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Dynamic Population!

Firellight
Firellight
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Every campaign has their winner, but other alliances virtually have no chance to take the winning team down. Lots of people bandwagon onto winning campaigns. Look at Auriel's Bow: they always have a full server and EP/DC had to deal with AD winning since launch. Their numbers are just too high!

What I am about to suggest might not sound pretty to some people, but it needs to be done. I'd say that it should be implemented to 5 campaigns, while the others don't get this feature. The maximum population for the campaign must be the number of the second most-populated. Let's call it Dynamic Population control. This means that the outnumbering team can't outnumber the other teams by a considerable amount.

What do you think?

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EDIT:
How are these numbers: An alliance can only have up to 100 more players than the second most populated alliance, until the campaign max is reached.
Edited by Firellight on 4 May 2014 23:21
  • Cheapshot
    Cheapshot
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    /SIGNED AND AGREED until people start voicing outrage nothing will be done.


    Dev's fix for this is STRONGER KEEPS & More EXP this is not a solution this is just bad developing.

    think its bad wait till keeps are buffed ><
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