straight to the point instead of all the boring stuff i'v found that 2handed tanking and ice staff tanking can be pretty damn viable but they need some very small but very impactful changes to make them work.why brawler? it already gives a damage shield so is clearly intended to be tanky, adding a taunt to it and maybe reducing the cost slightly would give 2handed weapons a viable way to tank.
- 2handed could use a taunt and i know the PERFECT skill morph for it, Cleve > Brawler.
you are probably wondering, "how do you make them tanky?!" well, with a little tweak to the passives 2 handed could become tanky with investment.these few changes could allow a 2 handed weapon user to tank even if a little more on the gimmick side, but with the build i have i can somewhat tank most veteran dungeons using a 2hander (im using tormentor set for taunting and a bunch of % bonus healing intake with a ton of health stats) so im sure with these changes someone more creative could make them fully viable.
- Follow up: add that when you complete a heavy attack it causes the enemy to lose 1500/3000 armor and spell resistance for 15 seconds (splashes with Forceful), this will give 2 handed a way to reduce some resistances
- Move the Balanced Blade passive onto Heavy Weapons and rename it "Parry"
- Parry: passively reduces the cost of blocking by 15%, increases block mitigation by 20% (while wearing at least 3 heavy armor) and blocking an attack restores 200/400 magicka and stamina (2 second cooldown)
- Battle Rush: enemies you deal damage to for the next 3 seconds trigger the effect up from killing blow, gain minor vitality as long as you have a 2 handed weapon equipped
frost staff still struggling to tank so why not give frost staff holders a passive minor protection and toughness via Tri-focus or Ancient Knowledge, that should help ease them into the role, and if that still does not help we could throw in vitality.
im a big fan of off meta setups so part of why i made the suggestions, feel free to criticise and such, maybe even add in your own suggestion
ESO_Nightingale wrote: »straight to the point instead of all the boring stuff i'v found that 2handed tanking and ice staff tanking can be pretty damn viable but they need some very small but very impactful changes to make them work.why brawler? it already gives a damage shield so is clearly intended to be tanky, adding a taunt to it and maybe reducing the cost slightly would give 2handed weapons a viable way to tank.
- 2handed could use a taunt and i know the PERFECT skill morph for it, Cleve > Brawler.
you are probably wondering, "how do you make them tanky?!" well, with a little tweak to the passives 2 handed could become tanky with investment.these few changes could allow a 2 handed weapon user to tank even if a little more on the gimmick side, but with the build i have i can somewhat tank most veteran dungeons using a 2hander (im using tormentor set for taunting and a bunch of % bonus healing intake with a ton of health stats) so im sure with these changes someone more creative could make them fully viable.
- Follow up: add that when you complete a heavy attack it causes the enemy to lose 1500/3000 armor and spell resistance for 15 seconds (splashes with Forceful), this will give 2 handed a way to reduce some resistances
- Move the Balanced Blade passive onto Heavy Weapons and rename it "Parry"
- Parry: passively reduces the cost of blocking by 15%, increases block mitigation by 20% (while wearing at least 3 heavy armor) and blocking an attack restores 200/400 magicka and stamina (2 second cooldown)
- Battle Rush: enemies you deal damage to for the next 3 seconds trigger the effect up from killing blow, gain minor vitality as long as you have a 2 handed weapon equipped
frost staff still struggling to tank so why not give frost staff holders a passive minor protection and toughness via Tri-focus or Ancient Knowledge, that should help ease them into the role, and if that still does not help we could throw in vitality.
im a big fan of off meta setups so part of why i made the suggestions, feel free to criticise and such, maybe even add in your own suggestion
frost staves are often used by tanks and even double barred for brittle uptimes. they're certainly viable for tanking.
ESO_Nightingale wrote: »straight to the point instead of all the boring stuff i'v found that 2handed tanking and ice staff tanking can be pretty damn viable but they need some very small but very impactful changes to make them work.why brawler? it already gives a damage shield so is clearly intended to be tanky, adding a taunt to it and maybe reducing the cost slightly would give 2handed weapons a viable way to tank.
- 2handed could use a taunt and i know the PERFECT skill morph for it, Cleve > Brawler.
you are probably wondering, "how do you make them tanky?!" well, with a little tweak to the passives 2 handed could become tanky with investment.these few changes could allow a 2 handed weapon user to tank even if a little more on the gimmick side, but with the build i have i can somewhat tank most veteran dungeons using a 2hander (im using tormentor set for taunting and a bunch of % bonus healing intake with a ton of health stats) so im sure with these changes someone more creative could make them fully viable.
- Follow up: add that when you complete a heavy attack it causes the enemy to lose 1500/3000 armor and spell resistance for 15 seconds (splashes with Forceful), this will give 2 handed a way to reduce some resistances
- Move the Balanced Blade passive onto Heavy Weapons and rename it "Parry"
- Parry: passively reduces the cost of blocking by 15%, increases block mitigation by 20% (while wearing at least 3 heavy armor) and blocking an attack restores 200/400 magicka and stamina (2 second cooldown)
- Battle Rush: enemies you deal damage to for the next 3 seconds trigger the effect up from killing blow, gain minor vitality as long as you have a 2 handed weapon equipped
frost staff still struggling to tank so why not give frost staff holders a passive minor protection and toughness via Tri-focus or Ancient Knowledge, that should help ease them into the role, and if that still does not help we could throw in vitality.
im a big fan of off meta setups so part of why i made the suggestions, feel free to criticise and such, maybe even add in your own suggestion
frost staves are often used by tanks and even double barred for brittle uptimes. they're certainly viable for tanking.
really now? from all the dungeon spamming i'v been doing on a healer i have yet to come across one in veteran and while playing one i notice i do take more damage than the sword and board counterpart
CardinalJack wrote: »Funnily enough, I was planning on experimenting with the idea of a 2h tank using imperial necromancer. Just for clearing Normal dungeons and whatever world boss someone needs help with. Go into the whole death knight theme. Just not sure what sets to farm.
The idea for the 2h skill alterations sounds interesting and tanking could use more variety, so you got my vote.
Ice staff bashes should cost magicka and work at a longer range than just melee.
Ice staff bashes should cost magicka and work at a longer range than just melee.
Negative. There is already a skill available to Destro staff users for ranged interrupts. Actually yes, I agree that bashing with an Ice Staff should cost magicka. But I disagree you should be able to do it from range. Not sure how that even makes sense. "Magic," I guess, but still.
Ice staff bashes should cost magicka and work at a longer range than just melee.
Negative. There is already a skill available to Destro staff users for ranged interrupts. Actually yes, I agree that bashing with an Ice Staff should cost magicka. But I disagree you should be able to do it from range. Not sure how that even makes sense. "Magic," I guess, but still.
It could help making bash builds viable on frost staff and therefore reduce the meta slavery a bit. The "force shock" morph does interrupt at range, but the amount of interruptible actions in the game is very small and i think it has very little use outside of capture the relic battlegrounds and maybe against some niche psijic order builds. In theory it could be viable overland but that content can be done naked, so the impact of interrupts on the outcome of a fight is very low.
Not sure about the lore, but i guess when someone can summon fire, ice, lightning etc out of nothing, it would be no problem to manipulate kinetic energy at range too.
El_Borracho wrote: »But tanks are tanks. They are not and should not be DD alternatives, which is where I feel this is going.
really now? from all the dungeon spamming i'v been doing on a healer i have yet to come across one in veteran and while playing one i notice i do take more damage than the sword and board counterpart