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The horrendous Arcanist effects....

NeKryXe
NeKryXe
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I just watched a bunch of videos of the Arcanist on PTS and feels like it's the dumbest thing ever created in Elder Scrolls universe. How could this happen? Will Elder Scrolls VI be infested with laser beams too? What's happening to Elder Scrolls?

It's so disappointing, so intrusive, so horrendous, so noisy, that I'm starting to lose interest in this next chapter. I've seen all skills already and it's all excessive, it all looks like an arcade game. They should at least give us some skills more discreet with no dumb green lasers, so we have different choices.

What can we expect at this point? Is there still any chance to see those dumb green lights removed on the final release?

Just watch this example: https://youtu.be/W61Q7uYcc-o Looks like Tron on acids.
Edited by ZOS_Volpe on 7 June 2023 16:34
  • Pr0Skygon
    Pr0Skygon
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    NeKryXe wrote: »
    I just watched a bunch of videos of the Arcanist on PTS and feels like it's the dumbest thing ever created in Elder Scrolls universe. How could this happen? Will Elder Scrolls VI be infested with laser beams too? What's happening to Elder Scrolls?

    It's so disappointing, so intrusive, so horrendous, so noisy, that I'm starting to lose interest in this next chapter. I've seen all skills already and it's all excessive, it all looks like an arcade game. They should at least give us some skills more discreet with no dumb green lasers, so we have different choices.

    What can we expect at this point? Is there still any chance to see those dumb green lights removed on the final release?

    Just watch this example: https://youtu.be/W61Q7uYcc-o Looks like Tron on acids.

    ngl, this looks sick af. I'll probably main this class for a while.
  • karthrag_inak
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    Khajiit is delighted! He cannot wait to be green and glowy chtulhu-cat
    PC-NA : 19 Khajiit and 1 Fishy-cat with fluffy delusions
  • NeKryXe
    NeKryXe
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    Pr0Skygon wrote: »
    NeKryXe wrote: »
    I just watched a bunch of videos of the Arcanist on PTS and feels like it's the dumbest thing ever created in Elder Scrolls universe. How could this happen? Will Elder Scrolls VI be infested with laser beams too? What's happening to Elder Scrolls?

    It's so disappointing, so intrusive, so horrendous, so noisy, that I'm starting to lose interest in this next chapter. I've seen all skills already and it's all excessive, it all looks like an arcade game. They should at least give us some skills more discreet with no dumb green lasers, so we have different choices.

    What can we expect at this point? Is there still any chance to see those dumb green lights removed on the final release?

    Just watch this example: https://youtu.be/W61Q7uYcc-o Looks like Tron on acids.

    ngl, this looks sick af. I'll probably main this class for a while.

    Maybe it's just me then. I never enjoyed this kind of arcade game effects and I wasn't expecting to see this on an Elder Scrolls game. This game is definitely changing and I'm much more into RPG and adventure. I enjoy some action but not with all this noise. Not at all. I never would have started playing this if I saw this whole bunch of noise and laser effects 9 years ago.

    I'm afraid that this game will hardly recover from this update 38. This is too much out place.
  • JWillCHS
    JWillCHS
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    I've been a big fan of the Elder Scrolls since Morrowind and I still think this is amazing. The visuals and mostly the sound design is very creativity. And I love reverb!
  • Michaelkeir
    Michaelkeir
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    NeKryXe wrote: »
    I just watched a bunch of videos of the Arcanist on PTS and feels like it's the dumbest thing ever created in Elder Scrolls universe. How could this happen? Will Elder Scrolls VI be infested with laser beams too? What's happening to Elder Scrolls?

    It's so disappointing, so intrusive, so horrendous, so noisy, that I'm starting to lose interest in this next chapter. I've seen all skills already and it's all excessive, it all looks like an arcade game. They should at least give us some skills more discreet with no dumb green lasers, so we have different choices.

    What can we expect at this point? Is there still any chance to see those dumb green lights removed on the final release?

    Just watch this example: https://youtu.be/W61Q7uYcc-o Looks like Tron on acids.

    I think the class looks awesome. The skills are flashy but I kind of like them. But I will say the beams are a bit much. Not a fan of them honestly but I can overlook it. I hope this means ZOS will visit the older classes and update the visuals for them as well. Looking at Sorc pets and werewolf skins.

    The graphical style of ESO has taken a more in your face approach as of late. I assume this is to attract new players to the new shiniest toys. The main eyesore to me are these new super flashy explosive mounts. Not a fan, so I can understand your concern.
  • NeKryXe
    NeKryXe
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    NeKryXe wrote: »
    I just watched a bunch of videos of the Arcanist on PTS and feels like it's the dumbest thing ever created in Elder Scrolls universe. How could this happen? Will Elder Scrolls VI be infested with laser beams too? What's happening to Elder Scrolls?

    It's so disappointing, so intrusive, so horrendous, so noisy, that I'm starting to lose interest in this next chapter. I've seen all skills already and it's all excessive, it all looks like an arcade game. They should at least give us some skills more discreet with no dumb green lasers, so we have different choices.

    What can we expect at this point? Is there still any chance to see those dumb green lights removed on the final release?

    Just watch this example: https://youtu.be/W61Q7uYcc-o Looks like Tron on acids.

    I think the class looks awesome. The skills are flashy but I kind of like them. But I will say the beams are a bit much. Not a fan of them honestly but I can overlook it. I hope this means ZOS will visit the older classes and update the visuals for them as well. Looking at Sorc pets and werewolf skins.

    The graphical style of ESO has taken a more in your face approach as of late. I assume this is to attract new players to the new shiniest toys. The main eyesore to me are these new super flashy explosive mounts. Not a fan, so I can understand your concern.

    I never enjoyed the Sorc pets too but it was never a problem to me because we can perfectly do good builds without pets. Even on Warden I don't usually use the bear, I have other choices. From what I see of this horrible class the choices are noisy green laser beams or noise green laser beams. [Snip]

    [Edited for bashing]
    Edited by ZOS_Volpe on 7 June 2023 16:39
  • ADarklore
    ADarklore
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    I'm curious to know how many that commented here have actually PLAYED the Arcanist? Because I keep hearing "that looks"... but looks and actual use are two different things. Things can LOOK awesome when viewed in a video, but I've heard of a LOT of people actually playing the class and are hating the visuals, especially the 'crux' runes revolving around the character which create a massive visual distraction and cannot be turned off.
    CP: 1965 ** ESO+ Gold Road ** ~~ Stamina Arcanist ~~ Magicka Warden ~~ Magicka Templar ~~ ***** Strictly a solo PvE quester *****
  • LukosCreyden
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    @NeKryXe I'd love to run some no pet sorc builds again! Any chance you could tell me yours? Or point me in the direction of some? I'd appreciate it very much, as I do miss sorcerer.
    Struggling to find a new class to call home.Please send help.
  • Kendaric
    Kendaric
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    I don't like the arcanist visuals either. They are obnoxious, overly bright and cover too much of the screen.
      PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!. Outfit slots not being accountwide is ridiculous given their price. PC EU/PC NA roleplayer and solo PvE quester
    • colossalvoids
      colossalvoids
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      Honestly speaking after trying it out it feels more elder scrolls than most other classes we have (NB takes the cake for me there), it really reminds me of Morrowind and less of a grounded Skyrim, bar Dragonborn dlc.
    • emilyhyoyeon
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      My only issue is how ''thick'' and heavy the skills look, the large circle AOE for example. Like globs of lard instead of soup broth. They look painted onto the world and not organic. It is otherworldly magic, yeah, but I don't think a painted-on look represents that concept fittingly.

      I think the sounds are good and suit the concept and would come across better if the visuals were integrated better.

      edit: actually upon looking at the skills again, some of the sounds are good, but the ones that have that sci-fi computer screen button press tinkling noise are very out of place IMO.


      Making the lines and stuff softer, lowering the brightness of the colors a bit, would probably do the trick. I also think some more color variation wouldn't hurt. There are some non-lime green colors in some of the skills but a bit more would make the overall visual less overbearing, while still keeping an overall light green color scheme.
      Edited by emilyhyoyeon on 18 April 2023 18:13
      IGN @ emilypumpkin
      Zirasia Firemaker, imperial fire mage & sunbather _ Deebaba Soul-Weaver, argonian spirit minder & soul gem collector
      Tullanisse Starborne, altmer battlemage & ayleid researcher _ Qa'Rirra, khajiit assassin & dancer
    • NeKryXe
      NeKryXe
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      @NeKryXe I'd love to run some no pet sorc builds again! Any chance you could tell me yours? Or point me in the direction of some? I'd appreciate it very much, as I do miss sorcerer.

      I'm now using an one bar heavy attack build I've done. It's not as strong as the popular pet builds, but (for me) it's way funnier to play and I already complete many times both maelstrom and vateshran vet arenas with it. Most people don't like oakensoul builds but if you are interested in test it send me a message and I'll put it in eso-skillfactory for you this week. :)
    • DarthRupert
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      I don't understand this post at all.
      Skyrim has some of the loudest spells I've heard in gaming. There are already a bunch of "dumb" laser beams in ESO. And there are already a ton of equally flashy abilities for players and enemies in the game.

      Maybe it due to most shots of the new class are shown in the purpled hued landscape where the green stands out a bit more?
    • SeaUnicorn
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      My team members are yelling at me because they can't see mechanics and their FPS is low, and all I am trying is to give them some minor courage and some nice shields. Please help. Do not get me wrong, the effects look very cool and sound effects are satisfying. But you know, we would also like to see mechanics :D
      Edited by SeaUnicorn on 18 April 2023 15:53
    • Kendaric
      Kendaric
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      I don't understand this post at all.
      Skyrim has some of the loudest spells I've heard in gaming. There are already a bunch of "dumb" laser beams in ESO. And there are already a ton of equally flashy abilities for players and enemies in the game.

      Maybe it due to most shots of the new class are shown in the purpled hued landscape where the green stands out a bit more?

      Just because there are already super flashy Vfx in ESO doesn't mean adding even more of them is ok by any means. So far, no class had such obnoxious Vfx and unavoidable Vfx.
        PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!. Outfit slots not being accountwide is ridiculous given their price. PC EU/PC NA roleplayer and solo PvE quester
      • Artim_X
        Artim_X
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        I mean the master destruction spell for lightning in Skyrim was a laser beam...
        (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
        Electric-Burn/Stun
        https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
        • Damage Dealing Build.
        • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Inferno/Lightning Staff (infused/shock enchant), and Rage of the Ursauk jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
        • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Twilight Tormentor (Twilight Matriarch for solo roleplay variant of build), and Power Overload.
        • Ability-Bar 2: Crushing Shock/Storm Pulsar, Streak, Flame/Shock Reach, Unstable Wall of Fire/Storms, Twilight Tormentor (Twilight Matriarch for solo roleplay variant of build) and Fiery/Thunderous Rage.
        Electric-Heal
        https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
        • My Healer Build.
        • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
        • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
        • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
        Electric-Ward
        https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
        • My Meme Tank Build that uses high resistance and variety of wards.
        • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Mother Ciannait's (1 light and 1 medium. Divines and Max Mag Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), CP restoration staff (Infused with hardening enchant), and CP ice staff (Infused with crusher enchant).
        • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
        • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
        Electric-Vamp
        https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
        • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
        • Gear: 5 Torug's Pact for regular and NoCP build/Oblivion's Foe for dot build (medium chest and body pieces light. All Impenetrable. Max Mag Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Max Mag Enchants). Knight Slayer/Pariah jewelry/Plaguebreak for dot build (bloodthirsty with spell damage enchant)/lightning staff (infused with oblivion enchant for regular and noCP build/absorb magicka enchant and Sharpened for dot build. Sharpened for dot build)/restoration staff (infused with oblivion enchant regular and noCP build/absorb magicka enchant and Sharpened for dot build).
        • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
        • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Empowered Ward, and Shatter Soul.
        Dawnfang
        https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
        • My casual one bar heavy attack Templar build that only utilizes Aedric Spear abilities.
        • Gear: 5 Infallible Aether (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (Infused/shock enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
        • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward, and Crescent Sweep.
        Duskfang
        https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
        • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
        • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on head and everything else Magicka Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Max Health Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant/Stealth-Draining Poison IX), and Knight Slayer jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with Spell Damage Enchant).
        • Ability-Bar 1:Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver (Shatter Soul).
        PvE Starter Gear
        https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
        • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
        • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
        Race
        https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
        • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
        Mundus Stones
        https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
        • PvP: The Lover for penetration when playing a sorc or temp.
        • PvE Healing/Damage: The Thief for decent crit rate.
        • PvE Tanking: The Lady to get close to resistance cap.
        Current Champion Points
        https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
        • DPS Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Biting Aura, Thaumaturge, Celerity, Rejuvenation, Fortified, Boundless Vitality.
        • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
        • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
        • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
        • PvE Temp: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Fighting Finesse, Master-at-Arms, Weapons Expert, Biting Aura, Celerity, Rejuvenation, Fortified, Boundless Vitality.
        • PvP Temp: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
        Favorite Foods and Potions
        https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
        • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
        • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
        • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
        • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
      • SeaUnicorn
        SeaUnicorn
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        Artim_X wrote: »
        I mean the master destruction spell for lightning in Skyrim was a laser beam...

        In Skyrim you would play by yourself, you did not gather 12 people who cast those abilities while you have overlapping AOE telegraphs on the ground that you need to see to be able to avoid. What is perfectly suitable for a single player game is not a great option for a mass multiplayer game.
      • Faulgor
        Faulgor
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        Honestly speaking after trying it out it feels more elder scrolls than most other classes we have (NB takes the cake for me there), it really reminds me of Morrowind and less of a grounded Skyrim, bar Dragonborn dlc.

        I don't recall spells like that from Morrowind. The most Morrowind-looking ability is Healing Ward imo.

        Everything is just too green, and too bright. Not by much. Reducing brightness and saturation by 10-20% would already help a lot, without sacrificing the theme of the visuals.
        It's just that compared to the rest of the game, it's that little bit too much. It stands out in a way that normal class abilities usually don't, for good reason.
        Alandrol Sul: He's making another Numidium?!?
        Vivec: Worse, buddy. They're buying it.
      • etchedpixels
        etchedpixels
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        ADarklore wrote: »
        I'm curious to know how many that commented here have actually PLAYED the Arcanist? Because I keep hearing "that looks"... but looks and actual use are two different things. Things can LOOK awesome when viewed in a video, but I've heard of a LOT of people actually playing the class and are hating the visuals, especially the 'crux' runes revolving around the character which create a massive visual distraction and cannot be turned off.

        If the runes would stay put it wouldn't be so bad. I can live with it - it's no worse than worms or ebon (although mixing the two is probably ugly - not tried). Closer in and static would avoid the bad visual distraction.

        There's good UI science behind it too - your brain processes static and moving things differently so if you are creeping through a dungeon waiting for a hunger or similar ot leap out it's *much* harder to play when the movement part of your brain is continually bombed by rotating glyphs.

        Too many toons not enough time
      • Stx
        Stx
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        The green is so bright and the sharp triangle shapes do look odd. Overall I dislike the colors and it doesn’t feel very Elder scrolls. The black tentacle stuff is okay.

        Hopefully they can add an option in the menu to dim other players green effects.
      • Alpheu5
        Alpheu5
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        If the runes would stay put it wouldn't be so bad. I can live with it - it's no worse than worms or ebon (although mixing the two is probably ugly - not tried). Closer in and static would avoid the bad visual distraction.

        There's good UI science behind it too - your brain processes static and moving things differently so if you are creeping through a dungeon waiting for a hunger or similar ot leap out it's *much* harder to play when the movement part of your brain is continually bombed by rotating glyphs.

        The brain is also very good at filtering out repetitive motion and unnecessary details. It's all new to us so it's all we're noticing for now.
        Dalek-Rok - Argonian Sorcerer || Dalek-Shād - Argonian Nightblade || Dalek-Shul - Argonian Templar || Dalek-Xal - Argonian Dragonknight || Mounts-the-Snout - Argonian Warden || Dalek-Xul - Argonian Necromancer || Two-Spires - Argonian Arcanist || Dalek-Nesh - Argonian Sorcerer || Dalek-Kör - Argonian Dragonknight
        Don't incorporate bugs into your builds, and you won't have [an] issue.
      • Faulgor
        Faulgor
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        Stx wrote: »
        The green is so bright and the sharp triangle shapes do look odd. Overall I dislike the colors and it doesn’t feel very Elder scrolls. The black tentacle stuff is okay.

        Hopefully they can add an option in the menu to dim other players green effects.

        Honestly it's not just the greens. Some morphs have other colors as well, e.g. purple, and it's just as saturated and bright as the greens.

        While I might have preferred black, like the tentacles, really all that has to be done is to mute the effects a bit. I don't think it's too much to ask.
        The high saturation doesn't say "Eldritch unknowable God of mysteries" to me, it says Romulan space disruptor pistol.
        Alandrol Sul: He's making another Numidium?!?
        Vivec: Worse, buddy. They're buying it.
      • emilyhyoyeon
        emilyhyoyeon
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        Faulgor wrote: »
        Stx wrote: »
        The green is so bright and the sharp triangle shapes do look odd. Overall I dislike the colors and it doesn’t feel very Elder scrolls. The black tentacle stuff is okay.

        Hopefully they can add an option in the menu to dim other players green effects.

        The high saturation doesn't say "Eldritch unknowable God of mysteries" to me, it says Romulan space disruptor pistol.

        The computer hacking tinkle noises on some of the skills don't convey that to me either. They are very weird to me. The deeper sounds are more fitting.
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      • N00BxV1
        N00BxV1
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        Gonna have to change the color of my friendly aoe effects to something other than green (default)... Because the Arcanist's skills are so excessively flashy and green...
      • Amerises
        Amerises
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        🤮 wow, I feel like I’ll be playing a 90’s arcade game crossed with WoW. How they landed on this, or really any of the changes in the last 12 months is beyond me …
      • merpins
        merpins
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        I like it. I feel like it's a bit too flashy though, and you might have trouble following some visual ques. For example, the Crux system is great! But it's also green, and can get lost in a sea of green. Thankfully the skills on your skill bar glow when you have max Crux, bit it could be a different color to make it easier to see among all the green effects. It's probably fine, but it's just a lot of visual stimulation at once when you're doing your rotation.
      • Luth7
        Luth7
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        I think it looks very bad. Not only does it not support the player in getting valuable info what's going on in the game, it actively hides valuable information from other sources on the screen. This is a 101 example on how not to design FX.
        Maybe the marketing department found out that cyberpunk stuff is trending right now and this is what the FX creators were ordered to do.
      • Maythor
        Maythor
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        I'm sure I'll get used to the green in time, but it also seemed a strange colour choice to me since we just had a chapter where the "nature" Bretons were using an equally bright green for nature!

        I get that it's a colour not used for a class skill yet (as I remember one of the devs mentioning in the reveal presentation), but if this has been in development for 2 years I was surprised at such similarities .. perhaps I would have expected a brown tinge to the nature magic or something :P

        I suppose we have to trust the artists involved, but I do wonder what colour will win out for the favourable aoe colours, maybe going to a neony yellow/green for the good warning colour?
      • luen79rwb17_ESO
        luen79rwb17_ESO
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        Fix should be to add UI toggle to dissable other arcanists visual FX.

        I still need to test it myself but it does seem a bit OTT from vids and screens
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      • p00tx
        p00tx
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        NeKryXe wrote: »
        I just watched a bunch of videos of the Arcanist on PTS and feels like it's the dumbest thing ever created in Elder Scrolls universe. How could this happen? Will Elder Scrolls VI be infested with laser beams too? What's happening to Elder Scrolls?

        It's so disappointing, so intrusive, so horrendous, so noisy, that I'm starting to lose interest in this next chapter. I've seen all skills already and it's all excessive, it all looks like an arcade game. They should at least give us some skills more discreet with no dumb green lasers, so we have different choices.

        What can we expect at this point? Is there still any chance to see those dumb green lights removed on the final release?

        Just watch this example: https://youtu.be/W61Q7uYcc-o Looks like Tron on acids.

        I really enjoy the look of the animations. I've been on the pts playing with the Arcanist in person, and the animations look and feel really crisp and they weave well.
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