Race only really matters if you going for high scores or sit and hit the dummy all day, besides that pick whatever you like.
Also if you could get any race passives on any race then they would be nothing different between the races besides its looks, also everyone would just pick the same passives as each other based upon there role. It would also be “unfair” to new players since they would have no clue what passives are most useful for what they are trying to do. It would be more impactful selecting the wrong passives then selecting the “wrong” race as they currently are.
Race only really matters if you going for high scores or sit and hit the dummy all day, besides that pick whatever you like.
Also if you could get any race passives on any race then they would be nothing different between the races besides its looks, also everyone would just pick the same passives as each other based upon there role. It would also be “unfair” to new players since they would have no clue what passives are most useful for what they are trying to do. It would be more impactful selecting the wrong passives then selecting the “wrong” race as they currently are.
Race matters in all content, as the passive stats you gain don’t deactivate anywhere.
New players would be punished a lot less only having to go to a shrine to select a different racial as compared to buying a race change token assuming they want to change their stats.
Race only really matters if you going for high scores or sit and hit the dummy all day, besides that pick whatever you like.
Also if you could get any race passives on any race then they would be nothing different between the races besides its looks, also everyone would just pick the same passives as each other based upon there role. It would also be “unfair” to new players since they would have no clue what passives are most useful for what they are trying to do. It would be more impactful selecting the wrong passives then selecting the “wrong” race as they currently are.
Race matters in all content, as the passive stats you gain don’t deactivate anywhere.
New players would be punished a lot less only having to go to a shrine to select a different racial as compared to buying a race change token assuming they want to change their stats.
VaranisArano wrote: »
New players could also just create another character. Generally, playing the game is not considered a punishment.
VaranisArano wrote: »
New players could also just create another character. Generally, playing the game is not considered a punishment.
Obnoxious mount, guild skill and skyshard grind is a punishment on their own
VaranisArano wrote: »VaranisArano wrote: »
New players could also just create another character. Generally, playing the game is not considered a punishment.
Obnoxious mount, guild skill and skyshard grind is a punishment on their own
I think that says more about your mindset and approach to playing ESO than it does how we're intended to play this MMORPG.
Of course, for players who feel as you do, ZOS has since added the option to pay for the convenience of quick mount lessons, skill trees, and skyshards.
So you can play or you can pay. In neither case have you made a strong argument for why it would benefit ZOS to make swapping racial passives an in-game shrine that costs gold like attributes.
VaranisArano wrote: »VaranisArano wrote: »
New players could also just create another character. Generally, playing the game is not considered a punishment.
Obnoxious mount, guild skill and skyshard grind is a punishment on their own
I think that says more about your mindset and approach to playing ESO than it does how we're intended to play this MMORPG.
Of course, for players who feel as you do, ZOS has since added the option to pay for the convenience of quick mount lessons, skill trees, and skyshards.
So you can play or you can pay. In neither case have you made a strong argument for why it would benefit ZOS to make swapping racial passives an in-game shrine that costs gold like attributes.
But if the dps difference only matters when doing difficult content, aren’t they at a point that it’s become too character committed to just reroll?
At that point they time invested a lot of hours into that character. It seems a bit flippant to just tell them to make a new character.
“Hey sorry you picked the race you wanted to play and not the one that’s good for endgame back you first started up the game. vMoL sure is difficult, right?
Anyway who could have guessed you already made a huge error that would only affect you at endgame, when you were at the character creation screen, eh? Don’t worry you can just start again from scratch and roll a new character, or pay us for your mistake.
I am sure your trial group will be patient while you level and gear up. ”
VaranisArano wrote: »VaranisArano wrote: »VaranisArano wrote: »
New players could also just create another character. Generally, playing the game is not considered a punishment.
Obnoxious mount, guild skill and skyshard grind is a punishment on their own
I think that says more about your mindset and approach to playing ESO than it does how we're intended to play this MMORPG.
Of course, for players who feel as you do, ZOS has since added the option to pay for the convenience of quick mount lessons, skill trees, and skyshards.
So you can play or you can pay. In neither case have you made a strong argument for why it would benefit ZOS to make swapping racial passives an in-game shrine that costs gold like attributes.
But if the dps difference only matters when doing difficult content, aren’t they at a point that it’s become too character committed to just reroll?
At that point they time invested a lot of hours into that character. It seems a bit flippant to just tell them to make a new character.
“Hey sorry you picked the race you wanted to play and not the one that’s good for endgame back you first started up the game. vMoL sure is difficult, right?
Anyway who could have guessed you already made a huge error that would only affect you at endgame, when you were at the character creation screen, eh? Don’t worry you can just start again from scratch and roll a new character, or pay us for your mistake.
I am sure your trial group will be patient while you level and gear up. ”
ZOS' goal is that every race is viable, but not necessarily optimal in every class/role. Are you saying they aren't even viable?
I'd sooner tell such a player to practice their rotation and weaving, because that's more likely to get them into the "viable" category. Like, sure, we all know people for whom its "meta or bust", but we also know that the threshold for "can viably complete the content" is a lot broader than the meta would suggest for skilled players. Most players who currently can't perform their role viably will improve more from practice than they will from a race swap token.
Now, if we're talking score-pushing, then I'm gonna be blunt and say that your chosen class makes a bigger difference in your ability to scorepush during a given update than race, which guess what, you can't change at all without making a new character.
ESO is not a particularly friendly game for players who want to only ever make one character AND be optimal at everything. Which makes sense for an MMORPG, rather than a single player game.
https://youtu.be/p8mS6ETxSC8VaranisArano wrote: »VaranisArano wrote: »VaranisArano wrote: »
New players could also just create another character. Generally, playing the game is not considered a punishment.
Obnoxious mount, guild skill and skyshard grind is a punishment on their own
I think that says more about your mindset and approach to playing ESO than it does how we're intended to play this MMORPG.
Of course, for players who feel as you do, ZOS has since added the option to pay for the convenience of quick mount lessons, skill trees, and skyshards.
So you can play or you can pay. In neither case have you made a strong argument for why it would benefit ZOS to make swapping racial passives an in-game shrine that costs gold like attributes.
But if the dps difference only matters when doing difficult content, aren’t they at a point that it’s become too character committed to just reroll?
At that point they time invested a lot of hours into that character. It seems a bit flippant to just tell them to make a new character.
“Hey sorry you picked the race you wanted to play and not the one that’s good for endgame back you first started up the game. vMoL sure is difficult, right?
Anyway who could have guessed you already made a huge error that would only affect you at endgame, when you were at the character creation screen, eh? Don’t worry you can just start again from scratch and roll a new character, or pay us for your mistake.
I am sure your trial group will be patient while you level and gear up. ”
ZOS' goal is that every race is viable, but not necessarily optimal in every class/role. Are you saying they aren't even viable?
I'd sooner tell such a player to practice their rotation and weaving, because that's more likely to get them into the "viable" category. Like, sure, we all know people for whom its "meta or bust", but we also know that the threshold for "can viably complete the content" is a lot broader than the meta would suggest for skilled players. Most players who currently can't perform their role viably will improve more from practice than they will from a race swap token.
Now, if we're talking score-pushing, then I'm gonna be blunt and say that your chosen class makes a bigger difference in your ability to scorepush during a given update than race, which guess what, you can't change at all without making a new character.
ESO is not a particularly friendly game for players who want to only ever make one character AND be optimal at everything. Which makes sense for an MMORPG, rather than a single player game.
Here is a you tube video that just came out from a respected build channel.https://youtu.be/p8mS6ETxSC8
Some races made multiple “top three” picks for a particular role. While races like Bosmers (and others) don’t make top three lists for anything from pvp to pve.
That is not healthy. It is screaming for some sort of change.
Zos can say that all races are viable for everything, but we are talking about actual gameplay.
Doing basic vet content on a dps race boss, every point of damage counts. And I am not talking about chasing point scores, I am talking about simple completion. A 2% wipe is not a great feeling when you start thinking it would have been a better ending on an appropriate race for the role.
Telling a player you can’t be viable spell caster, for example, but you race is great for tanking, is far different than saying your characters race is not particularly good at anything.
What is that player supposed to do? Reroll when there is no option to be particularly good at anything? Will that player do that after spending all that time and gold leveling, or just get frustrated and leave the game.
Race only really matters if you going for high scores or sit and hit the dummy all day, besides that pick whatever you like.
Also if you could get any race passives on any race then they would be nothing different between the races besides its looks, also everyone would just pick the same passives as each other based upon there role. It would also be “unfair” to new players since they would have no clue what passives are most useful for what they are trying to do. It would be more impactful selecting the wrong passives then selecting the “wrong” race as they currently are.
Race matters in all content, as the passive stats you gain don’t deactivate anywhere.
New players would be punished a lot less only having to go to a shrine to select a different racial as compared to buying a race change token assuming they want to change their stats.
I agree about the “Race matters in all content, as the passive stats you gain don’t deactivate anywhere” part. I just think the races should be better balanced.
Apparently the power difference between best and worst race passives is 5%. If there was an item that passively increased all dps by 5% in game without taking up an item slot, players would be farming for it.
Agenericname wrote: »VaranisArano wrote: »VaranisArano wrote: »VaranisArano wrote: »
New players could also just create another character. Generally, playing the game is not considered a punishment.
Obnoxious mount, guild skill and skyshard grind is a punishment on their own
I think that says more about your mindset and approach to playing ESO than it does how we're intended to play this MMORPG.
Of course, for players who feel as you do, ZOS has since added the option to pay for the convenience of quick mount lessons, skill trees, and skyshards.
So you can play or you can pay. In neither case have you made a strong argument for why it would benefit ZOS to make swapping racial passives an in-game shrine that costs gold like attributes.
But if the dps difference only matters when doing difficult content, aren’t they at a point that it’s become too character committed to just reroll?
At that point they time invested a lot of hours into that character. It seems a bit flippant to just tell them to make a new character.
“Hey sorry you picked the race you wanted to play and not the one that’s good for endgame back you first started up the game. vMoL sure is difficult, right?
Anyway who could have guessed you already made a huge error that would only affect you at endgame, when you were at the character creation screen, eh? Don’t worry you can just start again from scratch and roll a new character, or pay us for your mistake.
I am sure your trial group will be patient while you level and gear up. ”
ZOS' goal is that every race is viable, but not necessarily optimal in every class/role. Are you saying they aren't even viable?
I'd sooner tell such a player to practice their rotation and weaving, because that's more likely to get them into the "viable" category. Like, sure, we all know people for whom its "meta or bust", but we also know that the threshold for "can viably complete the content" is a lot broader than the meta would suggest for skilled players. Most players who currently can't perform their role viably will improve more from practice than they will from a race swap token.
Now, if we're talking score-pushing, then I'm gonna be blunt and say that your chosen class makes a bigger difference in your ability to scorepush during a given update than race, which guess what, you can't change at all without making a new character.
ESO is not a particularly friendly game for players who want to only ever make one character AND be optimal at everything. Which makes sense for an MMORPG, rather than a single player game.
Here is a you tube video that just came out from a respected build channel.https://youtu.be/p8mS6ETxSC8
Some races made multiple “top three” picks for a particular role. While races like Bosmers (and others) don’t make top three lists for anything from pvp to pve.
That is not healthy. It is screaming for some sort of change.
Zos can say that all races are viable for everything, but we are talking about actual gameplay.
Doing basic vet content on a dps race boss, every point of damage counts. And I am not talking about chasing point scores, I am talking about simple completion. A 2% wipe is not a great feeling when you start thinking it would have been a better ending on an appropriate race for the role.
Telling a player you can’t be viable spell caster, for example, but you race is great for tanking, is far different than saying your characters race is not particularly good at anything.
What is that player supposed to do? Reroll when there is no option to be particularly good at anything? Will that player do that after spending all that time and gold leveling, or just get frustrated and leave the game.
Around the 3:44 mark he says "You as a player, need to get better. It's not your race holding you back."
Agenericname wrote: »VaranisArano wrote: »VaranisArano wrote: »VaranisArano wrote: »
New players could also just create another character. Generally, playing the game is not considered a punishment.
Obnoxious mount, guild skill and skyshard grind is a punishment on their own
I think that says more about your mindset and approach to playing ESO than it does how we're intended to play this MMORPG.
Of course, for players who feel as you do, ZOS has since added the option to pay for the convenience of quick mount lessons, skill trees, and skyshards.
So you can play or you can pay. In neither case have you made a strong argument for why it would benefit ZOS to make swapping racial passives an in-game shrine that costs gold like attributes.
But if the dps difference only matters when doing difficult content, aren’t they at a point that it’s become too character committed to just reroll?
At that point they time invested a lot of hours into that character. It seems a bit flippant to just tell them to make a new character.
“Hey sorry you picked the race you wanted to play and not the one that’s good for endgame back you first started up the game. vMoL sure is difficult, right?
Anyway who could have guessed you already made a huge error that would only affect you at endgame, when you were at the character creation screen, eh? Don’t worry you can just start again from scratch and roll a new character, or pay us for your mistake.
I am sure your trial group will be patient while you level and gear up. ”
ZOS' goal is that every race is viable, but not necessarily optimal in every class/role. Are you saying they aren't even viable?
I'd sooner tell such a player to practice their rotation and weaving, because that's more likely to get them into the "viable" category. Like, sure, we all know people for whom its "meta or bust", but we also know that the threshold for "can viably complete the content" is a lot broader than the meta would suggest for skilled players. Most players who currently can't perform their role viably will improve more from practice than they will from a race swap token.
Now, if we're talking score-pushing, then I'm gonna be blunt and say that your chosen class makes a bigger difference in your ability to scorepush during a given update than race, which guess what, you can't change at all without making a new character.
ESO is not a particularly friendly game for players who want to only ever make one character AND be optimal at everything. Which makes sense for an MMORPG, rather than a single player game.
Here is a you tube video that just came out from a respected build channel.https://youtu.be/p8mS6ETxSC8
Some races made multiple “top three” picks for a particular role. While races like Bosmers (and others) don’t make top three lists for anything from pvp to pve.
That is not healthy. It is screaming for some sort of change.
Zos can say that all races are viable for everything, but we are talking about actual gameplay.
Doing basic vet content on a dps race boss, every point of damage counts. And I am not talking about chasing point scores, I am talking about simple completion. A 2% wipe is not a great feeling when you start thinking it would have been a better ending on an appropriate race for the role.
Telling a player you can’t be viable spell caster, for example, but you race is great for tanking, is far different than saying your characters race is not particularly good at anything.
What is that player supposed to do? Reroll when there is no option to be particularly good at anything? Will that player do that after spending all that time and gold leveling, or just get frustrated and leave the game.
Around the 3:44 mark he says "You as a player, need to get better. It's not your race holding you back."
Yet they still give top three picks towards the end.
VaranisArano wrote: »Agenericname wrote: »VaranisArano wrote: »VaranisArano wrote: »VaranisArano wrote: »
New players could also just create another character. Generally, playing the game is not considered a punishment.
Obnoxious mount, guild skill and skyshard grind is a punishment on their own
I think that says more about your mindset and approach to playing ESO than it does how we're intended to play this MMORPG.
Of course, for players who feel as you do, ZOS has since added the option to pay for the convenience of quick mount lessons, skill trees, and skyshards.
So you can play or you can pay. In neither case have you made a strong argument for why it would benefit ZOS to make swapping racial passives an in-game shrine that costs gold like attributes.
But if the dps difference only matters when doing difficult content, aren’t they at a point that it’s become too character committed to just reroll?
At that point they time invested a lot of hours into that character. It seems a bit flippant to just tell them to make a new character.
“Hey sorry you picked the race you wanted to play and not the one that’s good for endgame back you first started up the game. vMoL sure is difficult, right?
Anyway who could have guessed you already made a huge error that would only affect you at endgame, when you were at the character creation screen, eh? Don’t worry you can just start again from scratch and roll a new character, or pay us for your mistake.
I am sure your trial group will be patient while you level and gear up. ”
ZOS' goal is that every race is viable, but not necessarily optimal in every class/role. Are you saying they aren't even viable?
I'd sooner tell such a player to practice their rotation and weaving, because that's more likely to get them into the "viable" category. Like, sure, we all know people for whom its "meta or bust", but we also know that the threshold for "can viably complete the content" is a lot broader than the meta would suggest for skilled players. Most players who currently can't perform their role viably will improve more from practice than they will from a race swap token.
Now, if we're talking score-pushing, then I'm gonna be blunt and say that your chosen class makes a bigger difference in your ability to scorepush during a given update than race, which guess what, you can't change at all without making a new character.
ESO is not a particularly friendly game for players who want to only ever make one character AND be optimal at everything. Which makes sense for an MMORPG, rather than a single player game.
Here is a you tube video that just came out from a respected build channel.https://youtu.be/p8mS6ETxSC8
Some races made multiple “top three” picks for a particular role. While races like Bosmers (and others) don’t make top three lists for anything from pvp to pve.
That is not healthy. It is screaming for some sort of change.
Zos can say that all races are viable for everything, but we are talking about actual gameplay.
Doing basic vet content on a dps race boss, every point of damage counts. And I am not talking about chasing point scores, I am talking about simple completion. A 2% wipe is not a great feeling when you start thinking it would have been a better ending on an appropriate race for the role.
Telling a player you can’t be viable spell caster, for example, but you race is great for tanking, is far different than saying your characters race is not particularly good at anything.
What is that player supposed to do? Reroll when there is no option to be particularly good at anything? Will that player do that after spending all that time and gold leveling, or just get frustrated and leave the game.
Around the 3:44 mark he says "You as a player, need to get better. It's not your race holding you back."
Yet they still give top three picks towards the end.
I very clearly said "viable." I'm not sure why we're talking about the top 3 picks, because that's talking about "optimal", not viable.
Are you going to argue that the other 7 races are not viable in the hands of a player with sufficient practice and experience? That they cannot possibly manage even a simple completion?
Again, if you're wiping at 2%, I'd point to practice before I told someone to buy a race change or reroll their character to a different race/class.
VaranisArano wrote: »Agenericname wrote: »VaranisArano wrote: »VaranisArano wrote: »VaranisArano wrote: »
New players could also just create another character. Generally, playing the game is not considered a punishment.
Obnoxious mount, guild skill and skyshard grind is a punishment on their own
I think that says more about your mindset and approach to playing ESO than it does how we're intended to play this MMORPG.
Of course, for players who feel as you do, ZOS has since added the option to pay for the convenience of quick mount lessons, skill trees, and skyshards.
So you can play or you can pay. In neither case have you made a strong argument for why it would benefit ZOS to make swapping racial passives an in-game shrine that costs gold like attributes.
But if the dps difference only matters when doing difficult content, aren’t they at a point that it’s become too character committed to just reroll?
At that point they time invested a lot of hours into that character. It seems a bit flippant to just tell them to make a new character.
“Hey sorry you picked the race you wanted to play and not the one that’s good for endgame back you first started up the game. vMoL sure is difficult, right?
Anyway who could have guessed you already made a huge error that would only affect you at endgame, when you were at the character creation screen, eh? Don’t worry you can just start again from scratch and roll a new character, or pay us for your mistake.
I am sure your trial group will be patient while you level and gear up. ”
ZOS' goal is that every race is viable, but not necessarily optimal in every class/role. Are you saying they aren't even viable?
I'd sooner tell such a player to practice their rotation and weaving, because that's more likely to get them into the "viable" category. Like, sure, we all know people for whom its "meta or bust", but we also know that the threshold for "can viably complete the content" is a lot broader than the meta would suggest for skilled players. Most players who currently can't perform their role viably will improve more from practice than they will from a race swap token.
Now, if we're talking score-pushing, then I'm gonna be blunt and say that your chosen class makes a bigger difference in your ability to scorepush during a given update than race, which guess what, you can't change at all without making a new character.
ESO is not a particularly friendly game for players who want to only ever make one character AND be optimal at everything. Which makes sense for an MMORPG, rather than a single player game.
Here is a you tube video that just came out from a respected build channel.https://youtu.be/p8mS6ETxSC8
Some races made multiple “top three” picks for a particular role. While races like Bosmers (and others) don’t make top three lists for anything from pvp to pve.
That is not healthy. It is screaming for some sort of change.
Zos can say that all races are viable for everything, but we are talking about actual gameplay.
Doing basic vet content on a dps race boss, every point of damage counts. And I am not talking about chasing point scores, I am talking about simple completion. A 2% wipe is not a great feeling when you start thinking it would have been a better ending on an appropriate race for the role.
Telling a player you can’t be viable spell caster, for example, but you race is great for tanking, is far different than saying your characters race is not particularly good at anything.
What is that player supposed to do? Reroll when there is no option to be particularly good at anything? Will that player do that after spending all that time and gold leveling, or just get frustrated and leave the game.
Around the 3:44 mark he says "You as a player, need to get better. It's not your race holding you back."
Yet they still give top three picks towards the end.
I very clearly said "viable." I'm not sure why we're talking about the top 3 picks, because that's talking about "optimal", not viable.
Are you going to argue that the other 7 races are not viable in the hands of a player with sufficient practice and experience? That they cannot possibly manage even a simple completion?
Again, if you're wiping at 2%, I'd point to practice before I told someone to buy a race change or reroll their character to a different race/class.
And that is the answer to your race question above. All the races are viable, just NOT advisable. Not a great answer for a game to be honest.
VaranisArano wrote: »VaranisArano wrote: »Agenericname wrote: »VaranisArano wrote: »VaranisArano wrote: »VaranisArano wrote: »
New players could also just create another character. Generally, playing the game is not considered a punishment.
Obnoxious mount, guild skill and skyshard grind is a punishment on their own
I think that says more about your mindset and approach to playing ESO than it does how we're intended to play this MMORPG.
Of course, for players who feel as you do, ZOS has since added the option to pay for the convenience of quick mount lessons, skill trees, and skyshards.
So you can play or you can pay. In neither case have you made a strong argument for why it would benefit ZOS to make swapping racial passives an in-game shrine that costs gold like attributes.
But if the dps difference only matters when doing difficult content, aren’t they at a point that it’s become too character committed to just reroll?
At that point they time invested a lot of hours into that character. It seems a bit flippant to just tell them to make a new character.
“Hey sorry you picked the race you wanted to play and not the one that’s good for endgame back you first started up the game. vMoL sure is difficult, right?
Anyway who could have guessed you already made a huge error that would only affect you at endgame, when you were at the character creation screen, eh? Don’t worry you can just start again from scratch and roll a new character, or pay us for your mistake.
I am sure your trial group will be patient while you level and gear up. ”
ZOS' goal is that every race is viable, but not necessarily optimal in every class/role. Are you saying they aren't even viable?
I'd sooner tell such a player to practice their rotation and weaving, because that's more likely to get them into the "viable" category. Like, sure, we all know people for whom its "meta or bust", but we also know that the threshold for "can viably complete the content" is a lot broader than the meta would suggest for skilled players. Most players who currently can't perform their role viably will improve more from practice than they will from a race swap token.
Now, if we're talking score-pushing, then I'm gonna be blunt and say that your chosen class makes a bigger difference in your ability to scorepush during a given update than race, which guess what, you can't change at all without making a new character.
ESO is not a particularly friendly game for players who want to only ever make one character AND be optimal at everything. Which makes sense for an MMORPG, rather than a single player game.
Here is a you tube video that just came out from a respected build channel.https://youtu.be/p8mS6ETxSC8
Some races made multiple “top three” picks for a particular role. While races like Bosmers (and others) don’t make top three lists for anything from pvp to pve.
That is not healthy. It is screaming for some sort of change.
Zos can say that all races are viable for everything, but we are talking about actual gameplay.
Doing basic vet content on a dps race boss, every point of damage counts. And I am not talking about chasing point scores, I am talking about simple completion. A 2% wipe is not a great feeling when you start thinking it would have been a better ending on an appropriate race for the role.
Telling a player you can’t be viable spell caster, for example, but you race is great for tanking, is far different than saying your characters race is not particularly good at anything.
What is that player supposed to do? Reroll when there is no option to be particularly good at anything? Will that player do that after spending all that time and gold leveling, or just get frustrated and leave the game.
Around the 3:44 mark he says "You as a player, need to get better. It's not your race holding you back."
Yet they still give top three picks towards the end.
I very clearly said "viable." I'm not sure why we're talking about the top 3 picks, because that's talking about "optimal", not viable.
Are you going to argue that the other 7 races are not viable in the hands of a player with sufficient practice and experience? That they cannot possibly manage even a simple completion?
Again, if you're wiping at 2%, I'd point to practice before I told someone to buy a race change or reroll their character to a different race/class.
And that is the answer to your race question above. All the races are viable, just NOT advisable. Not a great answer for a game to be honest.
Thanks!
I think its a fine answer for an MMORPG based on the TES games where races have substantial differences. Its a solid balance between "you can play whatever race you like and still be able to complete all the content (assuming you have the baseline skill required to do so)" and "you can play a specific race and be optimal for the role you chose."
Its the sort of answer that's best summed up as "You can play whatever you want and still complete all the content, but if you want to be optimal for this role, you'll want to pick X, Y, or Z." And I think that's a fine piece of advice, especially for new players. It respects player freedom and gives some basic guidance.
Since all races are viable, i.e. they can complete the content, its up to the individual player to decide how much priority they want to put on "play the race I want" vs "play the optimal race." I don't have a problem with players needing to choose their priorities, since the very nature of the meta means there will always be a top three unless ZOS overhauls racial passives to be flavor-only/have no impact on gameplay.
I understand that you disagree about it being a fine answer, so perhaps we're better off agreeing to disagree, because I feel like I'm starting to circle around the same points or divert into talking about purely hypothetical overhauls.
VaranisArano wrote: »VaranisArano wrote: »Agenericname wrote: »VaranisArano wrote: »VaranisArano wrote: »VaranisArano wrote: »
New players could also just create another character. Generally, playing the game is not considered a punishment.
Obnoxious mount, guild skill and skyshard grind is a punishment on their own
I think that says more about your mindset and approach to playing ESO than it does how we're intended to play this MMORPG.
Of course, for players who feel as you do, ZOS has since added the option to pay for the convenience of quick mount lessons, skill trees, and skyshards.
So you can play or you can pay. In neither case have you made a strong argument for why it would benefit ZOS to make swapping racial passives an in-game shrine that costs gold like attributes.
But if the dps difference only matters when doing difficult content, aren’t they at a point that it’s become too character committed to just reroll?
At that point they time invested a lot of hours into that character. It seems a bit flippant to just tell them to make a new character.
“Hey sorry you picked the race you wanted to play and not the one that’s good for endgame back you first started up the game. vMoL sure is difficult, right?
Anyway who could have guessed you already made a huge error that would only affect you at endgame, when you were at the character creation screen, eh? Don’t worry you can just start again from scratch and roll a new character, or pay us for your mistake.
I am sure your trial group will be patient while you level and gear up. ”
ZOS' goal is that every race is viable, but not necessarily optimal in every class/role. Are you saying they aren't even viable?
I'd sooner tell such a player to practice their rotation and weaving, because that's more likely to get them into the "viable" category. Like, sure, we all know people for whom its "meta or bust", but we also know that the threshold for "can viably complete the content" is a lot broader than the meta would suggest for skilled players. Most players who currently can't perform their role viably will improve more from practice than they will from a race swap token.
Now, if we're talking score-pushing, then I'm gonna be blunt and say that your chosen class makes a bigger difference in your ability to scorepush during a given update than race, which guess what, you can't change at all without making a new character.
ESO is not a particularly friendly game for players who want to only ever make one character AND be optimal at everything. Which makes sense for an MMORPG, rather than a single player game.
Here is a you tube video that just came out from a respected build channel.https://youtu.be/p8mS6ETxSC8
Some races made multiple “top three” picks for a particular role. While races like Bosmers (and others) don’t make top three lists for anything from pvp to pve.
That is not healthy. It is screaming for some sort of change.
Zos can say that all races are viable for everything, but we are talking about actual gameplay.
Doing basic vet content on a dps race boss, every point of damage counts. And I am not talking about chasing point scores, I am talking about simple completion. A 2% wipe is not a great feeling when you start thinking it would have been a better ending on an appropriate race for the role.
Telling a player you can’t be viable spell caster, for example, but you race is great for tanking, is far different than saying your characters race is not particularly good at anything.
What is that player supposed to do? Reroll when there is no option to be particularly good at anything? Will that player do that after spending all that time and gold leveling, or just get frustrated and leave the game.
Around the 3:44 mark he says "You as a player, need to get better. It's not your race holding you back."
Yet they still give top three picks towards the end.
I very clearly said "viable." I'm not sure why we're talking about the top 3 picks, because that's talking about "optimal", not viable.
Are you going to argue that the other 7 races are not viable in the hands of a player with sufficient practice and experience? That they cannot possibly manage even a simple completion?
Again, if you're wiping at 2%, I'd point to practice before I told someone to buy a race change or reroll their character to a different race/class.
And that is the answer to your race question above. All the races are viable, just NOT advisable. Not a great answer for a game to be honest.
Thanks!
I think its a fine answer for an MMORPG based on the TES games where races have substantial differences. Its a solid balance between "you can play whatever race you like and still be able to complete all the content (assuming you have the baseline skill required to do so)" and "you can play a specific race and be optimal for the role you chose."
Its the sort of answer that's best summed up as "You can play whatever you want and still complete all the content, but if you want to be optimal for this role, you'll want to pick X, Y, or Z." And I think that's a fine piece of advice, especially for new players. It respects player freedom and gives some basic guidance.
Since all races are viable, i.e. they can complete the content, its up to the individual player to decide how much priority they want to put on "play the race I want" vs "play the optimal race." I don't have a problem with players needing to choose their priorities, since the very nature of the meta means there will always be a top three unless ZOS overhauls racial passives to be flavor-only/have no impact on gameplay.
I understand that you disagree about it being a fine answer, so perhaps we're better off agreeing to disagree, because I feel like I'm starting to circle around the same points or divert into talking about purely hypothetical overhauls.
Having a few races that are not advisable for anything is a problem.
And I answered your question but you did not answer mine.
But whatever.
The races are poorly balanced that is the crux of this issue. And they are not even lore friendly, they give the impression that the passives are just lazily thought out.
If they were done better we would not be having a conservation like this.
VaranisArano wrote: »VaranisArano wrote: »VaranisArano wrote: »Agenericname wrote: »VaranisArano wrote: »VaranisArano wrote: »VaranisArano wrote: »
New players could also just create another character. Generally, playing the game is not considered a punishment.
Obnoxious mount, guild skill and skyshard grind is a punishment on their own
I think that says more about your mindset and approach to playing ESO than it does how we're intended to play this MMORPG.
Of course, for players who feel as you do, ZOS has since added the option to pay for the convenience of quick mount lessons, skill trees, and skyshards.
So you can play or you can pay. In neither case have you made a strong argument for why it would benefit ZOS to make swapping racial passives an in-game shrine that costs gold like attributes.
But if the dps difference only matters when doing difficult content, aren’t they at a point that it’s become too character committed to just reroll?
At that point they time invested a lot of hours into that character. It seems a bit flippant to just tell them to make a new character.
“Hey sorry you picked the race you wanted to play and not the one that’s good for endgame back you first started up the game. vMoL sure is difficult, right?
Anyway who could have guessed you already made a huge error that would only affect you at endgame, when you were at the character creation screen, eh? Don’t worry you can just start again from scratch and roll a new character, or pay us for your mistake.
I am sure your trial group will be patient while you level and gear up. ”
ZOS' goal is that every race is viable, but not necessarily optimal in every class/role. Are you saying they aren't even viable?
I'd sooner tell such a player to practice their rotation and weaving, because that's more likely to get them into the "viable" category. Like, sure, we all know people for whom its "meta or bust", but we also know that the threshold for "can viably complete the content" is a lot broader than the meta would suggest for skilled players. Most players who currently can't perform their role viably will improve more from practice than they will from a race swap token.
Now, if we're talking score-pushing, then I'm gonna be blunt and say that your chosen class makes a bigger difference in your ability to scorepush during a given update than race, which guess what, you can't change at all without making a new character.
ESO is not a particularly friendly game for players who want to only ever make one character AND be optimal at everything. Which makes sense for an MMORPG, rather than a single player game.
Here is a you tube video that just came out from a respected build channel.https://youtu.be/p8mS6ETxSC8
Some races made multiple “top three” picks for a particular role. While races like Bosmers (and others) don’t make top three lists for anything from pvp to pve.
That is not healthy. It is screaming for some sort of change.
Zos can say that all races are viable for everything, but we are talking about actual gameplay.
Doing basic vet content on a dps race boss, every point of damage counts. And I am not talking about chasing point scores, I am talking about simple completion. A 2% wipe is not a great feeling when you start thinking it would have been a better ending on an appropriate race for the role.
Telling a player you can’t be viable spell caster, for example, but you race is great for tanking, is far different than saying your characters race is not particularly good at anything.
What is that player supposed to do? Reroll when there is no option to be particularly good at anything? Will that player do that after spending all that time and gold leveling, or just get frustrated and leave the game.
Around the 3:44 mark he says "You as a player, need to get better. It's not your race holding you back."
Yet they still give top three picks towards the end.
I very clearly said "viable." I'm not sure why we're talking about the top 3 picks, because that's talking about "optimal", not viable.
Are you going to argue that the other 7 races are not viable in the hands of a player with sufficient practice and experience? That they cannot possibly manage even a simple completion?
Again, if you're wiping at 2%, I'd point to practice before I told someone to buy a race change or reroll their character to a different race/class.
And that is the answer to your race question above. All the races are viable, just NOT advisable. Not a great answer for a game to be honest.
Thanks!
I think its a fine answer for an MMORPG based on the TES games where races have substantial differences. Its a solid balance between "you can play whatever race you like and still be able to complete all the content (assuming you have the baseline skill required to do so)" and "you can play a specific race and be optimal for the role you chose."
Its the sort of answer that's best summed up as "You can play whatever you want and still complete all the content, but if you want to be optimal for this role, you'll want to pick X, Y, or Z." And I think that's a fine piece of advice, especially for new players. It respects player freedom and gives some basic guidance.
Since all races are viable, i.e. they can complete the content, its up to the individual player to decide how much priority they want to put on "play the race I want" vs "play the optimal race." I don't have a problem with players needing to choose their priorities, since the very nature of the meta means there will always be a top three unless ZOS overhauls racial passives to be flavor-only/have no impact on gameplay.
I understand that you disagree about it being a fine answer, so perhaps we're better off agreeing to disagree, because I feel like I'm starting to circle around the same points or divert into talking about purely hypothetical overhauls.
Having a few races that are not advisable for anything is a problem.
And I answered your question but you did not answer mine.
But whatever.
The races are poorly balanced that is the crux of this issue. And they are not even lore friendly, they give the impression that the passives are just lazily thought out.
If they were done better we would not be having a conservation like this.
This question? "Why is it good design to have races that are not a top three pick for anything, while others are a top three pick for multiple things?"
You're the one who's been bringing up the top three. I've been focused on viability because that's ZOS' goal. The Devs have never guaranteed that every race will be in the top three at something. The Devs have made it their goal that all specs should be viable, but not optimal.
You can disagree with their goal. I think its a fine goal because it means that whatever race players pick, they'll be able to viably complete ESO's content without going "Oh no, I doomed my character at character creation because I picked the wrong race!"
To address your question directly, I'm fine with certain races not being in the top three for any roles so long as they remain viable in those roles. Again, players can choose their priorities: play the race they want vs play the optimal/advisable race.
Would it be nice if the racial top three were a little more evenly spread out? See, I sort of remember it starting out that way the last time ZOS changed all the passives. One of the quirks of ESO is that as the game's combat changes, different traits become more and less important to the meta, which means the "top three" shifts even without ZOS making direct changes to racial passives. Like, I remember when High Elf vs Breton was the big debate for Mag DDs depending on whether you wanted pure DPS or extra sustain. I remember when Redguards and Orcs were the top Stam DDs above Dark Elves. I remember Khajiit leaping to the top of a lot of categories when ZOS changed their passives and crit chance/damage combat around Elsweyr. Dark Elves always floated around the top four for DDs depending on the quirks of the particular update - right now, hybridization really plays to their strengths. The racial passives don't exist in a vaccuum but synergize with the other aspects of combat to determine the meta, which only highlights why ZOS makes sure the races stay viable, rather than trying to meet your benchmark of being in the top three.
However, I'm just going to note that even from your own video, eight out of the ten races are listed somewhere in the top threes. Seven out of the ten races have two roles where they are in the top three. That's actually a fairly large spread in the top threes. Plus, you've already said that Bosmer and Redguard are still viable, even if you personally wouldn't advise players to pick them.
Of course, I'm sure Bosmer would love, love, love their stealth passives back, which would give them a genuine PVP niche. Redguard is a pretty good example of how ZOS changing combat away from pure stamina stacking knocked them out of the top three even though they remain a fine choice for stamina focused roles.
Your video's tier lists, for easier reference:Stam DD
Dark Elf
Khajiit
Orc
Mag DD
High Elf
Dark Elf
Khajiit
PVE Healer
Breton
Argonian
Khajiit
PVE Tank
Nord
Imperial
Argonian
PVP Stamina
Khajiit
Imperial
Orc
PVP Magicka
Khajiit
Dark Elf
Breton
I hope that answered your question. If there's more to be discussed, great! Otherwise, I fully realize we're not going to change each other's minds, so I'm happy to leave it if you are.
A pro race car driver is going to drive great even in an inferior car, but they will perform better if they are in a superior one.
A player "with sufficient practice and experience" is always going to perform better with one of the better races, than with a race that is not that great for the role.
A player with mediocre skills is always going to perform better with one of the better races, than with a race that is not that great for the role.
A player with bad skills is always going to perform better with one of the better races, than with a race that is not that great for the role.
No, the best race is not only (3-8%) better in the hands of a top player.
A mid tier or low skilled player will also see a performance increase by switching to a better performing race.
No, the best race is not only (3-8%) better in the hands of a top player.
A mid tier or low skilled player will also see a performance increase by switching to a better performing race.
But to what effect? Will it actually make a routinely significant difference? I think that's the point that is typically made.
No, the best race is not only (3-8%) better in the hands of a top player.
A mid tier or low skilled player will also see a performance increase by switching to a better performing race.
But to what effect? Will it actually make a routinely significant difference? I think that's the point that is typically made.
No, the best race is not only (3-8%) better in the hands of a top player.
A mid tier or low skilled player will also see a performance increase by switching to a better performing race.
But to what effect? Will it actually make a routinely significant difference? I think that's the point that is typically made.
I don’t know what you mean by significant. I listed the factual difference.
3-8% is a pretty big penalty just for wanting to play the race you prefer. The other MMOs I have played have either no combat enhancing racials at all, or the racials are literally a 1% difference.