All that awesome fighting? There were 6 kills total for the match. Less than 1 mill damage.
I don't think anyone is saying anything negative about the green team. They played the game and won.
The point is, the game mode sucks.
It is objectively bad design, conducive to exploitation and is not fun.
What is the problem exactly? Sounds like two teams were full of knuckleheads and the best team won. Gg.
Are we seriously blaming the green team for doing what they're supposed to do? Or bemoaning the fact that somehow all that awesome fighting didn't result in victory?
You could've gone to the green relic to fight. Or tried to defend your own. Or extricated yourself from the melee to get the purple relic... Or at least be there when the green team was trying to take it.
Honestly doing anything except what your team chose to do would've solved this problem for you. Pretty sure you had 4 warnings.
I understand being stubborn... I am very stubborn. I just don't understand blaming others for things we do to ourselves.
What is the problem exactly? Sounds like two teams were full of knuckleheads and the best team won. Gg.
Are we seriously blaming the green team for doing what they're supposed to do? Or bemoaning the fact that somehow all that awesome fighting didn't result in victory?
You could've gone to the green relic to fight. Or tried to defend your own. Or extricated yourself from the melee to get the purple relic... Or at least be there when the green team was trying to take it.
Honestly doing anything except what your team chose to do would've solved this problem for you. Pretty sure you had 4 warnings.
I understand being stubborn... I am very stubborn. I just don't understand blaming others for things we do to ourselves.
I'll try not to be rude as I suppose I have been in the past... But again me -v- everyone else here seems to be a HUGE disconnect.
All the responses to me were basically the same. "Nobody is blaming the green team."
Okay? Good. That's a start. Now let's make the mental leap to whose fault it actually is. Zos can take 50% of the blame for not having a very good queu system where people who want to death match can have fun.
But we are all responsible for making our own decisions under good or bad circumstances. In their rush to get their death match thrill the two losing teams completely abandoned the game mode in favor of fighting. Which only lasted a few minutes and resulted in very few kills.
Is it not likely (if not smack you in the face obvious,) that paying more attention to the objective would've extended the match and therefore extended the fighting? That a less dense and more spread out and objective oriented fight lasting 10 minutes would in fact include more fun than 2 minutes of frantic aimless brawl?
Honestly I feel like I'm trying way too hard to explain something rather simple and as a result being rather brobdingnagian and hard to understand. Don't you guys and gals understand what I'm saying? Moreover don't you know I'm right? And, if you're being honest, aren't matches like this just an obvious example of an ongoing protest that HURTS everybody?
I'm sorry but you can't stage a sit-in and then complain that there's no where comfortable to sit.
I'll try not to be rude as I suppose I have been in the past... But again me -v- everyone else here seems to be a HUGE disconnect.
All the responses to me were basically the same. "Nobody is blaming the green team."
Okay? Good. That's a start. Now let's make the mental leap to whose fault it actually is. Zos can take 50% of the blame for not having a very good queu system where people who want to death match can have fun.
But we are all responsible for making our own decisions under good or bad circumstances. In their rush to get their death match thrill the two losing teams completely abandoned the game mode in favor of fighting. Which only lasted a few minutes and resulted in very few kills.
Is it not likely (if not smack you in the face obvious,) that paying more attention to the objective would've extended the match and therefore extended the fighting? That a less dense and more spread out and objective oriented fight lasting 10 minutes would in fact include more fun than 2 minutes of frantic aimless brawl?
Honestly I feel like I'm trying way too hard to explain something rather simple and as a result being rather brobdingnagian and hard to understand. Don't you guys and gals understand what I'm saying? Moreover don't you know I'm right? And, if you're being honest, aren't matches like this just an obvious example of an ongoing protest that HURTS everybody?
I'm sorry but you can't stage a sit-in and then complain that there's no where comfortable to sit.
What part of this self aggrandisement ramble shows the game mode to be well thought out and implemented, balanced or fun?
Blaming players for an exploitable and broken game mode is weak. Skara and his team could obviously not do anything other than protect their relic. Dividing the team to attack green would have just let purple take their own relic. Skaras team is actually being punished for playing the objective and defending their relic.
The only way the outcome would have been different is if purple had thought to defend their own relic instead of playing ultra aggressive. Relying on players to create the balance and equal competition of the game shows just how poorly thought out this objective is.
I'll try not to be rude as I suppose I have been in the past... But again me -v- everyone else here seems to be a HUGE disconnect.
All the responses to me were basically the same. "Nobody is blaming the green team."
Okay? Good. That's a start. Now let's make the mental leap to whose fault it actually is. Zos can take 50% of the blame for not having a very good queu system where people who want to death match can have fun.
But we are all responsible for making our own decisions under good or bad circumstances. In their rush to get their death match thrill the two losing teams completely abandoned the game mode in favor of fighting. Which only lasted a few minutes and resulted in very few kills.
Is it not likely (if not smack you in the face obvious,) that paying more attention to the objective would've extended the match and therefore extended the fighting? That a less dense and more spread out and objective oriented fight lasting 10 minutes would in fact include more fun than 2 minutes of frantic aimless brawl?
Honestly I feel like I'm trying way too hard to explain something rather simple and as a result being rather brobdingnagian and hard to understand. Don't you guys and gals understand what I'm saying? Moreover don't you know I'm right? And, if you're being honest, aren't matches like this just an obvious example of an ongoing protest that HURTS everybody?
I'm sorry but you can't stage a sit-in and then complain that there's no where comfortable to sit.
What part of this self aggrandisement ramble shows the game mode to be well thought out and implemented, balanced or fun?
Blaming players for an exploitable and broken game mode is weak. Skara and his team could obviously not do anything other than protect their relic. Dividing the team to attack green would have just let purple take their own relic. Skaras team is actually being punished for playing the objective and defending their relic.
The only way the outcome would have been different is if purple had thought to defend their own relic instead of playing ultra aggressive. Relying on players to create the balance and equal competition of the game shows just how poorly thought out this objective is.
Self aggrandizement? Not sure this is a fair critique... Perhaps something I said previously more so than this actual post?
Honestly this same discussion, in various hues, has taken place again and again over the course of, oh, say 6 months. Yours isn't a name I recognize from those discussions so honestly I wonder if you have a handle on the whole context and scope of this issue.
But it really doesn't matter. I'm here with one goal in mind-- to warn against and prevent if possible the homogenization of all battleground game modes into being glorified desthmatches where even the objectives force all 12 people into being into a single area. So that a certain uniqueness that at least I enjoy is not lost.
I don't know why you think I'm trying to put myself on a pedestal... I'm certainly guilty of that demeanor sometimes but not at the moment.
But I can see that nobody agrees with me in the slightest. So I'll remove myself from the discussion... I just worry that this and other topics like it will turn into echo chambers that improperly represent the player base.
I was queing for battlegrounds during the capture the relic weekend event and getting games continuously in under 2 minutes. Compare that to the 10 or 15 it normally takes on my platform and tell me everybody hates capture the relic with a straight face.
I've heard a lot about how high MMR is the same 16 players constantly fighting each other. And I've heard people vouching for some people advocating for certain things assuring me that oh they are one of the top 16 players they know what they're talking about they need to be listened to.
No. Serious changes to the lore (three alliance war hello,) and fundamental mode design which attracted the player base they have now don't need to be balanced around what would make 16 people, who seek greater competition, happy.
Nor do we need to entertain sob stories about being victims of the very rebellion certain involved parties have become advocates for.
I'll try not to be rude as I suppose I have been in the past... But again me -v- everyone else here seems to be a HUGE disconnect.
All the responses to me were basically the same. "Nobody is blaming the green team."
Okay? Good. That's a start. Now let's make the mental leap to whose fault it actually is. Zos can take 50% of the blame for not having a very good queu system where people who want to death match can have fun.
But we are all responsible for making our own decisions under good or bad circumstances. In their rush to get their death match thrill the two losing teams completely abandoned the game mode in favor of fighting. Which only lasted a few minutes and resulted in very few kills.
Is it not likely (if not smack you in the face obvious,) that paying more attention to the objective would've extended the match and therefore extended the fighting? That a less dense and more spread out and objective oriented fight lasting 10 minutes would in fact include more fun than 2 minutes of frantic aimless brawl?
Honestly I feel like I'm trying way too hard to explain something rather simple and as a result being rather brobdingnagian and hard to understand. Don't you guys and gals understand what I'm saying? Moreover don't you know I'm right? And, if you're being honest, aren't matches like this just an obvious example of an ongoing protest that HURTS everybody?
I'm sorry but you can't stage a sit-in and then complain that there's no where comfortable to sit.
What part of this self aggrandisement ramble shows the game mode to be well thought out and implemented, balanced or fun?
Blaming players for an exploitable and broken game mode is weak. Skara and his team could obviously not do anything other than protect their relic. Dividing the team to attack green would have just let purple take their own relic. Skaras team is actually being punished for playing the objective and defending their relic.
The only way the outcome would have been different is if purple had thought to defend their own relic instead of playing ultra aggressive. Relying on players to create the balance and equal competition of the game shows just how poorly thought out this objective is.
Self aggrandizement? Not sure this is a fair critique... Perhaps something I said previously more so than this actual post?
Honestly this same discussion, in various hues, has taken place again and again over the course of, oh, say 6 months. Yours isn't a name I recognize from those discussions so honestly I wonder if you have a handle on the whole context and scope of this issue.
But it really doesn't matter. I'm here with one goal in mind-- to warn against and prevent if possible the homogenization of all battleground game modes into being glorified desthmatches where even the objectives force all 12 people into being into a single area. So that a certain uniqueness that at least I enjoy is not lost.
I don't know why you think I'm trying to put myself on a pedestal... I'm certainly guilty of that demeanor sometimes but not at the moment.
But I can see that nobody agrees with me in the slightest. So I'll remove myself from the discussion... I just worry that this and other topics like it will turn into echo chambers that improperly represent the player base.
I was queing for battlegrounds during the capture the relic weekend event and getting games continuously in under 2 minutes. Compare that to the 10 or 15 it normally takes on my platform and tell me everybody hates capture the relic with a straight face.
I've heard a lot about how high MMR is the same 16 players constantly fighting each other. And I've heard people vouching for some people advocating for certain things assuring me that oh they are one of the top 16 players they know what they're talking about they need to be listened to.
No. Serious changes to the lore (three alliance war hello,) and fundamental mode design which attracted the player base they have now don't need to be balanced around what would make 16 people, who seek greater competition, happy.
Nor do we need to entertain sob stories about being victims of the very rebellion certain involved parties have become advocates for.
SkaraMinoc wrote: »Pit Daemons speed run the relic while Storm Lords attack Fire Drakes 4v4.
15 minute queue, 2 minutes of gameplay.
Objective based game modes hardly ever work in games because people are always going to want to get kills instead. Look at Call of Duty for example, objective is hardly ever played because kills are what is important to everyone. BG's would be fine if they made it deathmatch only and got rid of the 3 team system. Make it two teams of 4-6 players and I'm sure it would improve quite a bit
CameraBeardThePirate wrote: »Objective based game modes hardly ever work in games because people are always going to want to get kills instead. Look at Call of Duty for example, objective is hardly ever played because kills are what is important to everyone. BG's would be fine if they made it deathmatch only and got rid of the 3 team system. Make it two teams of 4-6 players and I'm sure it would improve quite a bit
Saying that objective games hardly ever work is just false; there's a multitude of games where objectives are hugely successful. They just have to be done right. Overwatch, R6, TF2, Counterstrike, Valorant, For Honor, Halo, Destiny 2, the list can go on for a while. Objective based PvP has been around for as long as PvP games have been around. The problem is ESO implements it poorly.