It was never meant to work that way and was therefore changed. PvPers are more likely to point out bugs/exploits/imbalances because players don't like them whereas NPCs don't complain. Nothing personal, brethren.
I never said PvP players were the problem. I said this was another PvE nerf because of PvP problems.
Each mode receives nerfs because of the other mode. It's not anyone's fault, we just play the game that they make.
Nobody in PvE gave a damn that it was easy to proc Helping Hands with Ash Cloud ever since ZOS changed how the skill worked. Most people probably didn't know or didn't care.
This was a only a problem for PvP, and it needed to be changed for the sake of balance.
But Ash Cloud shouldn't have been completely disallowed from proc'ing Helping Hands. They could've done something else, like adding a cool-down for that skill... or anything would've been better than nothing.
-- Ash Cloud (and its morphs) was changed a while back and they made it literally spam-able -- low cost per second instead of the high flat cost that it used to have. And it's very easy to make the skill completely free to use with just a little bit of cost reduction...
-- Eruption was also changed to only do the explosion damage once every 10 seconds because they don't want the skill to be spammed...
-- Helping Hands has now been changed and it does not work at all with Ash Cloud because they don't want the skill to be spammed...
IMO they shouldn't have changed Ash Cloud to a low cost per second skill (i.e. spam-able) to begin with. And when the problems with the skill arose they should've just reverted it back to what had worked for years.
I was perfectly fine even with the old form of Ash Cloud/Cinder Storm/Eruption where it had a high flat cost and could proc Helping Hands for a little bit of stamina.
I never said PvP players were the problem. I said this was another PvE nerf because of PvP problems.
Each mode receives nerfs because of the other mode. It's not anyone's fault, we just play the game that they make.
Nobody in PvE gave a damn that it was easy to proc Helping Hands with Ash Cloud ever since ZOS changed how the skill worked. Most people probably didn't know or didn't care.
This was a only a problem for PvP, and it needed to be changed for the sake of balance.
But Ash Cloud shouldn't have been completely disallowed from proc'ing Helping Hands. They could've done something else, like adding a cool-down for that skill... or anything would've been better than nothing.
-- Ash Cloud (and its morphs) was changed a while back and they made it literally spam-able -- low cost per second instead of the high flat cost that it used to have. And it's very easy to make the skill completely free to use with just a little bit of cost reduction...
-- Eruption was also changed to only do the explosion damage once every 10 seconds because they don't want the skill to be spammed...
-- Helping Hands has now been changed and it does not work at all with Ash Cloud because they don't want the skill to be spammed...
IMO they shouldn't have changed Ash Cloud to a low cost per second skill (i.e. spam-able) to begin with. And when the problems with the skill arose they should've just reverted it back to what had worked for years.
I was perfectly fine even with the old form of Ash Cloud/Cinder Storm/Eruption where it had a high flat cost and could proc Helping Hands for a little bit of stamina.
Fact that players in PvE didn't give a damm doesn't mean developers also didn't. Passive itself was busted in both PvE and PvP. It was just more visible in PvP because PvE mobs do not post on forum that someone is permablocking their attacks easily. DK sustain on a PvE tank was far ahead of every other tank with this passive. You said it Yourself that You've been using it for that specific reason and now You're suprised devs removed it. One class having easily sustainable permablocking is a problem in both PvE and PvP. Problem with the skill itself is that it didn't worked well for years. With a massive upfront cost it was problematic sometimes to use it in rotations.