Danse_Mayhem wrote: »Please consider putting doors back on towers, and making them take siege damage.
With the current tank meta, and how easy it is to stack speed, it is WAY too easy to survive by just running around a tower and being a pain.
On pretty much any class I can easily survive 10-15 ppl chasing me around a tower and waste their time.
I know some will say “ok then don’t waste time on a few trolls tower running” but if it’s like 5 of them, then they can just start sieging something when you get bored.
Same with keeps - We can get a group of 5-6 optimised players in a corner tower and just survive until the enemy (much larger) group gets bored and leaves, then we just take the keep.
This is stupid imo. Put doors back on resource towers at least pls and make them damageable again - that was such a cool mechanic
Doors on towers will just make it easier for tower farmers. Why try and pull people into a chokepoint when the door does that for them, and they can stack AoEs on the door and do far more damage to people who are try to instance into the tower.
SaffronCitrusflower wrote: »In addition, destructible towers spread players out on the map more, which in the long run, in theory at least, spread the battles out and reduce lag. I don't know if we need the doors back or not, but the ability to break down the resource towers I think would be a good experiment and see how it works out to increase performance. Maybe it will make it worse too, I don't know.
The real problem seems to be that they are more of a tool for the attacker than the defender which completely defeats the purpose of them existing in the first place. So why not make them like mini keeps? Give em a door, make em siegeable. And also only let the OWNER use them.
Maybe it even needs to go further? Put the flag INSIDE the tower. Make the debuff for loosing one BIGGER. Outside of cutting off access to a keep if you hit all three most people don't even bother with them when attacking. Hitting the keep directly is usually better since time is the most important element.
And by 5-6 optimized players you mean players in meta builds that are both tank and canons at the same time?
Why fixing towers and keeps and corners if they can just address the current tank meta? That would fix way more scenarios than those mentioned in the OP.
Why have the tower at all?
Danse_Mayhem wrote: »Please consider putting doors back on towers, and making them take siege damage.
Or they repair it in a fraction of the time it took to destroy it.NordSwordnBoard wrote: »What do the tower farmers do when you destroy the tower?
KitLightning wrote: »@ZOS_GinaBruno @ZOS_RichLambert
"Tear down those Towers"
Towers serve no purpose other than for a farming locality, albeit for very few occasions when it is used as a siege platform. The change with adjusting the behaviour of the structures in Cyrodiil in 2017, did nothing towards its purpose nor changed anything farming-wisely. Making the Tower indestructible was a bad idea, since it removes the option to deny the controlling faction a defencive platform and in all just help the controlling faction with a local farming point.
The Tower need to be destructible as it were prior to the change, in order to limit its usage once controlled by an enemy faction.
None the less Resources should just be a small cottage or work area to give some identity to the nature of the resource, anything else is redundant. And those structures are present!