I think diamonds victory would be a fine set for warden-- they have plenty of class ranged attacks (fetcherflies, beetles, bird,) to proc the one half and your Brawler attack will proc the other half. When you're actively on offense it should take only a little practice to have both buffs up basically always.
You could pair it with most things and it'd be alright... But if you want something actually good and easy to get you really should just use rallying cry.
I'm not sure about your choice of mythic... But honestly you tell me. Let me know how it goes. Wardens have good passives for bi-stat recovery so I do think it could be useful and I do think you'll have success running stam and magicka abilities. I honestly just wonder how often you can/want to let either stat get low enough to proc the effect. Stam, in my opinion, is more important than magicka in pvp because that's what core combat abilities cost. If you run out of stam you're dead. If you run out of magicka you may also be dead but you can break free, run, block, and roll while you get a little mag back. If I were you I think I'd run the green Betty instead of the blue, and let your magicka be the resource that gets low to proc torq.
Also-- not sure if you'll like brawler as a spammable. Wardens wearing rallying cry do pretty good at survival, what they really need is more offense. You might end up dumping brawler for dizzy or executioner if I were to guess.
WrathOfInnos wrote: »Last I checked, Shalks procs both melee and ranged for Diamonds Victory, but does not give full uptime now that both morphs of Shalks last longer than DV's 5s. Deep Fissure in particular is very long. This is also from at least a year ago, so it may have been fixed at some point to only be melee or ranged.
DV is not a great set anyway, I'd go with something more bursty like Stuhn or Acuity.
Your understanding of off-balance isn't quite right. Heavy attacking people does NOT put them off balance. I think (think,) the concussed status effect causes people to be off balance. More certainly, skills that put people off balance put people off balance. I don't say that to be rude or anything-- the skills literally say they do. As it pertains to you-- Dizzying Swing puts targets off balance, and so does the magicka morph of the warden skill cliff racer.
Once somebody is already off balance heavy attacking that person stuns them. That is the only relationship heavy attacks have with the off balance mechanic.
Thanks Caribou! Yes my magden isn't THE meta but it is pretty meta, and after playing it for 2 or 3 months straight I have gotten rather good at it. I use Hrothgar's on mine, which most people would probably say isn't very good. But I still do really well, so that's why I feel like you (Pink,) will be fine using Diamonds Victory. What you're comfortable with is what you should use, as long as it isn't utter trash, which it isn't. It is also why I recommend Rallying Cry to go with it though-- because a little meta never hurt anyone.
@LittlePinkDot not gonna lie I think your other set up was better. But I sympathize with the mythic struggles, I only have 3 or 4 myself. I actually find the whole antiquities process rather fun... But there is 1 lead for every mythic it seems that just makes you want to beat your head into the wall. And "going there" or "doing the thing" is never the hard part, which is why the whole thing is lame.
Anyway... So I wanted to ask you if you have any arena weapons. You know, from Vateshran or maelstrom or dragon star.
The reason I ask is because Heartland is kinda sub-par in an environment where you CAN backbar sets. It has a cool 5-piece bonus that SIMULATES different bonuses on your bars, but isn't as effective as the real deal.
Also,seducer only helps with the cost of magicka abilities. So it won't be much use on your front bar using dizzying swing as a spammable. Both of these comments are tied together.
So what I'm getting at is... You should be set up like this, if you're going to use those two sets:
FB Weapon: arena 2h
BB weapon: seducer whatever
Head: monster
Shoulders: monster
Chest: heartland
Hands:heartland
Legs: heartland
Waist: heartland
Feet: heartland
Necklace: seducer
Ring: seducer
Ring: seducer
This way you load your backbar with all your expensive magicka buffs-- frost cloak, polar wind, living trellis' blah blah blah... And it benefits from seducer. Use either a defensive or powered trait probably, which heartland will double.
Your front bar won't need seducer so you're better off dropping it for an arena weapon-- which heartland will still double the trait of. Nirnhoned or sharpened probably. And your bar will be something like dizzying swing, executioner, vigor, beetles, blah blah blah.
Heartland really only shines in this way. It needs to be double-barred to be competitive with other sets in any way. But double-barring things in CP environments really isn't optimal... So if you don't have an arena weapon I wouldn't do it.