UnabashedlyHonest wrote: »The campaign balance in Cyrodiil just keeps getting more and more out of balance. It's really off the charts now days and in some ways sucking the fun out of PvP for a lot of players.
In my opinion an easy way to balance out the factions in Cyrodiil would be to give some kind of bonus for taking keeps from the faction that is in the lead. This, in theory at least, would stop so much ganging up on the last place faction.
Cyrodiil is just getting to be a 2 factions ganging up on the last place faction far too often now days and something needs to be done to counter this tendency.
An easy way to counter this effect would to simply make holding keeps that belong to the leading faction worth a few more points and holding keeps that belong to the last place faction worth a few less points. This would not require any fancy algorithms to keep track of the score. It would simply make the leading factions property worth more, and the last place factions keeps worth less.
And, please consider doing away with the low pop bonus all together. The low pop bonus system does not work with population caps as low as they've been reduced to now days.
UnabashedlyHonest wrote: »The campaign balance in Cyrodiil just keeps getting more and more out of balance. It's really off the charts now days and in some ways sucking the fun out of PvP for a lot of players.
In my opinion an easy way to balance out the factions in Cyrodiil would be to give some kind of bonus for taking keeps from the faction that is in the lead. This, in theory at least, would stop so much ganging up on the last place faction.
Cyrodiil is just getting to be a 2 factions ganging up on the last place faction far too often now days and something needs to be done to counter this tendency.
An easy way to counter this effect would to simply make holding keeps that belong to the leading faction worth a few more points and holding keeps that belong to the last place faction worth a few less points. This would not require any fancy algorithms to keep track of the score. It would simply make the leading factions property worth more, and the last place factions keeps worth less.
And, please consider doing away with the low pop bonus all together. The low pop bonus system does not work with population caps as low as they've been reduced to now days.
It seems like the percentage of players in Cyrodiil at any given time that care about the score has reached an all-time low. A pretty substantial number only seem to care about getting AP and qualifying for end-of-campaign rewards (probably mostly transmute crystals). I think any incentive to get the players to do something will probably need to involve bonuses to AP gain rather than campaign points.
even though i'm all for strengthening the weakest faction, your suggestion would have no effect, since the driving forces within a faction don't look at the scoreboard anyway, but just want to farm ap. ball and small scale groups decide how successful a faction is, not a zerg of bad players. and these groups don't care about a score.
You can reduce anything in any game to "meaningless numbers" when you put it that way. The most fun I've had in this game was when players cared about who won the campaign and worked together to win for their faction. It's a shame ZOS hasn't been able to get more players interested, instead letting the same old issues fester year after year.worth obsessing over some meaningless numbers
xylena_lazarow wrote: »You can reduce anything in any game to "meaningless numbers" when you put it that way. The most fun I've had in this game was when players cared about who won the campaign and worked together to win for their faction. It's a shame ZOS hasn't been able to get more players interested, instead letting the same old issues fester year after year.worth obsessing over some meaningless numbers
UnabashedlyHonest wrote: ».
An easy way to counter this effect would to simply make holding keeps that belong to the leading faction worth a few more points and holding keeps that belong to the last place faction worth a few less points. This would not require any fancy algorithms to keep track of the score. It would simply make the leading factions property worth more, and the last place factions keeps worth less.
And, please consider doing away with the low pop bonus all together. The low pop bonus system does not work with population caps as low as they've been reduced to now days.
Flangdoodle wrote: »UnabashedlyHonest wrote: ».
An easy way to counter this effect would to simply make holding keeps that belong to the leading faction worth a few more points and holding keeps that belong to the last place faction worth a few less points. This would not require any fancy algorithms to keep track of the score. It would simply make the leading factions property worth more, and the last place factions keeps worth less.
And, please consider doing away with the low pop bonus all together. The low pop bonus system does not work with population caps as low as they've been reduced to now days.
I think this is a great idea, and additionally I wish instead of giving a bonus for low pop, they gave a universal nerf to points during off hours. (Yes, yes, I know "but I live in Lower Slobovia, it's unfair!". Sorry, yes it is, but them's the breaks.)
While we're on the subject of points: I think we should get AP for burning enemy siege. It's a defensive tactic, and if we get AP for repairing keeps it only makes sense. There should also be AP for killing guards. Additionally, if a guild claims a keep outpost or resource, those wearing the guild's tabbards should get an AP bonus for the time that property is held (or held unflagged or something like that).