Elendir2am wrote: »I think that everyone want to be super killer, who killing one shot anything what moves. All pesky tanks should be ban from Cyrodiil, only squishy characters should be involved.
Elendir2am wrote: »I think that everyone want to be super killer, who killing one shot anything what moves. All pesky tanks should be ban from Cyrodiil, only squishy characters should be involved.
It's almost as if there's a giant middle ground in there we should strive for. There's nothing wrong with tanks in pvp. I'm assuming you enjoy the current trend in pvp. You might consider that you need people to play with and against, and constant stalemates and endless kiting is a good way to make people log off.
There are a few sets that are unfortunately enabling most of the issues in cyro. I'm not saying the sets need to be nerfed but it's hard to not see balorgs, rallying cry and maras as carrying these set ups.
Most of the issues could be solved by decreasing healing and damage in battle spirit. All of this can be traced to when they increased healing earlier this year. It rewarded players to stack damage with high health, allowing them to absorb more damage than makes logical sense.
Elendir2am wrote: »I think that everyone want to be super killer, who killing one shot anything what moves. All pesky tanks should be ban from Cyrodiil, only squishy characters should be involved.
Elendir2am wrote: »I didn't meet anyone unkillable, because of high tankiness. High resistance, health, block mitigation can get you only in limited way to survability. It is high mobility with some tankines, what make unkilable character, but it can be high mobility + invisibility, or high mobility + insane selfheal.
You mentioned mist form. I saw mistform character (repeatedly) get easily inside keep through death zone and act as unkillable troll, until I stunned them. Than, their healt go fast down. So it wasnt tankines, but clasic old mobility and LoS.
I play as "slow tank" and I can assure you, that I die easily if swarmed by group of people, yet I can withstand a lot of damage if it is battle of armies and I hold front line.
But than, half of my gear is from basic game, rest is from years old dungeon. Except Death Dealer's Fete, which is "newest". So, maby some insane tank gear is there. But I haven't seen anyone do a better job as a frontline bruiser so I could learn from them. That's why I have some doubts about it.
martinhpb16_ESO wrote: »Elendir2am wrote: »I think that everyone want to be super killer, who killing one shot anything what moves. All pesky tanks should be ban from Cyrodiil, only squishy characters should be involved.
I'd suggest that there is a median range between 'super killer' and 'un-killable' that most people would probably be happy with.
Also the old dynamic 'rock, scissor, paper' / strong in once thing, compromise in another pvp we used to have has been replaced with a mono-culture approach, taking away the 'spice of life' that made ESO pvp vibrant.
martinhpb16_ESO wrote: »Elendir2am wrote: »I think that everyone want to be super killer, who killing one shot anything what moves. All pesky tanks should be ban from Cyrodiil, only squishy characters should be involved.
I'd suggest that there is a median range between 'super killer' and 'un-killable' that most people would probably be happy with.
Also the old dynamic 'rock, scissor, paper' / strong in once thing, compromise in another pvp we used to have has been replaced with a mono-culture approach, taking away the 'spice of life' that made ESO pvp vibrant.
biminirwb17_ESO wrote: »I usually play bow ganker and have reached GO on that character. I am good at finding squishy targets so I always check players HP.
Today I was playing in NA GH PC and was fighting a "tank group" who were brute forcing keeps. The lowest HP in the group was 36k the rest were all over 40k some almost hitting 60k they only did damage with an ulti dump but could stand in oils and eventually bored the defenders to death.
Add the 5 RR and the S@B ultimate I would have to burst one of them for over 150k to maybe get them in execute range.
So wait for them to leave and watch them sit in a resource tower is the only solution.
Yea it's sad that one basically isn't getting kills unless they specifically seek out weaker targets, which compounds other problems. Before I left, one of the "competitive" ball groups was running minimum 40k hp, 9 healer comp, full Snow Treaders, and full Immovable + Potion Cooldown, meaning they were literally 100% CC immune on top of their heal stacks that take millions (?) of burst damage to even threaten. I want the devs to fight this group.biminirwb17_ESO wrote: »I am good at finding squishy targets so I always check players HP... The lowest HP in the group was 36k the rest were all over 40k some almost hitting 60k they only did damage with an ulti dump but could stand in oils and eventually bored the defenders to death. Add the 5 RR and the S@B ultimate I would have to burst one of them for over 150k to maybe get them in execute range.
xylena_lazarow wrote: »I lost interest during U35 and have not played in over a month. Most of the "fun" instant hit damage sources have been nerfed into the ground. There's only a small handful of players willing to git gud at cast times and travel delays. Evenly matched fights drag on forever. Waste time waiting for ult, dump your combo, watch each other heal to full, repeat ad nauseum. Somehow it's still also relatively high APM and low margin of error despite being so tanky, a recipe for the some of the most sweaty unfun PvP I've ever had the misfortune of trying.Yea it's sad that one basically isn't getting kills unless they specifically seek out weaker targets, which compounds other problems. Before I left, one of the "competitive" ball groups was running minimum 40k hp, 9 healer comp, full Snow Treaders, and full Immovable + Potion Cooldown, meaning they were literally 100% CC immune on top of their heal stacks that take millions (?) of burst damage to even threaten. I want the devs to fight this group.biminirwb17_ESO wrote: »I am good at finding squishy targets so I always check players HP... The lowest HP in the group was 36k the rest were all over 40k some almost hitting 60k they only did damage with an ulti dump but could stand in oils and eventually bored the defenders to death. Add the 5 RR and the S@B ultimate I would have to burst one of them for over 150k to maybe get them in execute range.
BlakMarket wrote: »They need to nerf undeath passive in Vamp skill line and 20% healing bonus near keeps/rss for starters, but here's the reality devs dont pvp enough or at all - hence why changes to pvp are either one extreme or the other and always feel out of touch.
ZOS needs to communicate with end game players/content creators who are years in and play almost daily for example React Slower, his opinions are unbiased/calculated & well adjusted each patch for anything unbalanced and are for the greater good/health of PVP. They all receive real-time feedback in their chat from many players also.
Another thing to look at is, why do healing set sets stack and burst sets no longer stack?
But here's the harsh reality, ZOS has signed out of ESO the latest patch is case in point they are on cruise control & at this point the game seems it will never go in the direction we have been screaming for.
BlakMarket wrote: »They need to nerf undeath passive in Vamp skill line and 20% healing bonus near keeps/rss for starters, but here's the reality devs dont pvp enough or at all - hence why changes to pvp are either one extreme or the other and always feel out of touch.
ZOS needs to communicate with end game players/content creators who are years in and play almost daily for example React Slower, his opinions are unbiased/calculated & well adjusted each patch for anything unbalanced and are for the greater good/health of PVP. They all receive real-time feedback in their chat from many players also.
Another thing to look at is, why do healing set sets stack and burst sets no longer stack?
But here's the harsh reality, ZOS has signed out of ESO the latest patch is case in point they are on cruise control & at this point the game seems it will never go in the direction we have been screaming for.
The feedback they get is absolutely chaotic and contradictory. The updates represent this in my opinion. I agree they should get in the mix of pvp a lot more if they do at all. The devs can develop a perspective of their own, and can better see the feedback for what it is using their own experiences along with the viewpoints of players.
DrSlaughtr wrote: »Elder Stalemates Online.
Take a broken musical instrument with sticky unresponsive keys. The virtuoso can still make it sound okay, but the average musician will sound like total garbage on it. Playing NB these days demands you master cast times and cast delays that do to the NB class what broken sticky unresponsive keys do to a musical instrument. Virtuosos like React may still be able to make it work, but the average NB player? Yea you see where this is going now. However, this does not invalidate the feedback of average or weak players, who deserve a chance to master the class without having to play a broken instrument.For every person that thinks nightblades are overpowered there's someone else who thinks they are trash.