PC/Mac Patch Notes v8.2.5 - Firesong & Update 36

ZOS_GinaBruno
ZOS_GinaBruno
Community Manager
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Welcome to The Elder Scrolls Online v8.2.5 and the final DLC in this year’s Legacy of the Bretons adventure: Firesong! In this update, you can explore the island of Galen and dive deep into the culture and histories of Tamriel’s druids. While doing so, collect new item sets, unique collectibles, Antiquities, achievements, and more. You’ll also be able to discover a new Tales of Tribute Patron deck during your adventures through Firesong – The Druid King.

In the Update 36 base game patch, we’ve added a new Target Marker system that allows you to mark allies, enemies, and even yourself with a unique icon. There are also several Housing quality of life improvements, along with a new setting to hide pets around some of the more busy interaction stations in towns. For PvP, Emperor bonuses will now scale depending on how many home Keeps you own, and we’ve added Armory Stations in both Cyrodiil and Imperial City. This latest update is approximately 2.7GB in size. Thank you and enjoy!


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  • New Features / Updates / Big Changes
    • Firesong DLC Game Pack
      • New Zone: Galen
      • New Item Sets
      • New Patron Deck: The Druid King
      • New Collectibles & Dyes
      • New Antiquites
      • New Furnishings
      • New Achievements and Titles
    • Update 36 Base Game
      • Target Marker System
      • Hiding Pets in Towns
      • Housing Quality of Life Improvements
      • Emperor Scaling in Cyrodiil
      • Armory Stations in PvP
      • Chat Narration
      • Daily Login Reward Timer Change
  • Fixes & Improvements
Edited by ZOS_TaraN on 14 November 2022 12:24
Gina Bruno
Senior Creator Engagement Manager
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Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
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    Firesong DLC Game Pack

    New Zone: Galen
    Prepare to embark on a new adventure! In this update, you can travel to the northern most island of the Systres Archipelago – Galen – and uncover the secrets of the Druids and their connections to the Breton legacy!
    • You can enter the zone in one of the following ways:
      • Using the Wayshrine in the city of Vastyr Outskirts
      • Use the boat located in Daggerfall or Gonfalon Bay in High Isle
      • Traveling to a friend who is already in Galen
        • Once you have arrived in the island of Galen, seek Dhulef of the Mages Guild to get the first quest of the Main Story.
    • Firesong includes an exciting zone story, 2 new Delves, 2 powerful World Bosses, Volcanic Vent world events, and a wandering World Boss to test your skills.
    • Obtain new Item Sets found only in Firesong, as described below, and new Outfit and Housing rewards for completing select achievements and quest content throughout the zone.
    • Complete the zone stories in both High Isle and Firesong to unlock the year-ending questline and learn the truth behind the Ascendent Lord!

    New Item Sets
    • Overland
      • Light – Back-Alley Gourmand
        • 2 – Adds 657 Critical Chance
        • 3 – Adds 657 Critical Chance
        • 4 – Adds 129 Weapon and Spell Damage
        • 5 – While you have a food buff active, your Critical Damage and Critical Healing is increased by 13%.
      • Medium – Phoenix Moth Theurge
        • 2 – Adds 129 Stamina Recovery
        • 3 – Adds 129 Stamina Recovery
        • 4 – Adds 1096 Maximum Stamina
        • 5 – Healing yourself or an Ally grants the target Minor Courage and Minor Force for 10 seconds, increasing their Weapon and Spell Damage by 215 and their Critical Damage done by 10%. This effect can occur once every 12 seconds per target.
      • Heavy – Bastion of Draoife
        • 2 – Adds 1096 Maximum Stamina
        • 3 – Adds 1206 Maximum Health
        • 4 – Adds 1096 Maximum Stamina
        • 5 – Blocking an attack grants you a stack of Inflection for 10 seconds, up to 3 stacks max. You can gain up to 1 stack every 0.5 seconds. Increase your Magicka and Stamina Recovery by 106 per stack of Inflection.
    • Crafting
      • Chimera’s Rebuke
        • 2 – Adds 1096 Maximum Magicka
        • 3 – Adds 1206 Maximum Health
        • 4 – Adds 1096 Maximum Stamina
        • 5 – Gaining resources from a Fully Charge Heavy Attack also restores 2363 of the gained resource to the three allies nearest your target.
      • Old Growth Brewer
        • 2 – Adds 129 Stamina Recovery
        • 3 – Adds 129 Magicka Recovery
        • 4 – Adds 129 Health Recovery
        • 5 – After drinking a potion, gain 245 Magicka, Stamina, and Health Recovery for 45 seconds.
      • Claw of the Forest Wraith
        • 2 – Adds 657 Critical Chance
        • 3 – Adds 129 Weapon and Spell Damage
        • 4 – Adds 657 Critical Chance
        • 5 – Adds 2037 Critical Chance to your Class abilities.
    • Mythic Items
      • Medium Chest – Faun’s Lark Cladding
        • If you continuously Sprint for 1 second, you gain the ability to pass through enemies. Enemies you pass through become Charmed for 4 seconds, removing their ability to attack or cast abilities as they move toward you. Charming an enemy this way restores 678 Stamina and Magicka to you and heals you for 678 Health. Charming an enemy removes you from Stealth.
      • Light Legs – Stormweaver’s Cavort
        • Adds 300 Magicka Recovery. Sprint, Roll Dodge, Bash, Break Free, Sneak, and Block now consume Magicka instead of Stamina. You cannot regain Magicka while Blocking, Sneaking, or Sprinting. You can gain Stamina while Blocking, Sneaking, or Sprinting.
      • Heavy Belt – Syrabane’s Ward
        • You cannot move while Bracing. While Bracing, you create a 12 meter zone of protection. Allies within the zone increase their Block Mitigation by 30% and their Health Recovery by 950.
          Developer Comment:
          The Block Mitigation and Health Recovery only affects allies and not the set wearer. Use Shield Wall with this ability at your own risk as you won’t be able to move for the duration of the Ultimate.

    New Patron Deck: The Druid King
    With this update you’ll be able to discover a new Tales of Tribute Patron deck during your adventures through Firesong! The Druid King Patron rewards you for playing the right types of cards at the right time, and the order by which you play your cards is vital to ensure you get the best possible result.
    • You’ll unlock fragments of the Druid King Patron deck by completing a wide range of activities within the new zone of Galen, but note that in order the unlock the ability to play Tales of Tribute (and your new deck) you’ll still need access to the High Isle Chapter.
    • Several new achievements related to the Druid King patron deck can now be earned.
    • New clues to upgrade cards in the Druid King Patron deck can be discovered in Tribute Reward purses.

    New Collectibles & Dyes
    • The Firesong Obsidian Mask is available by earning the “Welcome to Galen” achievement.
    • The Draoife Old Growth Sigils Basin furnishing is available by completing the quest “A Heart Turned Black”.
    • The Y'ffelon's Body Brand marking is available by completing the quest “Seeds of Destruction”, while the Y'ffelon's Face Brand marking is awarded completing the “A Sea of Troubles” quest.
    • You can earn a Phoenix Moth pet by completing the quest “Guardian of Y'ffelon”.
    • The Ascendant Lord’s Greatsword Outfit Style is awarded by completing the quest “And Now, Perhaps, Peace”.
    • The King Orgnum’s Wine dye is available for completing the “Savior of Galen” achievement.
    • The Pelin’s Paragon Outfit Style can be rarely found in Tribute Reward purses.

    New Antiquities
    • There are three new Mythic Items to find throughout Tamriel for enterprising adventurers. Details on these can be found in the New Item Set section above.
    • The Music Box, Blessings of Stone and Barkroot Blessing skin are available from discovering the Antiquity Lead and unearthing them.
    • Eldertide Shoulder Style Pages can also be found via Antiquities.
    • The “Ancient Map of Fargrave” is accessible to Deadlands heroes who purchase the associated Antiquity Lead and uncover it.

    New Furnishings
    We have a wide variety of new furnishings introduced in Galen, including, but not limited to:
    • A broad selection of new Galen-styled furnishing plans, which are obtained from pickpocketing, monsters, and containers across Galen.
    • We have taken a different approach to Home Goods in Galen and have combined inventories between the Gonfalon Bay and Vastyr vendors, Miruza in Gonfalon Bay, and Ormax Lemaitre in Vastyr. Both vendors sell all new Home Goods introduced in High Isle, and a few new furnishings introduced in Galen, which include sunflower clusters, some sea daffodils, and beech trees, along with a few others.
    • Various Galen achievement furnishings can be purchased from Idrenie Beren in Vastyr, including a pair of massive megalith hands and a volcanic lava spout, provided you have completed their associated achievements.
    • Crafting plans for five new Firesong Druidic style furnishings can be found very rarely by participating in Volcanic Vents in Galen.
    • New Tribute tapestries can be found for The Chimera and Forest Wraith from Tribute Reward purses.

    New Achievements and Titles
    This update introduces 45 achievements and four new titles, including:
    • The “Guardian of Galen” title, obtained by completing the “Savior of Galen” achievement.
    • The “Mighty in Magma” title, obtained by completing the “Volcanic Vanquisher” achievement.
    • The “Sower’s Savior” title, obtained by completing the “Firesong Extinguisher” achievement.
    • The “Eye of the Queen” title, obtained by completing the “Buried Bequest” achievement.
    Gina Bruno
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    Base Game

    Target Marker System
    We’ve added a new UI system that allows you to mark allies, enemies, and even yourself with a unique icon. Target marking can be used across all types of content including dungeons, Trials, PvP, and in the overland, and can also be used while in a group or solo.
    • By default, this feature is bound to the Tab key or the right D-pad on Gamepad. Simply hover over an entity and press Tab (or the right D-pad if on Gamepad). You can then select any icon in the wheel to apply the mark.
    • A mark may be removed by targeting an entity with a mark and selecting the same mark currently present on that entity.
    • Marks may be self-applied by bringing up the target marker wheel without a target selected, then selecting an icon.

    Hiding Pets in Towns
    A new feature is available in your settings to allow you to hide other players' pets (hereafter shorthand to mean summoned class ability pets like Winged Twilights and Warden bears, vanity pets, assistants, and Companions) around certain high-traffic objects in the game. Specifically, this includes daily crafting writ bestowal boards, daily crafting writ turn-in crates, and basic crafting stations.
    • Your own pets will not be hidden if this option is turned on, and if a player whose pets are hidden gets into a duel or combat while near the affected objects, the pets will reappear.
    • The setting can be found within the Gameplay menu, then toggling "Limit Followers in Towns.” Again, this is an optional feature you can turn on or off at your discretion!

    Housing Quality of Life Improvements
    We’ve added several improvements to the general housing system overall, including the following:
    • Visitors can now access the Retrieval tab of the Browse menu, which includes Modify, Set Destination, and Precision Edit access if their permissions allow it. If you do not have permission to edit the home, this mode is named “Inspection Mode”.
    • Added a display in the upper righthand corner, under the currently tracked quest, identifying the name of the current home, the homeowner, and the current number of visitors.
    • You can now share links to any of your homes via Chat or the Guild Message of the Day!
      • Links to your homes can be created from the Collections menu or from the House Information panel shown while in a home’s Browse/Inspection Mode.
    • We added the ability for you to cycle through targets using the Tab key in the Housing Editor’s selection mode. This makes selecting books in bookcases, fish in aquariums, and other items tucked away inside larger items easier.
    • Furnishings intended to hang on walls now align more naturally with surfaces, aligning flat to the surface instead of embedded at sideways in the surface.
      • Several hundred furnishings were adjusted to use this new tech across a large range of furniture categories, most notably Art, Banners, Mounted Decor, Paintings, Sconces, and Shelves, to name a few.
    • Furniture item tooltips now include the furniture Subcategory under the Category on the top left of a furnishing’s tooltip.

    Emperor Scaling in Cyrodiil
    The Health bonus for having an Emperor crowned for your Alliance will now scale depending on how many “home” or “natively owned” Keeps you have controlled by your alliance. For example, if you own all 6 of your home Keeps you’ll get the full bonus as Emperor, but for each of those you don’t own, the health bonus is reduced.

    The Emperor Passives also now scale in a similar way to the Alliance wide health bonus. For each of the 6 home Keeps your Alliance owns, the bonus will be up to its full value. For each one that is not owned by your Alliance, the passive benefits are reduced.

    Armory Stations in PvP
    Armory Stations have been added to portal Keep locations for each alliance in Cyrodiil and in each sewer entry in Imperial Sewers.

    Chat Narration
    A new accessibility setting is now available that will let you have the game narrate what is said in text chat channels out loud. This setting is off by default, and you can toggle it on by navigating to the Accessibility menu in Settings, then setting “Narrate Chat” to On. From here, you can also adjust the voice volume, speed, and type. Note that Accessibility Mode does need to be enabled for this option to be available.

    Daily Login Reward Timer Change
    In this update, your new daily login rewards will start being available at 3am UTC for European servers and 10am UTC for North American servers, rather than at midnight UTC regardless of region.
    Gina Bruno
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    ZOS_GinaBruno
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    General
    • Fixed an issue that caused all loot in Graven Deep and Earthen Root Enclave to follow curation rules rather than just Bosses. Only bosses have curated drops for Item Sets in these dungeons.
    • Fixed an issue where the Ascendant Order and Dreadsails motifs were dropping at incorrect rates on various difficulties.
    Edited by ZOS_GinaBruno on 31 October 2022 20:17
    Gina Bruno
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    Staff Post
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    ZOS_GinaBruno
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    Quests
    • Competition and Contracts: Fixed an issue where the map pin for the lever to open the hidden passage was off center. 
    Gina Bruno
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    Staff Post
  • ZOS_GinaBruno
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    Community Manager
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    Quests
    • Questions of Faith: Using the Zone Guide while on the step to track Hildegard will no longer give you strange directions. 
    • Sacraments: Fixed an issue where Speaker Terenus could randomly bark at you about some quest or other you completed. 
    Gina Bruno
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    Staff Post
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    Quests
    • Pride of Alkosh: Fixed an issue where during the third trial, you could open the gate to exit the area but not receive quest credit for doing so. 
    • The Good Bits: Completing this quest now grants a Dragonguard Supply Cache rather than a Southern Elsweyr Reward Chest.
    Gina Bruno
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    General
    • Fixed an issue where storm or ice dragons could get stuck hovering at one particular location. 

    World Bosses
    • Fixed an issue where the world boss at Red Hands Run would have one of the duos despawn a few seconds after killing the other. 

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    Quests
    • The Traders' Terror: Fixed an issue where the last camel wouldn't run off if you calmed it after killing Wily Kee'va first.
    Gina Bruno
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    General
    • Motifs and style items from the Deadlands, High Isle, as well as additional ones from the Reach and Western Skyrim are now available as bonus loot. This ultimately fixes an issue where digging for bonus loot in these zones would sometimes yield an empty result. This includes:
      • Arkthzand Armory
      • Black Fin Legion
      • Blackreach Vanguard
      • House Hexos
      • Steadfast Society
      • Systres Guardian
    • Antiquity Categories in the Journal will now appear in order of the Zone Story for Aldmeri Dominion, Daggerfall Covenant and Ebonheart Pact, and in the order of release for DLC areas.
      • For example, Daggerfall Covenant Antiquities will now appear in the following order:
        • Stros M'Kai
        • Betnikh
        • Glenumbra
        • Stormhaven
        • Rivenspire
        • Alik'r Desert
        • Bangkorai
    • Updated the Antiquity Categories Alik'r and Bleakrock to read Alik'r Desert and Bleakrock Isle to match the actual zone names.
    • Antiquarian Insight Level 5 will now display with its own unique icon.
    • “Shipbuilder's Drafting Table, Forest Spirit” and “Music Box, Blessings of Stone” now have proper icons in the Antiquity Codex, as well as having their sale value removed.
    • “Music Box, Blessings of Stone” is now appropriately named as such.
    • Antiquity Furnishings will no longer appear on the Galen Achievement Furnisher twice.
    • Increased the drop chance of the Antiquity Leads Sclerotic Tentacle and Bloodshot Oculus for the Mora's Whispers Mythic item.
    • Updated the Antiquity for Lefthander's Aegis Belt to match the naming of the actual Mythic item.

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    Kyne’s Aegis Trial
    • Monsters in Kyne’s Aegis will now have a chance to drop purple gear in Veteran Mode.

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    General
    • Fixed an issue where Harrowstorm-specific Vampire Lords could get into a state where they could not be killed while flying.
    • Feasting in the Dark: Fixed an issue where using “Show on Map” to locate the world boss and tormented spirits wouldn't always show you the area where they are located.

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    Quests
    • Greymoor Rising: Fixed issue where Svana would sometimes not throw potion during the fight with King Svargrim. 
    • The Vampire Scholar: Fixed an issue where an invisible Tzinghalis and Rada al-Saran would have nameplates for a scene you're supposed to hear, but not see. 
    Gina Bruno
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    General
    • Added new icons for the Fleet Queen's Talisman and the Coral Heart, obtained from Dreadsail Reef trial.
    • High Isle Delves and Public Dungeons will now properly display Skyshard information when viewed on the map.

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    General
    • Fixed an issue where the House Dufort Shipyards were using the incorrect Point of Interest icon.

    Quests
    • Deadly Investigations: Fixed an issue where you could see Captain Tzuso in multiple places at once. 
    • Escape from Amenos: Fixed an issue where you would get told a door was out of range if you smashed your face and camera directly up next to it. 
    • The Ascendant Storm: Fixed an issue where approaching the dock would despawn all of the relevant NPCs after completing the quest. 

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    General
    • You can now skip the Tribute tutorial on others characters as long as you’ve completed it on at least one character on your account.
    • Some Tribute NPC opponents are now a little bit smarter.
    • Tribute now has its own gameplay musical score.
    • Tales of Tribute daily quest givers Marunji and Kishka now have proper job titles rather than it being a part of their names.
    • Improved the messaging when Tribute matches are not available.
    • Fixed an issue that could prevent you from accepting a new Tribute daily quest if completing it two days later.
    • Adjusted the Patron drafting screen to better accommodate the new Druid King deck.
    • Fixed an issue where Brahgas would appear far to the left during the tutorial conversation.
    • Tales of Tribute Daily Quests will now display in a Tales of Tribute quest category in your journal.
    • Proficient NPCs may now select the Sorceror-King Orgnum patron.
    • Proficient and Expert NPCs may now select the newly available Druid King patron.
    • Fixed an issue in the Tribute Activity Finder where the rewards wouldn’t update after the first win of the day.
    • Fixed an issue where long player and patron names could wrap awkwardly in the Tribute game summary screen.
    • Fixed an issue where consumables could be used during a Tales of Tribute match, closing the match.

    Gameplay
    • Fixed an issue that prevented Knock Out effects if an opponent had exactly 6 agents and their 5th agent had taunt.
    • Rajhin, the Purring Liar
      • Grand Larceny
        • Reduced gold gain from 5 to 4.
        • Added on Combo 2, opponent loses 1 prestige.
    • Grandmaster Delmene Hlaalu
      • Currency Exchange
        • Reduced gold gain from 5 to 4.
        • Reduced the replace a card from tavern from 2 cards to 1.
    • Ansei Frandar Hunding
      • Conquest
        • Reduced the Power gain on Combo 2 from 2 to 1.
      • Hira’s End
        • Reduced the Power gain on Combo 2 from 3 to 2.
      • March on Hattu
        • Added 1 Power gain on Combo 2.
      • Warrior Wave
        • Replaced the choice to Acquire 4 with Gain 3 Gold. You’ll now select between Gain 3 Power and Gain 3 Gold.
    • Sorceror-King Orgnum
      • Boarding Party
        • Shifted 1 Prestige from the play effect to Combo 2.
      • Patron Power
        • Reduced the cost to activate Sorceror-King Orgnum’s ability while unfavored from 3 to 2 gold.
      • Serpentguard Rider
        • Increased the Power on play from 1 to 2.
        • Reduced the Combo 2 effect of replace a card from tavern from 2 cards to 1.
      • Snakeskin Freebooter
        • Reduced the cost of buying this card from 6 gold to 5.
      • Summerset Sacking
        • Shifted 1 Prestige from the play effect to Combo 2.

    UI
    • Relabeled the "Combos & Triggers" panel in Tribute matches to "Played Effects".
    Gina Bruno
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    Quests
    • The Lifeblood of an Empire: Some captives that previously lacked overhead pins now possess them. 
    Gina Bruno
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    General
    • Markarth's zone story quests now have the proper icon in the quest journal. 

    Quests
    • A Feast of Souls: Fixed an issue where you could get a grayed-out door prompt on the step to enter the Orrery when standing very close to the warded barrier. 
    Gina Bruno
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    Quests
    • A Book and Its Cover: Updated the interactions with Choixth and the Bailiff in Summerset to not track progress based on the state of this achievement.
      • As a result of this fix, you can redo these encounters on the original character that completed the achievement. Choixth in Murkmire will now react as though she knows you only on a character that has actually encountered her in Summerset after this fix. 
    • Culture Clash: Added a new, unvoiced response to Grayscale to acquire the cultural item without being forced to be a turbo jerk about it. 
    Gina Bruno
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    Quests
    • Partners in Crime: Fixed an issue where the physics and animation states of the cell door beneath Fulstrom Hold led to weird skipping animations and inconsistent tangibility. 
    Gina Bruno
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    General
    • Fixed an issue where some ticking Area of Effect abilities could delay or miss their first tick, or could apply their effects out of sync with their tick rates.
    • Fixed an issue where re-zoning could cause your character to load a different ability bar in some rare cases.
    • Fixed an issue where Break Free’s animation could fail to play in situations when your character would be stunned mid-animation with effects such as Time Stop.
    • Death recaps will no longer taunt you with the concept of bringing a friend or using the grouping tool for solo arenas such as Maelstrom Arena.
    • Fixed an issue where bashing could clear your Heavy Attack inputs.
    • Fixed an issue where you could become stuck Heavy Attacking indefinitely after roll dodging while inputting a Light Attack. 
    • Fixed an issue where you could fail to receive the skill lines from purchasable options, including Werewolf or Vampire. 

    Dragonknight
    • Ardent Flame
      • Shifting Standard: Fixed an issue that would cause the Ability Bar Timer to reset after recasting the ability to move it.

    Nightblade
    • Shadow
      • Path of Darkness: Fixed an issue with this ability and morphs’ Major Expedition where the visual effects could flicker and cause client performance issues.

    Templar
    • Dawn’s Wrath
      • Backlash: This ability and its morphs have been slightly reworked.
        • The final damage now deals a guaranteed amount of damage based on your highest offensive stats, rather than dealing damage based on the damage it took from you over the duration and with a cap based on your Weapon or Spell Damage.
        • The final damage deals approximately 10% more damage than the initial hit at base and increases up to an additional 200% to reach similar values of power seen before.
        • The final damage now takes more overall damage to reach, to make the payout less reliably reached in PvP scenarios.
        • These abilities are now once again limited to having one active at a time, to fix numerous exploits and bugs with the ability. This means if you cast the ability on another target while it is active, it will remove the previous cast.
          • Power of the Light (morph): Increased the duration of Minor Breach from this morph to 7-10 seconds, up from 6-9. This effect is also no longer tracked over the base ability with the Ability Timers option enabled, to help you keep track of the core ability instead.

    Warden
    • Animal Companions
      • Advanced Species: This passive now increases your Critical Damage done by 2/4%, rather than your Armor Penetration by 495/990.
        Developer Comment:
        We’re shifting this passive’s focus away from raw damage and more into Critical damage, to help focus the class’s natural tendency to burst foes down. This change should also help bring up Light Armor focused Wardens, while toning down some of the power that their currently much stronger Medium Armor cousins have.
      • Feral Guardian: Fixed an issue where the bear from this Ultimate and its morphs could get stuck in a loop of trying to cast Crushing Swipe repeatedly until it perished or was crowd controlled. It was just trying to make you proud.
    • Green Balance
      • Healing Seed
        • Budding Seeds (morph): Fixed an issue where the final heal from this ability was centered on the caster, rather than the Area of Effect.
    • Winter’s Embrace
      • Arctic Wind
        • Arctic Blast (morph): Removed the target cap from the damage of this morph, as the damage is no longer tied to stunning enemies.
      • Glacial Presence: This passive now increases the damage done by your Chilled status effect based on a value determined by your highest offensive stats, rather than adding 10% Critical Damage and Healing to recently Chilled targets.
        Developer Comment:
        It didn’t feel right having two passives that essentially did the same thing (between this and Advanced Species). As such, we're making Glacial Presence grant a bonus damage modifier that scales with your Offensive stats. This way, we don't need to worry too much about tankier builds getting a lot of power out of this passive, while helping the generic damage of the class go up when utilizing their kit and rewarding them even more if they are focused on Frost Damage as a whole. We're not too concerned about the potential Critical Healing loss here either since the requirement of an ally recently being Chilled was only applicable in PvP, where Warden healers specifically will be losing this small bit of power.
      • Piercing Cold: This passive now increases your damage done by 1/2% which increases to 6/12% while wielding an Ice Staff, rather than increasing your Magic and Frost Damage by 5/10%.
        Developer Comment:
        This passive was creating issues with morph choices in the class, as Wardens have a healthy mix of damage types outside of Magic and Frost. Many morphs that are meant to focus on damage are either close to or even eclipsed by the more utility driven morphs that retain Magic Damage, and the lack of more DPS focused Ice Damage abilities (since they are predominantly made for tanks or utility) create a situation where this passive isn’t helping the unique identity of Ice Mages keep up with other play styles. By shifting the focus of the passive over to generic damage that contextually gets stronger for the audience the passive is made for, we hope to help bring that playstyle up a bit more.

    Weapon
    • Bow
      • Volley: Fixed an issue where this ability and its morphs only used your Weapon Critical, rather than dynamically scaling with whatever was higher.
    • Destruction Staff
      • Weakness to Elements: Increased the duration of this morph to 30 seconds at its final rank, up from 20.
        • Elemental Drain (morph): This morph now increases the duration to 60 seconds at its final rank, up from 23.
        • Elemental Susceptibility (morph):
          • This morph now applies each elemental status effect (Burning, Chilled, AND Concussed) every 6 seconds, rather than applying a random of the three every 6 seconds.
          • This morph no longer gains extended duration and now lasts 30 seconds, down from 60.
          • Fixed an issue where the status effects from this ability could fail to apply.
          • Increased the range to 35 meters at rank IV, up from 33 meters.
          Developer Comment:
          We’re moving around some of the morph diversity here to reinforce use case and define the power of each. Since Elemental Drain focuses on being more of a pure debuff, the duration extension feels more appropriate there, while Elemental Susceptibility reinforces the offensive bonuses we added a few patches back. 

    Alliance War
    • Assault
      • Vigor
        • Resolving Vigor (morph): Reduced the healing from this morph by approximately 10%.

    Racial
    • Khajiit
      • Robustness: This passive now increases your Health, Magicka, and Stamina Recovery by 90 at their final rank, rather than your Health Recovery by up to 100 and your Magicka and Stamina Recovery by up to 85.

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    Warfare
    • Occult Overload:
      • Reduced the damage per stage of this star to 1037, down from 2560.
      • This node now also applies a random status effect to enemies hit.
      • Added a cooldown of 1 second, to prevent cascading effects.
      • The damage no longer has a maximum target cap of 6.
      Developer Comment:
      We’re toning down some of the burst damage of this effect, as well as its prevalence to operate like Vicious Death where it can cause cascading booms when you kill a large number of targets at the same time. The star doesn’t have enough drawbacks to justify the ease of access to instantly kill large groups of enemies, as well as being a bit overboard when used in tandem with other effects. To make up for this, though, we’re adding some more self-synergy to the effect where it will reward more booms back-to-back if you can manage to kill the affected targets within the time frame of the status applied, so it feels more controlled in risk reward situations rather than random.

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    General
    • Fixed an issue where Companions would fail to resummon on zone transitions while on the Deshaan quest "Oath Breaker."
    • Fixed an issue where you couldn’t click through your pet to interact with your Companion.
    • Fixed an issue where Bastian's passive was not correctly dropping potent potions from world or delve bosses. 
    • Ember's hidden wallet has a slightly higher chance to drop multiple times in a row. 

    Animations
    • Updated the Companion's Dual Wield ability Swift Assault to now use the same player animation as Flurry. 
    • Fixed an issue with the Companion summon animation where it would play awkwardly while running.
    • Fixed an issue where Companions would not kneel in grief after combat for player characters who died while groupmate(s) survived. 

    Audio
    • Your Companions now have more to say when you complete a Geyser in Summerset. 
    • Fixed an issue that prevented Bastian and Mirri from occasionally acknowledging your defeat in duels. 
    • Increased likelihood of Ember having something unique to say when pickpocketing guards. 

    Gameplay
    • Companions will no longer incorrectly queue up light attacks shortly after using a channeled attack.
    • Updated Isobel's Penetrating Strikes ability to share the same animation as Biting Jabs. This ability now hits 3 times instead of 4 but maintains the same total damage done. 

    Rapport
    • Increased the rapport gained with Isobel when killing a world boss. 
    • Ember now can gain rapport more often when harvesting rune nodes in the world. 
    • Fixed an issue where Mirri might not receive a rapport increase when turning in an Ashlander daily if you set your Companion reaction frequencies to minimal. 
    • Fixed an issue where Isobel would not give you a rapport increase if you were mounted when approaching an Undaunted Enclave.

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    General
    • Fixed numerous issues with item set visuals failing to apply on their second cast.

    Ability Altering Weapons
    • Gallant Charge: Fixed an issue where this set’s cost reduction bonus could fail to work in some cases.
    • Grand Rejuvenation: Fixed an issue where this set’s Area of Effect was being based off the caster, rather than the Area of Effect of the ability that activated it.
    • Void Bash: Fixed an issue where this set could pull invisible targets.

    Monster Masks
    • Kargaeda: Fixed an issue where this set’s visual effects did not properly sync up with the size and duration of the actual effects.

    Mythic Items
    • Dov-rha Sabatons: Fixed numerous issues where this set could fail to retain its bonuses or deal the proper damage.

    Overland Sets
    • Way of the Air: Fixed an issue where this set’s bonus to detection radius was not working.

    Trial Sets
    • Bahsei’s Mania: Fixed an issue where this set’s damage bonus did not apply to pets. Rejoice, zookeepers!
    • Mantle of Siroria: Fixed an issue where this set could grant stacks while outside of the Area of Effect.
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
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    Battlegrounds
    • Fixed an issue where Random Battleground queuing was enabled for characters below level 50 characters during a Battleground weekend.

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    General
    • Fixed some issues that would result in darker colors and banding when FSR is enabled.
    • Fixed an issue where your character could incorrectly play the swimming animation when teleporting to another location while in water.
    • Fixed some issues where Bretons could sometimes appear as Kothringi (silver skinned) across the game.

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    General
    • Fixed an issue where some Jewelry Master Writs would not show you where to go on your map.
    • You can now accept a daily Alchemy Writ even if you just turned one in from a previous day.
    • The crafting icon for the “Small Game” provisioning item now has a much, much more appropriate icon. No more absolutely gross rodent toenails!
    • Fixed an issue where Pewter Nodes would occasionally display as Silver Nodes when using a crafting survey report.

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    General
    • Fixed a rare case where your character’s model could get stuck after previewing collectibles.
    • Fixed an issue where weapons could appear at your character’s feet if you quickly previewed different weapons.

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    General
    • Fixed an issue where choosing Buying Multiple on items during Discount Holiday events did not show the correct amount or calculate the correct amount when purchasing. 

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    General
    • If you decide to skip the tutorial, you will now be granted a set of gear inline of what you would have received from the tutorial.
    • Added a new icon for the Pristine Dragon Heartscale. 
    • The style pages for the Second Legion, Legion Zero, Jephrine Paladin, and Knight of the Circle outfits now use the standard icon for style pages rather than the Undaunted style page icon.
    • Fixed numerous grammar and spelling issues on assorted collectibles.
    • Fixed an issue where certain trapped objects wouldn’t light up when you were crouched to alert you of their presence.

    Achievements
    • Defeating Leafseether in Elden Hollow I will now advance progress in the “Veteran Alit Slayer” achievement.
    • The “Ascending Order Style Master” and “Dreadsails Order Style Master” achievements now display the correct location on where to collect those style pages.

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    General
    • Fixed an issue where furnishings could become offset when aligning them in Precision Edit mode.
    • Slowed the speed at which the furnishing preview camera moved when flipping between furnishings.
      • Previously, the camera pitched between heights of different furnishings as you switched between them very quickly, which could get jarring.

    Furnishings
    • Fixed an issue with the “Mammoth Cheese, Pungent” furnishing where one of its stakes had a small opening in its base.
    • Fixed an issue where the “High Isle Dresser, Rustic” furnishing made it difficult to place small furnishings on its shelves.
    • Fixed multiple issues with the Druidic Provisioning Station furnishing where parts of it were missing art, causing a few visual oddities.
    • Corrected a variety of issues with the Tribute Tapestry Reward Furnishings so they no longer have any collision on their cloth, and fixed small patches of white texture and small visible seams.
    • Fixed a few issues with the “Reinforced Dwarfglass Window, Massive” achievement furnishing where textures were slightly distorted and some holes were visible on the fixture.
    • Added the Animated item tag to the “Vvardenfell Anemone, Basket” luxury furnishing.
    • Fixed a visual issue with the “High Isle Walkway, Straight Castle” furnishing.
    • Updated the icon for the “Solitude Table, Square Ornate Low” furnishing so it’s more accurate.
    • Adjusted the default rotation for the Vines, Ashen Moss furnishing to better align with surfaces.
    • Corrected a small stutter near the end of the Sea Elf Galleon Helm’s spinning animation.

    Homes
    • Fixed an issue within the Highhallow Hold house where your camera could clip through some of the supporting ceiling beams.
    • Fixed an issue within the Highhallow Hold house on lower graphic settings where some distant walls would vanish.

    Houseguests
    • Fixed an issue with one of Houseguest Druid Ryvana’s animations where her lighting effect would stop before her animation finished.

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    General
    • Added a new option to improve device performance when the game client is not in focus. By enabling "Limit Background FPS" within Video settings, the game client FPS limit will be set to 30 when the client is not in focus.
      • This reduces system resource usage when it is not needed, and the setting is Enabled by default.
    • Fixed a system-wide keyboard input delay that could occur when the client was out of focus and running at a low framerate.
    • Fixed an issue related to map pings causing a crash.
    • Fixed a rare crash that could occur when you start loading as the leader of a group. 

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    General
    • Fixed yet more clipping, floating, buried, or bizarrely positioned NPCs, resource nodes, books, and animals.
    • Fixed a bunch more typos, an eternal process.

    Alik'r Desert
    • Feathered Fiends: Reworked the spawning of Kabrahla on the stable roof so you no longer see ground-based versions of her before it was time. 

    Auridon
    • Pulled the Nestmother world boss out of the dark corner and made some adjustments so she no longer spawns in the ceiling.

    Coldharbour
    • Crossing the Chasm: The steps to close the portals now complete once the final wave ends, to avoid confusion in situations where you run out of the chambers before the scene fully completes. 
    • Light from the Darkness: The map pin on the final step to talk to King Laloriaran Dynar will no longer try to point you back through the Fighters Guild door. 
    • The Citadel Must Fall: Fixed an issue where you would have no map or compass pin on the step to Enter the Pyramid unless you were close to the pyramid itself. 
    • Holes in the World (Village of the Lost Public Dungeon): You can no longer beat Mezha-dro to the tears, which could break the interaction.
    • Your game will no longer crash upon speaking to Millenith or The Prophet after completing their respective quests.

    Deshaan
    • Search and Rescue: Fixed some issues with Deepcrag Mine that made the directions all squirrelly on the step to stop the fumes and rescue the miners. 

    Glenumbra
    • Hag Fen: Erwan Castille no longer runs in a seemingly random direction when he appears. 
    • Sojourn of the Druid King: Fixed an issue during this quest where a quest icon would not appear above a map you're supposed to interact with.

    Grahtwood
    • The Halls of Colossus (Elsweyr Prologue): Using “Show on Map” for the first step to enter the Halls of Colossus will now properly point you to the cart in Grahtwood. 

    Greenshade
    • Fixed issue where the area name was not consistent across Camp Gushnukbur.

    Main Quest
    • Castle of the Worm: Fixed an issue where Dremora ambushers wouldn't spawn from their portals at the tower summit. 
    • Daughter of Giants: Fixed an issue where, if you killed the Ancient Clannfear and interacted with Lyris's Axe before she finished her scene with Abnur Tharn, Lyris wouldn't be interactable on the step to talk to her until you relogged. 
    • God of Schemes:
      • Fixed an issue where your character could, somehow, die during the Molag Bal execution sequence and break your progress. 
      • Fixed an issue where Daedric Titans summoned during the battle with Molag Bal stopped playing their disintegration effects. 

    Malabal Tor
    • A Novel Idea: Fixed a weird timing issue where you could get two Shandis at the end of this quest. 

    Reaper's March
    • A Traitor's Luck: Fixed an issue where Cariel could sometimes spawn outside of Reaper's March while on this quest. 

    Rivenspire
    • A Spy in Shornhelm: Fixed an issue where the step to talk to Adusa-daro in the Upper City would direct you back the other way once entering the other city (she's still up there by the fountain). 
    • Puzzle of the Pass: There is no longer an inexplicable layer change halfway through a room in the Doomcrag ruins. 
    • The Lover: Fixed an issue where map pins for asking the townsfolk about Guendeline's interests would be off centered depending on whether the NPC walked around recently.
     
    Stonefalls
    • Mounting is no longer enabled in Crow's Wood. 
    • Fixed an issue outside of Fort Virak that would allow monsters atop the nearby cliffs to phase in and out as you were near to them. 
    • The Caravan map marker in Davon's Watch now properly references the cart that takes you to the Reach. 
    • Crow’s Wood: You can no longer spawn infinite portals to Crow's Wood. We know you love the Duke of Crows and his murder, but there are better ways to honor them.

    Tutorial
    • Fixed an issue where you couldn't get another combat training partner if the corpse of the first one was still lingering around.

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    General
    • Fixed issue where accessibility mode did not work properly.

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    General
    • Declining a Ready Check will now have a secondary confirmation to help prevent accidental declines.
    • Fixed an issue where numeral fonts would appear off center (most obvious on Tribute cards) in Japanese.
    • Fixed an issue where the keybind to change guilds at the guild store could disappear if changing to a guild that didn't have the store unlocked.
    • Fixed an issue where searching in the buyback tab at a vendor did not function.

    Addons
    • The following scripts will now open the Activity Finder rather than the group menu:/script GROUP_MENU_KEYBOARD:ShowCategory(DUNGEON_FINDER_KEYBOARD:GetFragment()) /script ZO_UI_SYSTEM_MANAGER:RequestOpenUISystem(UI_SYSTEM_DUNGEON_FINDER)
    • Fixed a UI issue with ResizeToFitDescendents and DimensionContraints not respecting 0 as not being set.

    Alliance War
    • Fixed an issue where inactive Battleground weekends would display in the Activity Finder UI while in a Battleground.

    Crafting
    • Added a new column in the potency rune tab at the Enchanting station that communicates what level glyph the rune makes. Runes that have not yet been translated will display a "?".

    Gamepad Mode
    • Fixed an issue in the Claim Keep screen where text would wrap prematurely and not tell you how long you had to wait to claim the keep if the ownership recently changed.
    • Fixed an issue on the keybinds screen where keyboard keys would display in the instructions even when using a controller.
    • Fixed an issue where some dialog screens (mainly tutorials) would have overlapping keybinds or would appear non-responsive. 
    • Corrected some tutorial pop up text that stated "not bound" when playing on a PC with a keyboard in Gamepad Mode.
    • Fixed issue where when backing out of the character creation screen with a grid option selected, nothing would be actively selected upon re-entering.
    • Fixed an issue in the character select UI where the character tooltip could appear above an event announcement.
    • Fixed a UI error caused by filtering out the Smithing creation level spinner while it was currently focused.
    • Added PEGI country select screen on the Gamepad UI for those who haven't yet accepted the new PEGI rating.
    • Fixed an issue where you could use keyboard controls to rotate the character in various preview scenes when in the Gamepad UI.

    Help & Tutorials
    • The Deadlands DLC entry and the High Isle help entry now displays the correct icon associated with it.
    • Added several new help entries for new features, including:
      • Linking to homes in chat
      • Customized Actions
      • Target Markers

    Mail
    • Fixed an issue where you could not immediately read mail after being notified of new mail, the mailbox would appear empty, or mail would be displayed with no contents.
    • Added a visual spinner when loading mail.
    • Fixed an issue where your mail could erroneously display a message stating that your inbox is full when it is not actually full.
    • When opening mail, you will now see a loading spinner icon while mail is retrieved. 

    Quests
    • Zone Story quests will now display the Zone Story quest icon next to them when tracked in the journal instead of the normal quest icon.
    • Fixed an issue where using Zone Guide to find the Xal Thak world boss would bring you to the map to Tsanji's Hideout.
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
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