Danse_Mayhem wrote: »Dear ZOS, please review these procs.
I’m sure there’s going to be a lot of “hurr durr if these bother you then you’re a zergling”
No, 2 of these things proc on GUARDS.
Playing solo = No chance whatsoever against ball groups stacking.
Playing with even one other person or anywhere near NPCs = You are at a huge risk of taking 12800 oblivion damage from a single slottable CP (which everyone has on now) + VD/PB.
This is doing -nothing- to bust open ball groups / zergs. All it achieves is another tool for organised ball groups to decimate small group play / solo players who get too close to NPCs
Back in the day it was a viable tactic to use guards as line of sight if you were defending a keep and severely outnumbered… Now if you do that, you just get nuked by occult overload / Plaguebreak from NPCs who get in the way.
We have a situation where it’s more viable to wait for an enemy Zerg to wipe out your defenders and THEN try to fight back. And on the flip side, when attacking, it’s more effective to just dark convergence a load of guards towards enemy players and get a few occult overload / plaguebreak procs on the guards to kill enemy players, rather than even targeting the players…
Occult overload was in a good place at 4000 damage last patch. Why triple it??
Every.Single.Player. In the midyear event is a copy paste bomber build and almost every group fight ends with one side instantly blowing up to one or more of these proc sets.
My suggested solution ;
Please stop plaguebreak and occult overload from proccing on guards, and reduce occult overload back to its previous form. It’s genuinely the most broken OP slottable CP in the game.
How the *** is anyone meant to kill people who are stacking 40k health with full impen and 33k resists without these procs being overtuned? Zos can nerf the ever living *** out of these when they fix the fact that everyone and their mother has like 2 tank sets on and can still damage, heal or whatever else basically unimpeded. Magblade has one single thing going for it and it can be completely negated by some kid spamming mage light, chugging detect pots and using the CP that's in fitness or the rp tree (can't remember which one) that increases your stealth detection radius.
That would be an improvement, but funny when it comes from a ballgroup player because plaguebreak/occult overload from guards is a one of few ballgroup counters not requiring an organized group yourself.But yea, ball grouper here, I'm in favor of making that shlt not proc on guards.
StarOfElyon wrote: »alternatelder wrote: »I don't know about anyone else but I am so sick of the bomb meta right now. VD is fine, it should remain untouched though. The other two are 98% of everyone's death recaps.
I'm with you. Got killed by a 12k occult overload because an aimless button smasher killed an NPC next to me.