El_Borracho wrote: »I was in a match yesterday where it was Rahjin, Celarus, Red Eagle, and Hlaalu. I blame myself for picking Celarus and Hlaalu, which certainly did not help. But then my opponent felt it necessary to use the full 90 seconds for every turn. To the point I watched him sit there and do nothing for over a minute before turning the hourglass while having zero coins. After 10 minutes, with the score 13-12, I just quit. I don't have the will to play what was going to be a 20+ minute match, minimum.
A TOT game should not take longer than the average veteran dungeon run. Slow play, whether it is strategy, trolling, griefing, whatever you want to call it, is the Achilles heel of TOT. That 90 second timer has got to go. 30 seconds seems adequate, and it could even be tolled while a person is actively playing cards.
How about something in the opposite direction?
Get rid of the 90 seconds, but if a player is idle for, I don't know... 5 seconds (???) then they forfeit their turn.
That way, if you do have heaps of crows you can use them all without the sand running out - just so long as you keep it moving.
redspecter23 wrote: »I'm fairly certain you could report a player intentionally stalling the match. ZOS may or may not do anything about it, but most would consider it toxic behavior if they really weren't doing anything but waiting for the timer to run out before passing.
SilverBride wrote: »This is why I will probably never reach the Leaderboard, although I've been close. If I have to sit and analyze every single play possible and figure out probabilities, well I won't. This would be extremely tedious and boring for me.
SilverBride wrote: »This is why I will probably never reach the Leaderboard, although I've been close. If I have to sit and analyze every single play possible and figure out probabilities, well I won't. This would be extremely tedious and boring for me.
That's literally the game though.
El_Borracho wrote: »I was in a match yesterday where it was Rahjin, Celarus, Red Eagle, and Hlaalu. I blame myself for picking Celarus and Hlaalu, which certainly did not help. But then my opponent felt it necessary to use the full 90 seconds for every turn. To the point I watched him sit there and do nothing for over a minute before turning the hourglass while having zero coins. After 10 minutes, with the score 13-12, I just quit. I don't have the will to play what was going to be a 20+ minute match, minimum.
A TOT game should not take longer than the average veteran dungeon run. Slow play, whether it is strategy, trolling, griefing, whatever you want to call it, is the Achilles heel of TOT. That 90 second timer has got to go. 30 seconds seems adequate, and it could even be tolled while a person is actively playing cards.