shocked by what they can do. I had a one bar build in veteran scalecaller use stacked speed buffs to run ahead and by the time I could catch the person the fights would basically be resolved. There would be a little clean up to do, but the large creatures were dealt with and most of the little ones. All from one person, before I could arrive, with creatures that can one shot. 🤔
Now my honest evaluation.
1. I applaud what ZOS is trying to do. There is a massive skill gap in ESO. Putting in a no skill build which enables low skill players to participate in harder content is an idea worth a try, for sure.
2. I think the current attempt has to be bad for long term health of the game. Stop and think about what has been done…. What % of the player base can use a two bar skill build and hit over 85k DPS? Very few. Shall we say 25% just for this discussion? It’s probably way less. But let’s say 25% for my point. That means that ZOS has placed an item in the game that is objectively the right item for 75% of the player base. For three out of four people if you aren’t using this ring you are wrong. Is that what you are meaning to do ZOS? But honestly it’s worse than that. Because the moment you choose to go oakensoul, you now need to go full oakensoul. And choose the very few sets that maximize that build. This can not be good for the game long term.
Do what you will with this feedback. But here is my advice. Yes, add a build that lets handicap and low skill players join harder content. I remain hopeful this can be done. But whatever no-skill build you place in the game, it’s performance should be at a level where EVERYONE should feel a little pressure to practice and move beyond that build. It’s damage should be at a place where 75% of the player base (if willing to put out effort) can move past the training wheel build. I’m NOT saying 75% of player base should actually out parse it. Let it meaningfully contrib I’m saying that it should be a given that if you will try hard and learn YOU could do better, whoever you are.
The one bar is setting a new floor for DPS like it or not. Did you mean for that new floor to above every person other than the most elite DD? (And no nudging the empower buff isn’t really addressing it.)
BejaProphet wrote: »@BaalMelqartu
The reason I felt the tank perspective is meaningful is because it means my post is not motivated from envy. I’m not feeling threatened. I don’t play DPS. I’m not mad that my hard earned skill is swallowed up by a new build. I just tank. And my envy free assessment is that this build is slowly erasing the diversity I see in dungeons.
You can decide for yourself if that is a good thing or not.
I've been running an oaken build lately.
I think it has a few hangups for me that keep me swapping back and forth between my normal build. Especially for group finder content, or content where there is a large chance I could be last man standing in a vet boss fight.
Mostly, the build has very little leeway for skill choices, and even when adding things like Matriarch or crit surge, the inability to fit a shield properly for me makes it very shaky in tighter situations. Especially if the healer or tank goes down.
I've put the build through Vet Maelstrom and came out with my highest score and fastest time ever. Even with a few deaths, it outscored my actual no death run from a few years ago.
However, I don't think I would risk the build in Vet Vateshran. The lack of a ranged interrupt makes it difficult to get used to for me, as I always run crushing on my solo build. And the lack of shields sounds like a nightmare in Vateshran.
FrancisCrawford wrote: »I've been running an oaken build lately.
I think it has a few hangups for me that keep me swapping back and forth between my normal build. Especially for group finder content, or content where there is a large chance I could be last man standing in a vet boss fight.
Mostly, the build has very little leeway for skill choices, and even when adding things like Matriarch or crit surge, the inability to fit a shield properly for me makes it very shaky in tighter situations. Especially if the healer or tank goes down.
I've put the build through Vet Maelstrom and came out with my highest score and fastest time ever. Even with a few deaths, it outscored my actual no death run from a few years ago.
However, I don't think I would risk the build in Vet Vateshran. The lack of a ranged interrupt makes it difficult to get used to for me, as I always run crushing on my solo build. And the lack of shields sounds like a nightmare in Vateshran.
What happens if you drop both Daedric Prey and Unstable Familiar? The idea obviously is to run Crushing Shock/Wall/Matriarch/Hardened Ward/a major breach skill. I've been doing that fairly happily in tough fights. DPS isn't great, but it isn't great for me anyway. I'm still in my early days of understanding the mechanics of these builds; also, I'm still running Spider Cultist as my second set, as I was cautious ahead of a nerf that I expected would be worse than it so far has been.
Shepoffire wrote: »They should drop minor ageis and slayer from it. Those are pretty much only on trial sets. Shouldn't have those two buff imo
FrancisCrawford wrote: »I've been running an oaken build lately.
I think it has a few hangups for me that keep me swapping back and forth between my normal build. Especially for group finder content, or content where there is a large chance I could be last man standing in a vet boss fight.
Mostly, the build has very little leeway for skill choices, and even when adding things like Matriarch or crit surge, the inability to fit a shield properly for me makes it very shaky in tighter situations. Especially if the healer or tank goes down.
I've put the build through Vet Maelstrom and came out with my highest score and fastest time ever. Even with a few deaths, it outscored my actual no death run from a few years ago.
However, I don't think I would risk the build in Vet Vateshran. The lack of a ranged interrupt makes it difficult to get used to for me, as I always run crushing on my solo build. And the lack of shields sounds like a nightmare in Vateshran.
What happens if you drop both Daedric Prey and Unstable Familiar? The idea obviously is to run Crushing Shock/Wall/Matriarch/Hardened Ward/a major breach skill. I've been doing that fairly happily in tough fights. DPS isn't great, but it isn't great for me anyway. I'm still in my early days of understanding the mechanics of these builds; also, I'm still running Spider Cultist as my second set, as I was cautious ahead of a nerf that I expected would be worse than it so far has been.
I'll have to check that out. Could be a way to go for it. For my Maelstrom clear this morning, I added in Matriarch instead of Tormentor, and it felt a bit better, but still not as secure as a shield. I do think, at a certain point, dropping some of the one bar boosting skills kind of evens out with a two bar lighting front bar setup for heavy attack sustain here and there. So I wonder where that point is.
One change I am thinking about, especially next patch, is dropping Storm Master, and maybe even Sergeants. And running at least Order's Wrath, maybe Mother's Sorrow.
The overall DPS will be lower than the meta setup, but, the huge boost to crit chance will get far more healing from Crit Surge. Might make it feel a bit more secure.
I have a similar perspective as a healer, although I don't see as many HA builds as you (on PC EU).
My problem with HA builds is that there's really only one HA build, and upwards of 50% of players using that build can't possibly be good game design, no matter your stance on ease of access to difficult content.
It is entirely dependend on 2-3 certain sets and how these interact with the multiple HA ticks from lightning staves. I'd love to make, say, a 2H HA build, but they completely suck even with the overtuned 80% Empower buff.
Oakensoul itself is fine. It's a nice alternative I use for some but not all builds, as having only half your usual skills is a big drawback.
BejaProphet wrote: »@AcadianPaladin
You make a good point, sir. As I stated, I don’t even posses oakensoul. And I admit my thoughts are more specifically about oakensoul heavy attack builds Those are what I see as a tank and I’m not sure I’d even recognize a non heavy attack oakensoul if I saw it in my group.
The solution of bringing these builds into a better harmony might not require changing oakensoul at all, but rather how it synergies with other set ups.
BejaProphet wrote: »@Auldwulfe what did you parse with it?
Veinblood1965 wrote: »I use Oakensoul on every toon I play now. I was heavily into PVE vets prior to moving over to PVP about two years ago and was very adept at two bar builds. I love the new ability to play a one bar build as it's just simpler and I can do the same amount of damage or even more especially in PVP. It's just easier and simpler plain and simple. It has shortened the learning curve for new players I'm sure of that, but in doing so they may just stay in PVP and enjoy it more rather than spending six months being cannon fodder.
Were I still PVEing I'd love Oakensoul there also I'm sure. In most vet situations I would have been able to just run ahead and lay waste to mobs etc long ago with a two bar build without a tank or healer present however I did not do that as it's rude(I have a tank and healer toons also). Really not a lot has changed, back then I had peeps running ahead and my tank was not needed until certain mobs that just required one and now is no different(although it was satisfying to see them die once in a while). I hear your complaint but can you honestly say people didn't run ahead and leave you or the healers with nothing to do prior to Oakensoul? I can't.