Shepoffire wrote: »Cloak is all we have. I mean there's maras. Any good ganker left has been doing it for a while. I still manage to hit massive snipes. Like if I get caught it's a rip. I'm good at nit getting caught is all. You just gotta know how lol. And I do know what it's like in the other side of things. Camo hunter and mage light are great tools lol. I *** other nightblades over all the time. It's not that hard of a counter
You're trolling, right?
For reference: Invis potions in their current state are pretty useless. They can work on a sorc that has created a lot of distance with Streak. They don't really work in general, because many things can knock you out of cloak, not least accidentally sprinting (assuming not vamp stage 4). You're then stuck with a 45 second cooldown.
Now if your proposed Cloak is not like a potion, but iit automatically reapplies, I suppose it depends on the timeout and how reliable it is, but that sounds broken OP to me. That's not necessarily a nerf at all (assuming from your title you're looking to nerf Cloak).
In regards to crouching, the first thing to note is that crouching is NOT invisibility. You can see crouched players, once you get close enough. Moreover guard NPCs always see you from quite a distance and aggressively go after you. This does not happen if you're cloaked.
My main question is: "why?". Your ideas sound like solutions looking for a problem. You would only create new balancing headaches in place of the old ones.
@Sparxlost, invisibility that doesn't reapply is completely useless. Having the hidden status without having to crouch is meaningless. It already exists. Being a vampire negates the speed penalty, and movement is so cheap and potentially fast (with Swift and/or RAT), you don't have stamina issues.
You're just another player who doesn't like nightblades. I do not accept your premise that everyone agrees with that and that NB needs to be changed. Nightblade is not currently top dog in PvP. Arguably DK is. If not, then the top spot is shared by NBs, DKs and wardens.
I don't believe it's in the best interest of an adversarial game, e.g. PvP, to get rid of playstyles that some players don't like. It's in the game's nature that some players hate nightblades for having to fight on the nightblade's terms (until they master detection), or for being dishonorable, cowards, a PITA, and so on. That is a valid reaction. It indicates the role-playing aspect of the game is working, not that the class needs to be altered (as long as it balanced and has counters, which it does). It's an open world RPG. It is unfair, nasty and unsportsmanlike in many ways. This is by design. Players can choose how they want to play. There is a culture of sportsmanship and mutual respect among some players. However the game doesn't enforce that. It allows you to explore other options. I think that's great.
Invisibility is currently substantially different from crouch, since it completely removes aggro from NPCs. This goes for flag guards, Imperial City NPCs, as it does for monsters in PvE. It's especially useful in crowded public dungeons for example. Like so many others you have no qualms letting those applications of Cloak be collateral damage. No thanks.
You don't seem to understand invisibility. Invisibility is not equal to crouch. Not in PvP. Not in PvE. If you remove invisibility, which is what you're doing, you seriously break / change Cloak in PvE for starters. You cannot avoid detection in PvE without actual Cloak. What you're saying how it should work boils down to wearing Darloc Brae in the current game. Try to run into a delve in crouch wearing that set (as a vampire) and see how far you get among densely packed mobs without Cloak. They will detect you. With invisibility they don't. Furthermore, if you fail to Cloak and are detected, you can by and large shake aggro by recloaking. With your proposed scheme that option goes away. There is a big difference between being a traditional stamblade that mixes and matches Cloak with crouch, and a magblade with better Cloak sustain.@Sparxlost, invisibility that doesn't reapply is completely useless. Having the hidden status without having to crouch is meaningless. It already exists. Being a vampire negates the speed penalty, and movement is so cheap and potentially fast (with Swift and/or RAT), you don't have stamina issues.
You're just another player who doesn't like nightblades. I do not accept your premise that everyone agrees with that and that NB needs to be changed. Nightblade is not currently top dog in PvP. Arguably DK is. If not, then the top spot is shared by NBs, DKs and wardens.
I don't believe it's in the best interest of an adversarial game, e.g. PvP, to get rid of playstyles that some players don't like. It's in the game's nature that some players hate nightblades for having to fight on the nightblade's terms (until they master detection), or for being dishonorable, cowards, a PITA, and so on. That is a valid reaction. It indicates the role-playing aspect of the game is working, not that the class needs to be altered (as long as it balanced and has counters, which it does). It's an open world RPG. It is unfair, nasty and unsportsmanlike in many ways. This is by design. Players can choose how they want to play. There is a culture of sportsmanship and mutual respect among some players. However the game doesn't enforce that. It allows you to explore other options. I think that's great.
Invisibility is currently substantially different from crouch, since it completely removes aggro from NPCs. This goes for flag guards, Imperial City NPCs, as it does for monsters in PvE. It's especially useful in crowded public dungeons for example. Like so many others you have no qualms letting those applications of Cloak be collateral damage. No thanks.
Think of it this way, instead of cloak being so powerful as an at-will tool and having the rest of the class being built around that, it would be a tool with a use allowing occasional and effective attacks without limiting the rest of nightblades kit inadvertently.. Its not that i dont like invis backstab playstyles but i do think in addition nightblade should be capable of more and not encouraged to JUST invis backstab.... This change makes backstabs less common in battle but with buffs to the rest of nightblades kit as assassins they will get kills more often when they can invis further adding chaos in realistic amounts to battles.. and in pve they can better avoid detection without having to spam a button every three seconds.. its not "getting rid of a playstyle" it is adding to it..
You don't seem to understand invisibility. Invisibility is not equal to crouch. Not in PvP. Not in PvE. If you remove invisibility, which is what you're doing, you seriously break / change Cloak in PvE for starters. You cannot avoid detection in PvE without actual Cloak. What you're saying how it should work boils down to wearing Darloc Brae in the current game. Try to run into a delve in crouch wearing that set (as a vampire) and see how far you get among densely packed mobs without Cloak. They will detect you. With invisibility they don't. Furthermore, if you fail to Cloak and are detected, you can by and large shake aggro by recloaking. With your proposed scheme that option goes away. There is a big difference between being a traditional stamblade that mixes and matches Cloak with crouch, and a magblade with better Cloak sustain.@Sparxlost, invisibility that doesn't reapply is completely useless. Having the hidden status without having to crouch is meaningless. It already exists. Being a vampire negates the speed penalty, and movement is so cheap and potentially fast (with Swift and/or RAT), you don't have stamina issues.
You're just another player who doesn't like nightblades. I do not accept your premise that everyone agrees with that and that NB needs to be changed. Nightblade is not currently top dog in PvP. Arguably DK is. If not, then the top spot is shared by NBs, DKs and wardens.
I don't believe it's in the best interest of an adversarial game, e.g. PvP, to get rid of playstyles that some players don't like. It's in the game's nature that some players hate nightblades for having to fight on the nightblade's terms (until they master detection), or for being dishonorable, cowards, a PITA, and so on. That is a valid reaction. It indicates the role-playing aspect of the game is working, not that the class needs to be altered (as long as it balanced and has counters, which it does). It's an open world RPG. It is unfair, nasty and unsportsmanlike in many ways. This is by design. Players can choose how they want to play. There is a culture of sportsmanship and mutual respect among some players. However the game doesn't enforce that. It allows you to explore other options. I think that's great.
Invisibility is currently substantially different from crouch, since it completely removes aggro from NPCs. This goes for flag guards, Imperial City NPCs, as it does for monsters in PvE. It's especially useful in crowded public dungeons for example. Like so many others you have no qualms letting those applications of Cloak be collateral damage. No thanks.
Think of it this way, instead of cloak being so powerful as an at-will tool and having the rest of the class being built around that, it would be a tool with a use allowing occasional and effective attacks without limiting the rest of nightblades kit inadvertently.. Its not that i dont like invis backstab playstyles but i do think in addition nightblade should be capable of more and not encouraged to JUST invis backstab.... This change makes backstabs less common in battle but with buffs to the rest of nightblades kit as assassins they will get kills more often when they can invis further adding chaos in realistic amounts to battles.. and in pve they can better avoid detection without having to spam a button every three seconds.. its not "getting rid of a playstyle" it is adding to it..
As to ganking, have you tried that lately? The game is currently so tanky, it doesn't even work well. There are a whole host of different types of nightblades out there. What is limited about the nightblade's kit? You want to play a regular character, without Cloak, you can do that. You get a bunch of unique damage buffs that make you competitive. The idea that nightblade is held back and limited by Cloak balancing is only in your head. It is a flexible class.
On the most basic side, a nightblade with high cloak sustain allows new players to gain confidence, as they have the freedom to observe or disengage without losing their Tel Var or incurring long rides. That is how I gained confidence in PvP a long time ago. It's been the same for a new player I recently met, who was going to give up on PvP altogether. Nightblade cuts both ways. It kills inexperienced players, but it also aids them.
Cloak seems strong to newer players. However once you deal with experienced ones, then your opening statement "Cloak being so powerful" is wrong. Cloak is polarizing, because of ganking and because, when it works, it is the best disengage tool bar none. This is annoying to other players, but it is not OP. The key phrase is "when it works". Many players haven't learnt how to counter cloak, or they don't bother. It's almost like a mental block, which you appear to share. You would rather Cloak in it's current form didn't exist, so you don't have to deal with it, because of how annoying it can be. What kind of an argument is "adding chaos in realistic amounts"? That is entirely in the eye of the beholder. Please understand that not everyone shares that sentiment. Your well-intentioned attempts at redesigning Cloak are misplaced.
This is just ignorant of how mob aggro actually works. You will aggro mobs in crowded areas without attacking them, unless you are invisible. Crouching is not the same as invisibility.1. without breaking cloak, you would be able to stealth your way through a delve and it would even cost you less magicka than the original way. if you are going to stop and attack every group of mobs you see then what was the point of cloak other than to get the initial drop on them anyway??? So maybe the buff and cooldown can be reduced to 15seconds instead of 30 if you wanted more stealth uptime in combat, but stealth pots exists and the buffs nightblade could get from a nerfed stealth would more than make up for the loss i would think..
It is not exclusively a noob killer class nor a crutch class.2. I acknowledge that the game has other problems, but that doesnt justify the making of a class to be nothing but a "noob killer"/crutch class..
This is the real problem then, but please understand that is exclusively your problem. No competent player gets barred from PvPing by nightblades. By nightblade groups maybe, but that really goes for all uneven fights. There is a term you're not allowed to say in forums. It starts with L, has a number in it, and ends with P. The best thing you can do is play a nightblade yourself, so you understand their limitations better. The next best thing is probably to duel one and practice the oh so many way you can defeat cloak. In no particular order:There is nothing about that that requires or enables one to "git gud"... there are times when i literally get barred from pvping by nightblades and times when nightblades seemingly dont bother to exist.. its really odd.
Nope. I mean observe. I do mean to gank at other times too, but once the nightblade engages that is not without consequence.3. By observe, im assuming you really mean to attack without consequence??
Nope. Again, please play a nightblade so you get a better understanding how the game actually works. If you are merely in crouch in Imperial City, for example, you have to be very circumspect and keep at a distance, threading your way through mobs everywhere. The flags are off limits altogether. Flag guards will detect and attack you as soon as you get close. Their detection range is pretty large.Because the nerf would still enable you to observe and disengage and would be more accessible to those with a low mag pool...
What are you talking about? Nightblades are currently regarded as on par. You can't place too much stock in tier lists, but the one I like was posted by Malcolm (sorc PvP YouTuber). He limited himself to saying only:once nightblades are brought up to par with other classes..
Moreover guard NPCs always see you from quite a distance and aggressively go after you. This does not happen if you're cloaked.
1. without breaking cloak, you would be able to stealth your way through a delve and it would even cost you less magicka than the original way. if you are going to stop and attack every group of mobs you see then what was the point of cloak other than to get the initial drop on them anyway??? So maybe the buff and cooldown can be reduced to 15seconds instead of 30 if you wanted more stealth uptime in combat, but stealth pots exists and the buffs nightblade could get from a nerfed stealth would more than make up for the loss i would think..
This is just ignorant of how mob aggro actually works. You will aggro mobs in crowded areas without attacking them, unless you are invisible. Crouching is not the same as invisibility.
I am talking about Cyro and IC guards. I am guessing you are not.My experience with maxed out sneak sorc says that this is not at all accurate - guards do not have any special detection bonuses. There are some NPCs that do, but guards are not one of them.Moreover guard NPCs always see you from quite a distance and aggressively go after you. This does not happen if you're cloaked.
I will give you that I have no experience with a full on detection radius reduction PvE build. The last time I tried something like that it was with Darloc Brae and one other set like it, but possibly before CP2.0 and definitely not Khajiit.you can already sneak your way through all the delves without even being nightblde, or using any other mean of invisibility proper. No magicka cost attached, may want to invest in sneak cost reductions or big stamina pool tho.