Does broken armor have the same animation when it procs as non-broken armor?
ESO really needs some cursed objects and contagious diseases and intoxicating beverages that mess up your skills when fighting. The overland game now is a big yawn. Extraordinary strange that devs in a large MMORPG like ESO simply don’t understand that many people want challenges when playing a game, including overland.
Does broken armor have the same animation when it procs as non-broken armor?
This made me laugh, thank youFirst you need to get level CP 160 in order that mobs are the strongest compared to your level
Remove all Skills
Remove all Passives
Remove all Attributes
Remove all CP
Remove Mundus Stones
Remove all Equipment
Remove all Buff Food and Drinks
Remove all Potion Buffs
At that point you can take one MAX 2 mudcrabs, you will be running around and fighting for your life
ADD
Vampire stage 4 (no health regen + a lot more incoming fire damage)
Thrassian Stranglers (debuff will be reset as soon as you move to another location)
At that point you will die fighting 1 Mudcrab
ADD
Use Equilibrium as your only skill into your rotation to take off 6000 health each cast
At this point you will die after 2 activations
ADD
Use a Negative Potion up to max level as Ravage Health potion
At this point you are dead whenever you drink
ADD
Unbind Block
Unbind Sprint
Unbind Roll Dodge
Turn Contrast/Brightness/Gamma to 0 in video settings
At this point you are Can Roleplay as a Frail Old Blind man who dies whenever they drink
That should take away your feeling of invincibility
What I suggest from that point on is your own personal way of Remove all the above mentioned via RolePlay.