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LOS is not a exploit

CompM4s
CompM4s
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It is literally playing smart and using cover like any other game.
If you want to be able to hit through walls, then why have a keep with walls?
Should we be able to hit you from outside the keep and wipe you before we enter?
None of these threads calling basic game mechanics an exploit make any sense. Please stop trying to ruin the game because of L2P issues.

  • Katheriah
    Katheriah
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    You're trying to appeal to common sense here. Have you been on the forum recently? :D
  • Tommy_The_Gun
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    I don't consider it as an "exploit", but if you have an ability that is an "instant" and you cast it (because you see the target), but it gets interupted because of LOS... then it I won't lie, it kinda gets blurry.

    I guess LOS is a mechanic and is something intended, but for the most part servers can't handle it. If I have an instant cast stuff that requires a target, I can see the target, I am allowed to cast it, but it doesn't cast then... why was I allowed to cast it in a 1st place ? It feels like the game is trolling me lol. It can be veryyy frustrating, so I can understand why people say that LOS can be exploited.
  • xMauiWaui
    xMauiWaui
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    Dont understand that correctly. I mean Zos dit it into the Game. It was 100% created.

    Why is it an exploit?

    I mean at end theres alot exploit in the game we all play and was not created from zos. Like animation canceling.


    Anyway Zos never gonna touch LOS cause its truly a mechanic created for the game^^
  • nuttytom
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    xMauiWaui wrote: »
    Dont understand that correctly. I mean Zos dit it into the Game. It was 100% created.

    Why is it an exploit?

    I mean at end theres alot exploit in the game we all play and was not created from zos. Like animation canceling.


    Anyway Zos never gonna touch LOS cause its truly a mechanic created for the game^^

    animation cancelling is not an exploit lol
  • Dem_kitkats1
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    No it's not an exploit, but another layer on top of a host of issues. You can't really fault players for using what they're given to their advantage, but there needs to be more incentive for players to be more tactical. No one is saying get rid of LOS altogether, but some of the clutter like boxes/crates can go.

    In other games if you get caught, you can't just heal through all of the damage and then bomb the hell out of people on top of that.

    A playstyle where the only counter is to disengage means it has too many advantages.
  • xMauiWaui
    xMauiWaui
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    nuttytom wrote: »

    animation cancelling is not an exploit lol

    Animation Canceling was a mistake and not created by Zos. Im right or? So at end its an exploit or not? Its a bug in the Game, with it your better. So isnt it a exploit at end?

    LOS was created by Zos, cause they dit the Option to not Attack behind objects. So is it an Exploit?
  • FirmamentOfStars
    FirmamentOfStars
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    xMauiWaui wrote: »
    nuttytom wrote: »

    animation cancelling is not an exploit lol

    Animation Canceling was a mistake and not created by Zos. Im right or? So at end its an exploit or not? Its a bug in the Game, with it your better. So isnt it a exploit at end?

    LOS was created by Zos, cause they dit the Option to not Attack behind objects. So is it an Exploit?

    Originally animation cancelling was not intended by the devs, that is true. But the devs liked the mechanic of weaving skills and base attacks, therefore they acknowledged it as a base game mechanic. We can not be sure, if it was a mistake or whatever, but we can be sure that it is not exploiting, since it never was declared a bug by the developers.
  • OBJnoob
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    I don't consider it as an "exploit", but if you have an ability that is an "instant" and you cast it (because you see the target), but it gets interupted because of LOS... then it I won't lie, it kinda gets blurry.

    I guess LOS is a mechanic and is something intended, but for the most part servers can't handle it. If I have an instant cast stuff that requires a target, I can see the target, I am allowed to cast it, but it doesn't cast then... why was I allowed to cast it in a 1st place ? It feels like the game is trolling me lol. It can be veryyy frustrating, so I can understand why people say that LOS can be exploited.

    Some things are instant cast but have a travel time. It makes sense for things in this category to let you cast them as though you have a target but still miss.

    I have zero problem with LOS but lag and positional desync make it seem worse than it is.

    I will say I don't have much respect for people that LOS and kite hard when they only have 2 people on them. If you're Xing 10 people I understand you gotta keep a move on. If you're running away from two people you really need to get back to your group, LOL. And it isn't as though two people (or even one,) can't kill me... But what's the point of being in a tower or upstairs in someone else's keep if you aren't gonna fight?? I'd rather just die and respawn than run away for 10 minutes.
  • dsalter
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    i dont mind rocks or building LoS but when a wooden box has more defensive value than a MAGICAL BARRIER OR METAL SHIELD you kind of groan and see how stupidly backward that WOODEN CRATES offer MORE defence than MAGIC OR METAL.

    crates need to not block LoS because its so backwards as i said that a WOODEN crate can better protect you from an ARMY than a damn magical bubble or massive metal armor.
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • OBJnoob
    OBJnoob
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    They should make wooden crates and barrels break when hit. Not worth the trouble probably but it'd be cool. The box would eat one hit for you, but then be no more.
  • CameraBeardThePirate
    CameraBeardThePirate
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    OBJnoob wrote: »
    They should make wooden crates and barrels break when hit. Not worth the trouble probably but it'd be cool. The box would eat one hit for you, but then be no more.

    Likely not possible on the engine, or at least very hard to implement
  • Thecompton73
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    OBJnoob wrote: »
    They should make wooden crates and barrels break when hit. Not worth the trouble probably but it'd be cool. The box would eat one hit for you, but then be no more.

    Likely not possible on the engine, or at least very hard to implement

    And yet still, a great idea.
  • Amottica
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    Katheriah wrote: »
    You're trying to appeal to common sense here. Have you been on the forum recently? :D

    Pretty much this. I have seen many complaints in these forums that come down to simply being outplayed.

  • Flangdoodle
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    Originally animation cancelling was not intended by the devs, that is true. But the devs liked the mechanic of weaving skills and base attacks, therefore they acknowledged it as a base game mechanic. We can not be sure, if it was a mistake or whatever, but we can be sure that it is not exploiting, since it never was declared a bug by the developers.

    I believe someone on another thread referred to it best as an "ascendant glitch". I.e., unintended, but it would've cost too much to fix it, so now "it's a feature, not a bug...yeah...that's the ticket"
  • WaywardArgonian
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    With solo/outnumbered play already being much harder than before, LoS throws those people a lifeline, so I think it has its place in combat. However, that stack of wooden crates at the bottom of towers in a keep's courtyard (you know the one) just seems buggy in terms of the hit detection it allows. Often can't hit people there even when I'm standing right in front of them.
    PC/EU altaholic | Smallscale & ballgroup healer | Former Empanada of Ravenwatch | @ degonyte in-game | Nibani Ilath-Pal (AD Nightblade) - AvA rank 50 | Jehanne Teymour (AD Sorcerer) - AvA rank 50 | Niria Ilath-Pal (AD Templar) - AvA rank 50
  • OBJnoob
    OBJnoob
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    OBJnoob wrote: »
    They should make wooden crates and barrels break when hit. Not worth the trouble probably but it'd be cool. The box would eat one hit for you, but then be no more.

    Likely not possible on the engine, or at least very hard to implement

    I don't know anything about coding so... You know, not gonna debate that. But in my little hypothetical... Just re-categorize them from inanimate object to NPC. An NPC that doesn't move or do anything... And looks like a barrel. Give it 2k HP. I would think that would be possible. They can make NPCs look like humans, elves, orcs, spiders, trolls, and welwa, but not barrels?

    Anyway, not super important, just a fun tangent. I don't mind LoS all that much. I mind it even less if the person in question is actually killing people from time to time. What bothers me is OFTEN it seems like they never try to turn and burn they just keep running... And hiding... And running... And hiding. Like people know it isn't Xing if you don't kill anything, right?
  • katorga
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    xMauiWaui wrote: »
    nuttytom wrote: »

    animation cancelling is not an exploit lol

    Animation Canceling was a mistake and not created by Zos. Im right or? So at end its an exploit or not? Its a bug in the Game, with it your better. So isnt it a exploit at end?

    LOS was created by Zos, cause they dit the Option to not Attack behind objects. So is it an Exploit?

    The game intentionally has core abilities that preempt skills and do not adhere to the GCD such as block, dodge, barswap and others. So animation cancelling will always be possible.
  • Rogue_WolfESO
    Rogue_WolfESO
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    LoS is a broken mechanic if the NPC's attacks ignore it completely.
  • StaticWave
    StaticWave
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    xMauiWaui wrote: »
    nuttytom wrote: »

    animation cancelling is not an exploit lol

    Animation Canceling was a mistake and not created by Zos. Im right or? So at end its an exploit or not? Its a bug in the Game, with it your better. So isnt it a exploit at end?

    LOS was created by Zos, cause they dit the Option to not Attack behind objects. So is it an Exploit?

    It was an unintended mechanic, a side effect of how the game functions. Things like blocking, roll dodging, and bar swapping require animation canceling because they are defensive maneuvers and prioritized over other inputs.

    For example, if you were light attacking an NPC and that NPC attacks, you're going to stop light attacking to block. At that instant, blocking takes over and cancels the light attack animation, thereby allowing you to block incoming damage from that NPC. If you were to remove animation canceling, the game would fundamentally fail. Imagine a game where you have to let the light attack animation plays before you could block. PvE trials would all fail, and PvP would cease to exist.

    ZOS originally created Animation Canceling for those defensive maneuvers. However, they didn't know that players started purposely using it to cancel light attacks with an ability, what we commonly refer to as Light Attack Weaving. It was an unintended, but not prohibited, side effect that ZOS later on encouraged as it enriches gameplay.

    So no, animation canceling is not an exploit, but an advanced skill that separates casuals from tryhards.
    Edited by StaticWave on 7 March 2023 04:55
    Platform:
    PC NA

    Main:
    Static Wave - AD stamsorc

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