I can’t comment on necromancy but so far looks pretty good! In most cases you don’t need to purge, though. So you can replace that skill with something else like radiating vigor or a necro skill. Once you’re level 50 you should collect SPC (Spell Power Cure) as groups will expect you to be wearing it. The other set and monster set is of your choice. PA (Powerful Assault) is a good option but it can be pricey. Symphony of the Blades or Spaulder (+ 1pc Magma Incarnate) are good options for head/shoulder but there’s other ones that can be used too.
I can’t comment on necromancy but so far looks pretty good! In most cases you don’t need to purge, though. So you can replace that skill with something else like radiating vigor or a necro skill. Once you’re level 50 you should collect SPC (Spell Power Cure) as groups will expect you to be wearing it. The other set and monster set is of your choice. PA (Powerful Assault) is a good option but it can be pricey. Symphony of the Blades or Spaulder (+ 1pc Magma Incarnate) are good options for head/shoulder but there’s other ones that can be used too.
Thank you for the response!!
Nice thing about renewing undeath is that it is both a burst heal, plus a heal over time, and that morph happens to also purge....
The other morph uses corpses to extend the heal over time, but I find I can usually recast it, and the others in good time without needing to extend.
I am considering switching Avid Boneyard to Unnerving Boneyard - the latter adds major breach to enemies in the area, the former lets me activate the synergy -- but it is an aoe frost damage, and when the synergy is activated it does a burst of damage, and heals for the same.
Auldwulfe
El_Borracho wrote: »I have been playing with Sanctuary + Scorions for dungeon runs and Olorime for trials and really like the combo. Sanctuary + Olorime is super easy with stacked fights. I'll swap Sanctuary to Hollowfang for fights where I am not near the group or the tank. Magma Incarnate is my preferred monster set, but I do not run a mythic
@Soarora has some great suggestions. If you're going to run trials, have a few alternate sets/setups with the armorer because tanks and the other healer will commonly have sets like Powerful Assault and Symphony and you don't want to double them up. But there are many good sets and monster sets out there.
Grand Rejuvenation is worth grinding for out of DSA. Roaring Opportunist and Hollowfang are also very good sets. Have not tried Pillager's but it looks strong
MidniteOwl1913 wrote: »Spell power cure is one of the sets most favored by healers for its buffs. I run that on my healers and jorvulds. I've also been trying out Powerfull assault, but I'm not yet sure about that.
RR is the best heal because it targets players, has a wide range and sticks to them, but after U35 it heals 40% less and so may need to be spammed a bit more. I pug a lot and my players run right out of most ground based heals. Combat prayer is great, I do my best to target as many as I can. I like Spell power as potions. My food preference varies but mostly things that buff magika.
Elemental drain is good. There should be class heals/buffs also.
MidniteOwl1913 wrote: »Spell power cure is one of the sets most favored by healers for its buffs. I run that on my healers and jorvulds. I've also been trying out Powerfull assault, but I'm not yet sure about that.
RR is the best heal because it targets players, has a wide range and sticks to them, but after U35 it heals 40% less and so may need to be spammed a bit more. I pug a lot and my players run right out of most ground based heals. Combat prayer is great, I do my best to target as many as I can. I like Spell power as potions. My food preference varies but mostly things that buff magika.
Elemental drain is good. There should be class heals/buffs also.
Radiating Regeneration isn’t very good to spam, I just use it as a HoT. It does need to be cast 2x for dungeons and 4x(?) for trials, though. If people run out of my ground heals I just call it a them problem, not everything is the healer’s fault hehe.
I don’t actually get why ele drain is used, I think it’s better to just have something else on your limited barspace. It drives me up the wall when I see healers ele draining every single enemy they can in a dungeon. Major breach is already done by the tanks, at the very least from puncture and magicka steal isn’t a staple buff at the moment.