I really do not understand the problem. Would you like the names to be removed too? You know, you can read them, and then focus players. You would also have to delete how players look. Maybe make everyone a blobb? Or gummi bears for the sweatlords...
UnabashedlyHonest wrote: »Like the change to templar jabs animation and Account Wide Achievements, this is another case of "fixing" something that wasn't broken and just making the game experience worse than it was prior to the changes.
Tab targeting was working just fine.
ZOS_GinaBruno wrote: »Hey all, thanks for the feedback here. Wanted to give everyone a heads up that in next week's incremental, we will be temporarily disabling target markers on enemy players and their followers in PvP (with the exception of duels). We're working on some improvements for this system in Update 37 as it relates to its use in PvP but wanted to at least make this temporary change in the meantime.
acastanza_ESO wrote: »ZOS_GinaBruno wrote: »Hey all, thanks for the feedback here. Wanted to give everyone a heads up that in next week's incremental, we will be temporarily disabling target markers on enemy players and their followers in PvP (with the exception of duels). We're working on some improvements for this system in Update 37 as it relates to its use in PvP but wanted to at least make this temporary change in the meantime.
To clarify, will you still be able to mark friendly players in PVP? This was quite useful for keeping groups together and positioned correctly.
I do think you'll find a pretty wide consensus in the PVP community that this was way too powerful for marking enemies. It definitely needs to be removed (not just hidden) by crouch-stealthing (but not removed by abilities like cloak/vamp-run/invisibility potions just suppressed like it is now until the effect ends). It should absolutely be removed on respawn (but NOT revive). It also needs the range cut (by maybe by 1/3?).
ZOS_GinaBruno wrote: »acastanza_ESO wrote: »ZOS_GinaBruno wrote: »Hey all, thanks for the feedback here. Wanted to give everyone a heads up that in next week's incremental, we will be temporarily disabling target markers on enemy players and their followers in PvP (with the exception of duels). We're working on some improvements for this system in Update 37 as it relates to its use in PvP but wanted to at least make this temporary change in the meantime.
To clarify, will you still be able to mark friendly players in PVP? This was quite useful for keeping groups together and positioned correctly.
I do think you'll find a pretty wide consensus in the PVP community that this was way too powerful for marking enemies. It definitely needs to be removed (not just hidden) by crouch-stealthing (but not removed by abilities like cloak/vamp-run/invisibility potions just suppressed like it is now until the effect ends). It should absolutely be removed on respawn (but NOT revive). It also needs the range cut (by maybe by 1/3?).
Sorry, yes. You will still be able to mark friendly players in PvP - this change only affects enemy players. And many of the things you called out are similar to what we are discussing internally as well