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Force Shock and another weapon spam is still the best spam for some classes

GrimStyx
GrimStyx
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For example, the Staff of Destruction passive gives 10% Armor Penetration, which is very important since most PvP builds try to run at max stats (despite Necro's 50% skull buff with 3 skulls) while still having a good chance of inflicting 3 status types. Two-handed weapons give a small berserk, another morph already has a built-in stun. My request is to reward classes for playing with their ability spamming, if the player is playing exclusively through class abilities, make them much stronger in combination with other class abilities
  • GrimStyx
    GrimStyx
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    also, warden, Sorc loses in spam abilities, but warden at least has good synergy with frosty clench, especially with the master’s staff, but unfortunately, this is what spoils the variability, because these classes simply don’t have their own strong spam. Even the spam of the arcanist turned out to be rather weak in pvp realities
    Edited by GrimStyx on 19 April 2023 16:05
  • Necrotech_Master
    Necrotech_Master
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    the 10% armor penetration is kind of a misnomer, its actually +10% to your penetration values

    this is how the maces for dual wield and 2h worked until they were changed to fixed penetration values

    so this effect works as long as you have a destro staff equipped and does not apply to only destro skills

    in terms of spammable, i would agree that something like crushing shock is far better because it is also a ranged interrupt

    i think the skulls would probably be better on a necro if it weaved better, and the base dmg was increased by about 20%, as it unfortunately feels very slow (its not as bad as the warden cliff diver, but still kind of bad)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Beilin_Balreis_Colcan
    Beilin_Balreis_Colcan
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    A question: how do we best replenish the magicka drained by crushing shock? It drains magicka very quickly when you spam it.
    PC(Steam) / EU / play from Melbourne, Australia / avg ping 390
  • Ankael07
    Ankael07
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    the 10% armor penetration is kind of a misnomer, its actually +10% to your penetration values

    this is how the maces for dual wield and 2h worked until they were changed to fixed penetration values

    so this effect works as long as you have a destro staff equipped and does not apply to only destro skills

    in terms of spammable, i would agree that something like crushing shock is far better because it is also a ranged interrupt

    i think the skulls would probably be better on a necro if it weaved better, and the base dmg was increased by about 20%, as it unfortunately feels very slow (its not as bad as the warden cliff diver, but still kind of bad)

    Being able to weave better wouldnt make it better. Force Pulse is still superior since it can ''ricochet'' with every cast in most cases
    If you want me to reply to your comment type @Ankael07 in it.
  • StarOfElyon
    StarOfElyon
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    I wanted to make a thread on this. Weapon skills and other skill lines should not be needed on any class. They should only offer alternative play styles. Every class should have a viable spammable.
  • Blazyn
    Blazyn
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    i think the skulls would probably be better on a necro if it weaved better, and the base dmg was increased by about 20%, as it unfortunately feels very slow (its not as bad as the warden cliff diver, but still kind of bad)

    I have been practicing this being new to the Necromancer and I agree that is just feels really slow. I have been a funnel weaver for a long time on my NB and it feels so much faster. I wish the skulls moved through the air faster as well...
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