...I am saying that the order in which cards are played within the individual turns should dictate the combo.
spartaxoxo wrote: »No. They shouldn't do that because it makes the game a lot more tedious because you literally just sit there reading each card, doing the math, etc doing nothing while you figure out what move you want to make. I played the game this way early on because I assumed that was how it worked in the beginning, and the game became drastically more fun when I realized it didn't. I wouldn't be surprised if many of those people everyone hates to match against who take forever and a day to make a move are people under the impression it matters what order they played their combo every single time, rather than just a handful of situations they should be able to recognize while waiting for their opponent.
spartaxoxo wrote: »No. They shouldn't do that because it makes the game a lot more tedious because you literally just sit there reading each card, doing the math, etc doing nothing while you figure out what move you want to make. I played the game this way early on because I assumed that was how it worked in the beginning, and the game became drastically more fun when I realized it didn't. I wouldn't be surprised if many of those people everyone hates to match against who take forever and a day to make a move are people under the impression it matters what order they played their combo every single time, rather than just a handful of situations they should be able to recognize while waiting for their opponent.
Well that's just different tastes. Because to me, those additional calculations and tactical choices would make the whole game a much deeper, richer, and more enjoyable experience. I would rather spend 20mins playing one game with real strategic choices, than playing three games within the same time that amount to churning decks as fast as possible.
Everyone's different. It would be interesting to find out if all those "slow players" you say people dislike would actually prefer the game as it actually is now, or how they thought it was meant to be played.
See I read those threads about _90 seconds_ being too long for a turn, and I think that those players don't appreciate that there are complex, logic-tree outcomes-based decisions to be weighed once you get past the midpoint of the game. Are those people just churning decks and matching colours? At no point has 90 seconds seemed like a drag and, most often when another player is finishing their goes very very quickly, they also end up losing very, very quickly, too.
SilverBride wrote: »
Retroactive combos are part of what makes this card game unique and fun to play. Removing them would only hurt the balance as many cards would need to completely be reworked to still be relevant and I think it'd end up with even more imbalance as you wouldn't want to just leave it as it is now and simply remove retroactive combos.