Absolutely. Your armor gets wrecked slowly as you take damage of any kind, then it loses 10%ish when you die. (That's what they "your items have lost durability" notice is about). The worse shape your gear is in, the less armor it provides. When it's "broken" it provides no armor at all.
This applies to the armor rating, not other bluffs and enchantments. For example, if a piece gives "900 more max magic," this value doesn't go down as the armor gets beat up.
My friend and I have always suspected (but not calculated because...boring) that armor degrades faster and faster. In other words, if you enter a dungeon with gear at 100% and take 1 million damage during your time there, it loses maybe 5% of its value. But if you enter with gear at 50% and take the same 1 million damage, it might lose 10% of its total value. It's also possible that repairs get more costly the further down the scale you go. In either case,,whether true or not, we always repair everything after every round of play.
If you tank in an group, all members share xp.@paulsimonps Hey, that's handy to know...thanks! I always kinda wondered about the disparity in armor damage between my characters, but never cared enough to figure out why. My tank never has a high bill...it's not because he's tough, it's because he sucks at hurting anything, lol. I think he might be Buddhist.
That system makes sense...in a trial or most any group play doing otherwise would leave ranged characters with perpetually healthy armor while killing tanks.
Absolutely. Your armor gets wrecked slowly as you take damage of any kind, then it loses 10%ish when you die. (That's what they "your items have lost durability" notice is about). The worse shape your gear is in, the less armor it provides. When it's "broken" it provides no armor at all.
This applies to the armor rating, not other bluffs and enchantments. For example, if a piece gives "900 more max magic," this value doesn't go down as the armor gets beat up.
paulsimonps wrote: »It used to reduce effectiveness with durability but they took it away and its either all or nothing now. They changed it I think over a year ago.
paulsimonps wrote: »Absolutely. Your armor gets wrecked slowly as you take damage of any kind, then it loses 10%ish when you die. (That's what they "your items have lost durability" notice is about). The worse shape your gear is in, the less armor it provides. When it's "broken" it provides no armor at all.
This applies to the armor rating, not other bluffs and enchantments. For example, if a piece gives "900 more max magic," this value doesn't go down as the armor gets beat up.
My friend and I have always suspected (but not calculated because...boring) that armor degrades faster and faster. In other words, if you enter a dungeon with gear at 100% and take 1 million damage during your time there, it loses maybe 5% of its value. But if you enter with gear at 50% and take the same 1 million damage, it might lose 10% of its total value. It's also possible that repairs get more costly the further down the scale you go. In either case,,whether true or not, we always repair everything after every round of play.
Armor degradation doesn't apply based on damage taken but on EXP gained from kills. Super easy to test. Go to a target, let it hit you a lot and you won't see it change, kill it after a long time and it will degrade your armors durability. Now repair it and go back to that target, kill it without getting hit at all and it will degrade the armor with the same amount. That's why if you are a DPS or Healer in a dungeon and you don't get hit a lot at all then your repair bill will be just the same as a tanks, if neither of you die that is. Cause obviously dying will reduce durability.