StaticWave wrote: »The problem with giving a HoT to shields is the trade-off gets removed. Shields are better against burst damage because it prevents your actual HP from taking damage. If your actual HP is 20k and you have a total shield value of 20k, a 20k burst will not dent your HP. The trade-off is it you don't regain health if your actual HP gets hit.
Heals work in the opposite way. They're better at bringing you out of execute range and can refill your actual HP bar, but they don't do anything against burst as they don't prevent your actual HP from taking damage. If your actual HP is 20k and you can crit heal for 20k, but if you take a 20k burst damage you will die before you can use your burst heal.
By giving a HoT to shields, you're removing the trade-off. It's equivalent to someone casting a burst heal and getting a small shield on top of it. It would be too strong of a buff.
I think reducing the cost is a better option.
StaticWave wrote: »The problem with giving a HoT to shields is the trade-off gets removed. Shields are better against burst damage because it prevents your actual HP from taking damage. If your actual HP is 20k and you have a total shield value of 20k, a 20k burst will not dent your HP. The trade-off is it you don't regain health if your actual HP gets hit.
Heals work in the opposite way. They're better at bringing you out of execute range and can refill your actual HP bar, but they don't do anything against burst as they don't prevent your actual HP from taking damage. If your actual HP is 20k and you can crit heal for 20k, but if you take a 20k burst damage you will die before you can use your burst heal.
By giving a HoT to shields, you're removing the trade-off. It's equivalent to someone casting a burst heal and getting a small shield on top of it. It would be too strong of a buff.
I think reducing the cost is a better option.
Ecgberht_confused wrote: »It would be great if we had a healing that scaled with damage stats like other classes. Dark exchange? Flat amount (also the cast time makes it useless in pvp) Crit surge? Flat amount. Blood magic passive? Scales with HP. Just give us literally half of what NB has for healing and I'd be happy with that. Imagine if crit surge or blood magic were half as good as swallow soul, or if a dark exchange morph was an instant cast heal (without resources return) that scales with damage with even half the tooltip of healthy offering. Doesn't sound like much to ask for, but would improve our survivability substantially.
People will say you can't have shields and heal at the same time. Fine but can you give us a choice? Shields forces us to build into max mag rather than damage. No other class is forced into such a situation. Shields also are very different from healing and are much more expensive, so you can't keep a 100% uptime for any reasonably long fight. And if you're caught with the shield down, that's it you're dead as you can't heal even if you manage to run away. Make one moph of ward just a heal, but make it a proper heal that's not a flat amount or scales with hp. We really should be given a choice over our playstyle
StaticWave wrote: »The problem with giving a HoT to shields is the trade-off gets removed. Shields are better against burst damage because it prevents your actual HP from taking damage. If your actual HP is 20k and you have a total shield value of 20k, a 20k burst will not dent your HP. The trade-off is it you don't regain health if your actual HP gets hit.
Heals work in the opposite way. They're better at bringing you out of execute range and can refill your actual HP bar, but they don't do anything against burst as they don't prevent your actual HP from taking damage. If your actual HP is 20k and you can crit heal for 20k, but if you take a 20k burst damage you will die before you can use your burst heal.
By giving a HoT to shields, you're removing the trade-off. It's equivalent to someone casting a burst heal and getting a small shield on top of it. It would be too strong of a buff.
I think reducing the cost is a better option.
The problem is also magnitude. Heals are actually useful while fighting, but shields are weak and useless. It's not balanced when you have to spam shields and go pure defensive until you run out of resources just to die a little later. That's bad design.
What you stated would make more sense if shields were immune to crit (since they can't crit in the first place), and lasted a few seconds longer, and had something like a 30% base increase.
StaticWave wrote: »Basically, only use shields when you are going to take a big burst or when you’re trying to heal back up to full. That means slotting 2 HoTs + 1 shield instead of 3 shields, but it basically fixes the weakness of a shield only build.
With hybridization, it’s very easy to do that on a magsorc. Slot Vigor, Hardened Ward, Crit Surge, and you’re pretty much set.
Duke_Falcon wrote: »If I run a hybrid Sorc using... Rallying Cry, Ancient Dragon Guard, Markyn, w/ 1pc Magma, or... Rallying, Willpower, Markyn, Magma w/ 1pc Trainee, and use Vigor, Dark Conversion, Assault Cleanse (which is super expensive) and Sturctured Entropy, I can just barely stay alive fighting a DK. But I'm really stuck on a 4 skill heal rotation to try and over come a 3 skill dps rotation of the DK. Its way easier for the DK to pressure a Sorc. Then the Sorcs dps rotation is 4 skills compared to a DK needing like 2 skills to heal thru pretty much anything. I'm gonna keep at it and see if I can make it work somehow, but it just seems unbalanced.
You know what will balance it... give DK Major Berserk. lol That'll fix it. X-P lol
can crit surge actually work as a source of significant healing in pvp? i’m genuinely curious.
i have had very little success using shields on my magsorc in pvp. granted, magsorc is not my main, but my experience has lead me to build in a bit of resistance (armor) and use streak rather than rely on shields. my magsorc health sits around 30k.
streak and nuke and hope you dont get cc’d with lag…. magsorc is hard for me.
Duke_Falcon wrote: »StaticWave wrote: »Basically, only use shields when you are going to take a big burst or when you’re trying to heal back up to full. That means slotting 2 HoTs + 1 shield instead of 3 shields, but it basically fixes the weakness of a shield only build.
With hybridization, it’s very easy to do that on a magsorc. Slot Vigor, Hardened Ward, Crit Surge, and you’re pretty much set.
I'm working really hard to make this very thing your saying work, but I'm not finding a way. I'm curious what build you'd recommend? Imagine fighting a DK and your heal rotation to get you back to full HP is an 8k Ward and a 5 Second 2k hot. That's just not going to happen. Thats 18k HP over 5 seconds and the DK Leap tooltips are over 20K. You literally stand no chance, crit surge procs or not.
I still like the idea of a Ward w/ a hot to fill your missing Health Bar back up, by the time your HP would get to full your Ward would be gone, and still you'd probably need a Vigor/Structured Entropy to go with it, like the way a Warden Arctic Blast, Living Trellis and Vigor works.
Duke_Falcon wrote: »StaticWave wrote: »Basically, only use shields when you are going to take a big burst or when you’re trying to heal back up to full. That means slotting 2 HoTs + 1 shield instead of 3 shields, but it basically fixes the weakness of a shield only build.
With hybridization, it’s very easy to do that on a magsorc. Slot Vigor, Hardened Ward, Crit Surge, and you’re pretty much set.
I'm working really hard to make this very thing your saying work, but I'm not finding a way. I'm curious what build you'd recommend? Imagine fighting a DK and your heal rotation to get you back to full HP is an 8k Ward and a 5 Second 2k hot. That's just not going to happen. Thats 18k HP over 5 seconds and the DK Leap tooltips are over 20K. You literally stand no chance, crit surge procs or not.
I still like the idea of a Ward w/ a hot to fill your missing Health Bar back up, by the time your HP would get to full your Ward would be gone, and still you'd probably need a Vigor/Structured Entropy to go with it, like the way a Warden Arctic Blast, Living Trellis and Vigor works.
LittlePinkDot wrote: »Anybody else notice that the sorc companion Ember has a burst heal?