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https://forums.elderscrollsonline.com/en/discussion/668861

Please consider giving bonuses for attacking the leading faction in Cyrodiil

UnabashedlyHonest
UnabashedlyHonest
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The campaign balance in Cyrodiil just keeps getting more and more out of balance. It's really off the charts now days and in some ways sucking the fun out of PvP for a lot of players.

In my opinion an easy way to balance out the factions in Cyrodiil would be to give some kind of bonus for taking keeps from the faction that is in the lead. This, in theory at least, would stop so much ganging up on the last place faction.

Cyrodiil is just getting to be a 2 factions ganging up on the last place faction far too often now days and something needs to be done to counter this tendency.

An easy way to counter this effect would to simply make holding keeps that belong to the leading faction worth a few more points and holding keeps that belong to the last place faction worth a few less points. This would not require any fancy algorithms to keep track of the score. It would simply make the leading factions property worth more, and the last place factions keeps worth less.

And, please consider doing away with the low pop bonus all together. The low pop bonus system does not work with population caps as low as they've been reduced to now days.
  • Marcus684
    Marcus684
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    The campaign balance in Cyrodiil just keeps getting more and more out of balance. It's really off the charts now days and in some ways sucking the fun out of PvP for a lot of players.

    In my opinion an easy way to balance out the factions in Cyrodiil would be to give some kind of bonus for taking keeps from the faction that is in the lead. This, in theory at least, would stop so much ganging up on the last place faction.

    Cyrodiil is just getting to be a 2 factions ganging up on the last place faction far too often now days and something needs to be done to counter this tendency.

    An easy way to counter this effect would to simply make holding keeps that belong to the leading faction worth a few more points and holding keeps that belong to the last place faction worth a few less points. This would not require any fancy algorithms to keep track of the score. It would simply make the leading factions property worth more, and the last place factions keeps worth less.

    And, please consider doing away with the low pop bonus all together. The low pop bonus system does not work with population caps as low as they've been reduced to now days.

    It seems like the percentage of players in Cyrodiil at any given time that care about the score has reached an all-time low. A pretty substantial number only seem to care about getting AP and qualifying for end-of-campaign rewards (probably mostly transmute crystals). I think any incentive to get the players to do something will probably need to involve bonuses to AP gain rather than campaign points.
  • UnabashedlyHonest
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    Marcus684 wrote: »
    The campaign balance in Cyrodiil just keeps getting more and more out of balance. It's really off the charts now days and in some ways sucking the fun out of PvP for a lot of players.

    In my opinion an easy way to balance out the factions in Cyrodiil would be to give some kind of bonus for taking keeps from the faction that is in the lead. This, in theory at least, would stop so much ganging up on the last place faction.

    Cyrodiil is just getting to be a 2 factions ganging up on the last place faction far too often now days and something needs to be done to counter this tendency.

    An easy way to counter this effect would to simply make holding keeps that belong to the leading faction worth a few more points and holding keeps that belong to the last place faction worth a few less points. This would not require any fancy algorithms to keep track of the score. It would simply make the leading factions property worth more, and the last place factions keeps worth less.

    And, please consider doing away with the low pop bonus all together. The low pop bonus system does not work with population caps as low as they've been reduced to now days.

    It seems like the percentage of players in Cyrodiil at any given time that care about the score has reached an all-time low. A pretty substantial number only seem to care about getting AP and qualifying for end-of-campaign rewards (probably mostly transmute crystals). I think any incentive to get the players to do something will probably need to involve bonuses to AP gain rather than campaign points.

    So, why not both points and AP bonuses? Both kinds of bonus would be very easy to calculate and would not overburden the servers with undue calculations.
  • Necrotech_Master
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    they already have low score and low pop bonuses, each of which is an AP doubler and increases score gain, but the triggering for these are not very consistent/done in real time for what the situation is

    i would also agree that i find the campaign scoring absolutely meaningless, so altering that at all would not incentivize me

    the biggest problem if my faction is gated, is that i cant do anything, i try to even take a resource at a trikeep, and im getting zerged down by 6-12 people, at one of my own factions trikeeps, this in turn makes it impossible to earn AP and thus kills any reason for me to be in cyro, so if this happens, i just leave and do something else in the game

    the biggest problems i see with cyro is faction population imbalances, if the populations are even, i see good fights, if factions are outnumbered, thats when the pvdoor zerg just starts marching and theres no way to combat it due to being outnumbered
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Luede
    Luede
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    even though i'm all for strengthening the weakest faction, your suggestion would have no effect, since the driving forces within a faction don't look at the scoreboard anyway, but just want to farm ap. ball and small scale groups decide how successful a faction is, not a zerg of bad players. and these groups don't care about a score.
  • mrLuckyCat
    I agree with this idea.

    I thought have been thinking of something similar for a while. I don't find it quite strange that a faction with no scrool keep pushing another faction with no scrolls. Or a faction with only an offensive scroll attacking another one who just got a defensive scroll.

    A Bonus / malus system is needed to spread fights around.
  • UnabashedlyHonest
    UnabashedlyHonest
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    Luede wrote: »
    even though i'm all for strengthening the weakest faction, your suggestion would have no effect, since the driving forces within a faction don't look at the scoreboard anyway, but just want to farm ap. ball and small scale groups decide how successful a faction is, not a zerg of bad players. and these groups don't care about a score.

    The suggestion was to give bonuses in BOTH campaign score AND AP for fighting the leading faction.

    This way the players who consider themselves too superior to care about the campaign score can also get a bonus to what they claim matters to them. If these players actually were looking for good fights and AP then they'd already be focusing on the strong players in the leading faction.
  • Lebkuchen
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    I don't think players "consider themselves too superior to care about the campaign score". It's just useless to care about it when a hand full of players can control the whole map in the middle of the night, and their alliance wins the campaign because of it... Even if the population was healthy and the nightshift wouldn't be a thing, it still wouldn't matter. You get nothing for winning. 5 worthless purple rings and enough gold to buy a couple of flowers?

    Most players (even guildleaders and veteran players) have no idea how the rewards work. So if you care about who is winning the campaign, and still think it is worth obsessing over some meaningless numbers, maybe it would be a good idea to take a look at this link:
    https://help.elderscrollsonline.com/app/answers/detail/a_id/23675/~/what-are-the-rewards-for-the-end-of-campaign-leaderboards?
  • xylena_lazarow
    xylena_lazarow
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    Lebkuchen wrote: »
    worth obsessing over some meaningless numbers
    You can reduce anything in any game to "meaningless numbers" when you put it that way. The most fun I've had in this game was when players cared about who won the campaign and worked together to win for their faction. It's a shame ZOS hasn't been able to get more players interested, instead letting the same old issues fester year after year.
    PC/NA || CP/Cyro || RIP soft caps
  • SaffronCitrusflower
    SaffronCitrusflower
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    Lebkuchen wrote: »
    worth obsessing over some meaningless numbers
    You can reduce anything in any game to "meaningless numbers" when you put it that way. The most fun I've had in this game was when players cared about who won the campaign and worked together to win for their faction. It's a shame ZOS hasn't been able to get more players interested, instead letting the same old issues fester year after year.

    I agree wholeheartedly. There was a time when factions worked together and teamsmanship was a thing. Those were the glory days of cyrodiil. Now days it's more like a few solo's or very small groups that don't care about the team. They just want to wreck other players.
  • Flangdoodle
    Flangdoodle
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    .

    An easy way to counter this effect would to simply make holding keeps that belong to the leading faction worth a few more points and holding keeps that belong to the last place faction worth a few less points. This would not require any fancy algorithms to keep track of the score. It would simply make the leading factions property worth more, and the last place factions keeps worth less.

    And, please consider doing away with the low pop bonus all together. The low pop bonus system does not work with population caps as low as they've been reduced to now days.

    I think this is a great idea, and additionally I wish instead of giving a bonus for low pop, they gave a universal nerf to points during off hours. (Yes, yes, I know "but I live in Lower Slobovia, it's unfair!". Sorry, yes it is, but them's the breaks.)

    While we're on the subject of points: I think we should get AP for burning enemy siege. It's a defensive tactic, and if we get AP for repairing keeps it only makes sense. There should also be AP for killing guards. Additionally, if a guild claims a keep outpost or resource, those wearing the guild's tabbards should get an AP bonus for the time that property is held (or held unflagged or something like that).
  • UnabashedlyHonest
    UnabashedlyHonest
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    .

    An easy way to counter this effect would to simply make holding keeps that belong to the leading faction worth a few more points and holding keeps that belong to the last place faction worth a few less points. This would not require any fancy algorithms to keep track of the score. It would simply make the leading factions property worth more, and the last place factions keeps worth less.

    And, please consider doing away with the low pop bonus all together. The low pop bonus system does not work with population caps as low as they've been reduced to now days.

    I think this is a great idea, and additionally I wish instead of giving a bonus for low pop, they gave a universal nerf to points during off hours. (Yes, yes, I know "but I live in Lower Slobovia, it's unfair!". Sorry, yes it is, but them's the breaks.)

    While we're on the subject of points: I think we should get AP for burning enemy siege. It's a defensive tactic, and if we get AP for repairing keeps it only makes sense. There should also be AP for killing guards. Additionally, if a guild claims a keep outpost or resource, those wearing the guild's tabbards should get an AP bonus for the time that property is held (or held unflagged or something like that).

    Between 8am and noon EST on PC NA just about every day but weekends AD is getting the low pop bonus. The low pop bonus function does not work properly with population caps as low as they are presently.
  • Theignson
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    Fighting 1-2 bars vs. a pop-locked zerg is discouraging, night after night. It isn't fun. People claim that almost no one cares about map, the just want AP.

    If that is so: just reduce AP gained in proportion to population. If 1 bar, and your faction is 4 bar, you only get 500 AP for taking a keep. This would incentivize the 2 "bullying" factions to fight each other -- IF all they want is AP. If they actually do want the whole map, then it wouldnt help.

    But if both factions are 1 bar, give normal AP for a keep.

    Actually a similar mechanism already exists: 1) you get much less AP for killing an AR 2 player than AR 50. 2) you get almost no AP for killing someone you killed within 5 minutes.
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