Personofsecrets wrote: »@ZOS_Kevin , can we please get an update as to when rediculously overpowered game winning from turn one cards such as Pounce & Profit/Grand Larceny will receive additional balance changes?
Personofsecrets wrote: »@ZOS_Kevin , can we please get an update as to when rediculously overpowered game winning from turn one cards such as Pounce & Profit/Grand Larceny will receive additional balance changes?
I'd like to just see what the all time win percentages are for going first vs going second.
Personofsecrets wrote: »My biggest pet peeve is the starting factions, Pellin and Red Eagle, because their starter cards only give 1 power rather than giving a gold.
This creates a number of bad outcome games where one doesn't get to buy a card presented to them on the first turn because they drew a power card.
This just isn't a fun variance and it is somewhat exploitable like when counerpicking Rajinn with the hopes of picking up a Pounce/Grand that the opponent failed to access due to drawing a power generator rather than a coin. These starter cards also don't get to contribute to later game combos because it is so beneficial to get rid of them in exchange for writ of coins. People shouldn't want to be ditching their synergy cards - not great design.
Please just make all of the starter cards give one coin.
katanagirl1 wrote: »I have this particular card deck I don’t really care for, probably shouldn’t say which one since I’m still playing the ranked games to try to get one more rubedite trophy.
I really hate it when my opponent picks this patron, then doesn’t pick up the cards in the tavern and it completely fills up with them. I guess he just picked it so he could use the patron if he needed to but I’m not spending gold to clean up.
It’s happened quite a few times now.
katanagirl1 wrote: »I have this particular card deck I don’t really care for, probably shouldn’t say which one since I’m still playing the ranked games to try to get one more rubedite trophy.
I really hate it when my opponent picks this patron, then doesn’t pick up the cards in the tavern and it completely fills up with them. I guess he just picked it so he could use the patron if he needed to but I’m not spending gold to clean up.
It’s happened quite a few times now.
Ten quid says you're talking about Psijic.
SilverBride wrote: »katanagirl1 wrote: »I have this particular card deck I don’t really care for, probably shouldn’t say which one since I’m still playing the ranked games to try to get one more rubedite trophy.
I really hate it when my opponent picks this patron, then doesn’t pick up the cards in the tavern and it completely fills up with them. I guess he just picked it so he could use the patron if he needed to but I’m not spending gold to clean up.
It’s happened quite a few times now.
Ten quid says you're talking about Psijic.
Red Eagle does that, too.
Personofsecrets wrote: »My biggest pet peeve is the starting factions, Pellin and Red Eagle, because their starter cards only give 1 power rather than giving a gold.
This creates a number of bad outcome games where one doesn't get to buy a card presented to them on the first turn because they drew a power card.
This just isn't a fun variance and it is somewhat exploitable like when counerpicking Rajinn with the hopes of picking up a Pounce/Grand that the opponent failed to access due to drawing a power generator rather than a coin. These starter cards also don't get to contribute to later game combos because it is so beneficial to get rid of them in exchange for writ of coins. People shouldn't want to be ditching their synergy cards - not great design.
Please just make all of the starter cards give one coin.