gariondavey wrote: »Back bar wretched vitality with defending resto
Front bar rallying cry or spinners or draugrkin (charged in this case) sharp inferno
1 death dealers fete
1 trainee
2 monster set (balorgh or bloodspawn or engine guardian) (don't use balorgh with overload)
40k+ hp, 30k+ mag easily, huge sustains, high spell damage, 10k shield
With a spell power (mag, spell crit, spell damage) potion:
Mages wrath, force pulse/crushing weapon, resolving vigor, frags/crystal weapon, streak, overload/atro/dawnbreaker
Race against time, rapid regen/dark conversion, hardened ward, haunting curse, hurricane, negate/resto staff ult
With no spell power potion:
Mages wrath/haunting curse/frags, force pulse/crushing weapon, resolving vigor, camo hunter, streak, overload
Race against time, rapid regen/dark conversion, hardened ward, crit surge, hurricane, negate/resto staff ult
30+ points into hp, rest into mag (can put all 64 into hp), sugar skulls, atro mundas, 3 heavy 2 light 2 medium or 3 heavy 3 light 1 medium
Reinforced on heavy pieces, well fitted or impen on medium/light pieces
Heavy pieces should be always be the chest, and then pick from shoulders/pants/boots/helm
Light pieces should always be the belt, and then gloves, and then whatever else
Medium whatever remains
Resto staff should have a 350 wd/sd enchant
Inferno staff should have double dot poison or shock glyph
Jewels should be infused or bloodthirsty with damage enchants
Magsorc is still very potent in the right hands. One of my good friends constine has been blowing up people in high mmr bgs on his
smoke_disease wrote: »Thank u all for the anwser and the tips.
I tested a Stamina NB build with lot of poison and that seems completly broken, so easy to play that in comparaison with a magicka sorc xD!!
Good game all