That's not going to work as numbers on below CP 160 sets will change when you level up thanks to scaling. You could get like 10% Crit Chance from a set while being a level 20 character and only 5% of the very same set when you hit level 40. Fixed numbers are working as they mean different percentages correlating on your level, fixed percentages won't.
That's not going to work as numbers on below CP 160 sets will change when you level up thanks to scaling. You could get like 10% Crit Chance from a set while being a level 20 character and only 5% of the very same set when you hit level 40. Fixed numbers are working as they mean different percentages correlating on your level, fixed percentages won't.
Ofc it could work. The same calculation behind the stat scaling could be used to display the actual percentage values on gear client side; the UI would just have to take the character level into account when creating the mouseover tooltip. Maybe there are reasons why it can't work on specifically in ESO but without any further details, this should be definitely possible.
It could work on the technical side. Good luck trying to explain some casual game why their gear loses stats when they level up.
That's not going to work as numbers on below CP 160 sets will change when you level up thanks to scaling. You could get like 10% Crit Chance from a set while being a level 20 character and only 5% of the very same set when you hit level 40. Fixed numbers are working as they mean different percentages correlating on your level, fixed percentages won't.
Ofc it could work. The same calculation behind the stat scaling could be used to display the actual percentage values on gear client side; the UI would just have to take the character level into account when creating the mouseover tooltip. Maybe there are reasons why it can't work on specifically in ESO but without any further details, this should be definitely possible.
It could work on the technical side. Good luck trying to explain some casual game why their gear loses stats when they level up.