I'm currently reinstalling elder scrolls online due to a bug where I cannot click the 'play' button without it crashing. I like angry joe, but I think his review was lackluster with too much focus on the wrong things unintentionally, and here's my review.
I'm veteran 10, my in-game name is Exilecute - I run a guild that focuses on endgame content and hardcore raiding. That being said, I've played MMOs from Vanilla WoW, TBC, WOTLK, Cataclysm, Mists of Pandaria, Raided in RIFT, SWTOR and done content in GW2.
The game starts out decently, I found myself a lot more interested in the lore and what's going on around me in Stonefalls then I had with any other MMO starter areas. There is no real reason behind me selecting Ebonheart Pact over the other two eligible factions, even though Breton was my desired choice in early access.
Let's get started, the voice actors are great. However, some voice actor's are so misplaced it was a little frustrating, like for example in Grahtwood the Briar tree sounds like a cute little innocent elf, where as you're expecting some monstrous deep voice to echo through the forest as he spoke. (The prophet's voice is Dumbledore from Harry Potter and there's also some other famous voice casters that are in the main story lines with your faction quests. Cadwell, the faction leaders etc.)
The gameplay is really flexible, feels just as good as oblivion or skyrim. In first person mode you don't get as much of a weight feel as to be expected in the elder scrolls series, however they've still done a good enough job to pass this as a positive in the game for first person gamers. When you cast spells, they have some really great details you can immediately spot as you watch your hands conjure up magical spells to blast away your enemies. (It's not the best in first person as an autoattacker, however on ultra settings using spells it looks as good as the consumer expects it to be when playing this series.)
Quests in the game are just as up to par as the original elder scroll games. Some have interesting backstories, with amazing plot twists - that you expect when gaming in a elder scrolls license game. I won't delve too deeply into potential spoilers, but the main story line quests are memorable, there's specific quests that are attached to these main story quests that give you options that cannot be undone unless you abandon the quest and re-start again, which can result in whom you kill off, who suffers or what good citizen can be manipulated by daedra forces, etc.
Your Favorite Daedra Gods are in this game, and play an major role to what happens in ESO. Sheograth, Molag Bal and many more.
The crafting simulator in this game is genius. You work your way up slowly as an Blacksmither, Woodworker, Alchemist, Tailor(clothing), Provisioner or Enchanter. With B.S, WW, or Tailor you have a feature which are called 'Traits.' These are essentially your research to apply better effects on your crafted gear in due time. These traits will take 6hrs, eventually increasing into the days up to 1 month unless you invest skill points into the skill line to decrease this time. Enchanting you can craft glyphs which is exactly like the other enchanters in the other MMO's you guys have played. You enchant your world drop loot, or crafted gear to give you additional stat improvements depending on what you want to use. Alchemist you conjure potions that temporarily give you an significant amount of stat boost depending on what you used, could be 600+ spell crit for 15 seconds, or weapon damage, or maybe you want to consume a health potion that does 300 to health regain whilst also increasing your armour for the duration. (So many variables it's insane.) Like all crafting systems, you have rare recipes that you can trade in zone chat, or use for your own goods. Crafting in this game is more important than any other MMO I've ever played...
Exploration is good, so many unique and well known areas in the tamriel map with only 50% of it even being completed on the world map. (So much lore they can put into this game, it will eventually be massive as hell.) (I already feel this game is as big as WoW's content or almost there and it only just launched.) Bigger areas in general, tons of quests to complete etc. Not only that, but running in a random direction you always seem to stumble across something rewarding enough to stop and partake in. Wether it would be discovering lore books, a world boss encounter, or random quests that you otherwise wouldn't find if you just followed the one narrow road constantly. The dungeon delves that have skyshards which contributes to having more skill points whenever you collect 3 of them, and rewarding loot if you complete the quests inside these delves.
Group system works fine at higher content. Group Parties is majorly for the difficult bosses in the world around your areas or public dungeons. You cannot expect to have an tag along buddy in quests that have important decisions and dynamically impacts the world according to what you do. It's like SWTOR, you phase into your solo quest area, it's exactly what ESO done with their phases. Public dungeons, have quests that you and your friends can be seen and share together, the open world has a multitude of quests you can share and level together on. (If the technical wise of the game ruins that, then hey it's still a new game that needs to have fixes every week.)
Everything contributes in the game to a degree, reading book shelves rank up skills every so often just like the single player games. Looting barrels and crates, still gives you somewhat of a treason thrill except without the 'watch out for a guard' or pickpocketing somebody in front of others with the adrenaline rush of you getting caught, but these are things that may end up being implemented in future downloadable content. Dark brotherhood, The Thieves guild is not too far away, and these may unlock new paths for people to pursue as a roleplayer or hardcore gamer such as myself.
The pvp is great, cyrodiil isn't just opened as a PVP area, but as a masterfully blended PVE/PVP realm. You can quest, do dailies and contribute as a normal dungeon delver in cyrodiil, except with the fact you may get ambushed by enemies on the opposite factions. How cool is that.. PVP is great, taking forts and depending on wether you're in a guild, you claim it and use this as a market to sell to other guildies.
Bugs are persistent, and seem to be ever evolving, however they're working hard to fix them and just patched through major fixes like the duplicating problem, and quests not being able to complete to progress further into the game by accessing VR areas etc. Don't look at the technical situation and expect them to be there in months time.. Joe should have done his research and enjoy eso for what it has to offer and not play for 2 days and then review the game as lvl 5-30. You barely touched base with stuff i'm talking about here, and these are all the great things currently working and are there in the game!
I'd give this game a 8/10, graphics is really good overall aswell. no idea why his mountain textures look like rubbish, but my ultra settings makes me feel just as immersed and lost as skyrim did with the wow moments of how beautiful the areas actually are. Just my opinion, like he is entitled to his.. however, if he's going to have a following of 1.5million subscribers, he should atleast critique in a proffesional manner and not rubbish the game due to bugs and wandering into a public dungeon expecting it to be an instanced area. Doesn't matter if you're just moving in the public dungeon or end up being a botter, he complained either way.. lol 'OMG, LOOK AT THIS DUDE IN THE DELVE.' Yep.. I had to step back and re-watch the video again and see that really he just doesn't like the PVE whatsoever, no matter if it was better or not. All his videos have stated 'PVP' owns PVE in ESO even when he was only level 5!!! Which is the starter areas..