Acceptance that you can't kill anything one way or the other.I don't see the point going to defensive and not being able to kill anything
It really depends on how you build. The key to blocking in PvP is either to do it judiciously or to get the block cost down. Sturdy medium armor with 1H+S is a thing. If you're a DK that can be very effective. I've had block cost down to about 400. All Sturdy medium armor, Steadfast's Mettle back bar and Defensive Stance basically gets you there. You're in medium. You can have an offensive front bar. This type of build doesn't really give up that much damage and is not in fact very tanky, except when you turtle up and block on the back bar, you're suddenly extremely tanky.Yea I tend to prefer resto over blocking, blocking eats way to much stam, when I can just grab a quick resto heavy get major mending and heal my way through it, resto ult is clutch to alot of the time...I spend my time in bgs.
SkaraMinoc wrote: »DPS: No defense unless it's included for free. Every set you wear should have damage
Brawler builds are a funny thing in PvP. You might nuke a group with Corrosive Armor, if you're lucky. Such builds can be very strong in low MMR BGs and against groups of bad players in general. I run a stamsorc Brawler from time to time. The main issue is that Brawler eats up a lot of sustain. Stamsorc is probably ideal, since you can Streak (escaping) or Dark Deal when you run out.SkaraMinoc wrote: »DPS: No defense unless it's included for free. Every set you wear should have damage
Mostly agree.
Some sets do double duty, e.g. Markyn Ring of Majesty boosts offense and defense.
I do think there's value to sustain sets, such as backbarable sets such as Wretched Vitality. You can't do anything if you run dry.
To the OP, as a melee I
1. run 26.2k armor frontbar, 31.5k backbar
2. I put enough Health to have 30k self-buffed
3. run a damage shield with my spammable Brawler (after getting Perfected Titanic Cleave)
#3 has made a huge difference in survivability. I tend to have ~58% damage taken relative to damage done. That ratio used to be closer to 67%.
Brawler builds are a funny thing in PvP. You might nuke a group with Corrosive Armor, if you're lucky. Such builds can be very strong in low MMR BGs and against groups of bad players in general. I run a stamsorc Brawler from time to time. The main issue is that Brawler eats up a lot of sustain. Stamsorc is probably ideal, since you can Streak (escaping) or Dark Deal when you run out.SkaraMinoc wrote: »DPS: No defense unless it's included for free. Every set you wear should have damage
Mostly agree.
Some sets do double duty, e.g. Markyn Ring of Majesty boosts offense and defense.
I do think there's value to sustain sets, such as backbarable sets such as Wretched Vitality. You can't do anything if you run dry.
To the OP, as a melee I
1. run 26.2k armor frontbar, 31.5k backbar
2. I put enough Health to have 30k self-buffed
3. run a damage shield with my spammable Brawler (after getting Perfected Titanic Cleave)
#3 has made a huge difference in survivability. I tend to have ~58% damage taken relative to damage done. That ratio used to be closer to 67%.
Titanic Cleave goes without saying, but it's good to hear Brawler continues to work for you in higher MMR BGs.I play in higher MMR on PC NA.
Brawler is garbage in PVP unless you have Perfected Titanic Cleave maul. In which case you can build to make Brawler scale with damage.
nope, it's bad above decent mmr. In high mmr u won't get even two players standing in front of u to make brawler worth it. No proper pressure to kill and no proper defense to survive
nope, it's bad above decent mmr. In high mmr u won't get even two players standing in front of u to make brawler worth it. No proper pressure to kill and no proper defense to survive
Rush of Agony
AOE stun or root (in my case, Arctic Blast)
P.S. you do realize that Brawler provides a damage shield even if it hits no one? And a scaling damage shield when it does?