phaneub17_ESO wrote: »Look at Necromancer and throwing a "poison" skull. I don't know how that works other than trying to make it filler just to fit the narrative that it's "Stamina" the mechanics of it doesn't make sense to me.
We should have had magic and stamina morph choices for all the classes to start with.
We should have had magic and stamina morph choices for all the classes to start with.
Araneae6537 wrote: »We should have had magic and stamina morph choices for all the classes to start with.
I disagree, and hybridization makes this even less necessary since you can now use skills in your off resource at your full power. I think it’s very uninteresting when there is little difference between morphs other than being magicka or stamina. Similarly, I think it’s dull to have DPS, healing, and tanking skill lines instead of themes like the first four classes have. I prefer when morphs change a skills utility, which may include which resource it uses, but also whether a skill is damage or support or defense focused, etc. In my opinion, nightblade does a great job of this, with options for different playstyles, PVE and PVP viability, and good utility for tanking, healing, and DPS. I only wish all the other classes were as versatile.
colossalvoids wrote: »Isn't he even called arcanist?
Araneae6537 wrote: »We should have had magic and stamina morph choices for all the classes to start with.
I disagree, and hybridization makes this even less necessary since you can now use skills in your off resource at your full power. I think it’s very uninteresting when there is little difference between morphs other than being magicka or stamina. Similarly, I think it’s dull to have DPS, healing, and tanking skill lines instead of themes like the first four classes have. I prefer when morphs change a skills utility, which may include which resource it uses, but also whether a skill is damage or support or defense focused, etc. In my opinion, nightblade does a great job of this, with options for different playstyles, PVE and PVP viability, and good utility for tanking, healing, and DPS. I only wish all the other classes were as versatile.
We should have had magic and stamina morph choices for all the classes to start with.
IMO, when first designing the game, the didn't really know why they wanted to have classes in the first place, or what the relationship between magicka and stamina should be, and we've been suffering for it ever since. ESO is the gaming definition of "measure once, cut twice".