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Penetration question

Castagere
Castagere
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I get confused as to its use in ESO. Some say it's just good for PVP and others say it's just good for group bosses and useless in overland regular questing. So which is it please?
  • deleted221205-002626
    deleted221205-002626
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    Castagere wrote: »
    I get confused as to its use in ESO. Some say it's just good for PVP and others say it's just good for group bosses and useless in overland regular questing. So which is it please?

    It entirely depends on your build.. Penetration is good in any situation where your target hasn't been debuffed to 0 resist. Penetration reduces target resists. SO... if after factoring all your penetration and all available debuffs available to you and your group, and the target still has some resists left then you would benefit from more pen.

    in a perfect world your penetration plus major/minor breach etc etc would be equal to target resists so theyre basically naked. Going over is waste tho and does nothing for you.
  • NeuroticPixels
    NeuroticPixels
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    ;)
    Check out the ReShade I made: Crispy Sharpness
  • Necrotech_Master
    Necrotech_Master
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    i believe for normal difficulty dungeons/trials the enemies have only about 12800 resistance, so you would need 12800 combined between resistance debuffs and penetration

    in vet content you would need 18200 to ignore armor

    im not sure about overland, but i dont think they have much if any

    now for pvp, players can have upwards 40k armor if they want to be able to still be capped while being debuffed with major/minor breach

    usually for pvp more pen is better, if you can make it to like 15-20k pen you will ignore most or all armor on the average targets to heavy burst someone down, obviously you dont want to sacrifice too much raw dmg into pen
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • AcadianPaladin
    AcadianPaladin
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    I'm confused on who has how much resist in PvE as well. I run solo group dungeons and solo WBs so I need to provide all my own pen. I'm currently built to cut through 18.2k but. . . if @Necrotech_Master is correct, I could tweak down to 12.8 and place that 'oomph' elsewhere' like crit or spell damage.

    Would love to know for sure the resists for the following categories of foes:
    Normal group dungeon bosses.
    Normal group dungeon trash.
    Overland WBs.
    Overland trash.
    PC NA(no Steam), PvE, mostly solo
  • Necrotech_Master
    Necrotech_Master
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    I'm confused on who has how much resist in PvE as well. I run solo group dungeons and solo WBs so I need to provide all my own pen. I'm currently built to cut through 18.2k but. . . if @Necrotech_Master is correct, I could tweak down to 12.8 and place that 'oomph' elsewhere' like crit or spell damage.

    Would love to know for sure the resists for the following categories of foes:
    Normal group dungeon bosses.
    Normal group dungeon trash.
    Overland WBs.
    Overland trash.

    normal group dungeon bosses and trash mobs i believe have the same resistances, the trash mobs just have way less health and appear to die faster

    overland WB might have some resistances, but im not sure if its the same amount as group dungeon mobs (its likely is the same as normal dungeon enemies)

    i dont know about overland trash mobs, they die so easily anyway i dont know if i would worry about it

    but if you arent really doing, or planning to do any veteran content, you probably dont need more than 12-13k penetration + debuffs

    if you are applying weakness to elements for example, that is already -6000 resist, so you would only need about 6000 pen to ignore armor on normal dungeon mobs

    in terms of pen most everything is counted in values of 3000 (the debuffs or buffs are usually not exactly this and may be slightly higher or lower)

    major breach is -6000 resist (roughly)
    minor breach is -3000 resist (roughly)
    sharpened trait on 2h weapon is 3000 pen (roughly)
    2 maces or a 2h mace is another 3000 pen (roughly)

    if your light armor your probably already sitting at around 9000 penetration from armor bonuses, so its fairly trivial to hit the 18k needed for veteran content (the effective max you need for any pve content)

    using a 2h mace with sharpened is a good way for a stam user to get to about equivalent pen as a light armor user
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • AcadianPaladin
    AcadianPaladin
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    So I was still a bit uncertain about who has what resistances. Therefore I took someone's advice, leveled up 2H and slotted its ultimate which transfers all of a foe's resistance briefly to you - which Combat Metrix nicely captures to review after the fight.

    Short story of the results are as follows:
    Group dungeon bosses - 18k.
    Group dungeon trash - 18k.
    World bosses - 9k.
    Overland trash - 9k.
    PC NA(no Steam), PvE, mostly solo
  • Necrotech_Master
    Necrotech_Master
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    im just going to assume you were running it on normal

    also for that ultimate, it doesnt transfer ALL of the resistances, but resistances equal to the amount that you ignored

    so if you did 10k dmg with the ult on an 18k armor thing, it would give you 10k resistances

    since its an ultimate, i assume you were hitting over 20k dmg with it to be granted that amount of buff

    to be fair the numbers i know were from a long time ago, and they could have changed or rebalanced stuff, but because ive also gotten better with time, over land and normal non-dlc dungeons feel about the same (dlc dungeon enemies tend to have more health/tankier)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • AcadianPaladin
    AcadianPaladin
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    I readily admit that this is my first ever foray into 2h. That said, the tool tip says 'This attack ignores the target's Physical Resistance, and grants you Physical and Spell Resistance equal to the amount ignored from the initial target for 8 seconds.' That sounds to me like it ignores all the foe's resist and transfer that to you. Which is consistent with what I'm seeing.

    More detail:
    DK main PvE tank with selfish gear (+40k hp and ~33k dual resists just standing around). Fight with normal group dungeon boss without ult shows (Combat Metrix) base resists ~33k and peak resists ~33k. Same fight using ult generates the following in Combat Metrix - base resists ~33k and peak resists ~50k. Similar results with dungeon trash. Overland and WB foes using the ultimate show base resists ~33k and peak resists ~ 42k. I hope I'm not overlooking or missing something?
    PC NA(no Steam), PvE, mostly solo
  • Necrotech_Master
    Necrotech_Master
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    i mean it sounds right to me, i havent used the 2h ult very much (i briefly tried to use it in pvp, but felt like i missed too much with it, and it not doing cc/dot like dawnbreaker make it just a tad less useful i think)

    on my characters that have less than 18k penetration + debuffs, they still feel like they do a lot more dmg in vet dungeons than normal dungeons, but because enemies in normal tend to have way less hp than vet, the fight might feel faster because im only fighting like 1/3 to 1/2 of the hp lol, since i do pay attention to my dps numbers those do seem to be consistent between normal and vet

    but based on your numbers, if your not doing dungeon content you dont need 18k penetration + debuffs, and even then based on my experience i would say you dont even need more than 9-12k for normal dungeons as the enemies still seem to die quite fast and it might be better to utilize more dmg (crit or weapon/spell dmg)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Amottica
    Amottica
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    sinnereso wrote: »
    Castagere wrote: »
    I get confused as to its use in ESO. Some say it's just good for PVP and others say it's just good for group bosses and useless in overland regular questing. So which is it please?

    It entirely depends on your build.. Penetration is good in any situation where your target hasn't been debuffed to 0 resist. Penetration reduces target resists. SO... if after factoring all your penetration and all available debuffs available to you and your group, and the target still has some resists left then you would benefit from more pen.

    in a perfect world your penetration plus major/minor breach etc etc would be equal to target resists so theyre basically naked. Going over is waste tho and does nothing for you.

    Pretty much this.

    If you run with a PvE raid group, it helps to know how much armor debuff they are running for the group. Subtracting that from 18k to get how much penetration in your build is helpful.

    The difference in PvP is some will stack much more penetration. Players have a resistance cap of ~32k but can stack more than that. Our penetration becomes effective once their resistance is brought down below that 32k cap. In other words, we can use a lot more penetration in PvP which is where those that told you that penetration was only useful in PvP may have become confused.

  • sPark101
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    Castagere wrote: »
    I get confused as to its use in ESO. Some say it's just good for PVP and others say it's just good for group bosses and useless in overland regular questing. So which is it please?

    I'm not sure about PVP but I do know that Physical Penetration makes a huge difference in normal overland, dungeons and world boss fights. It's almost my main focus on builds. 10k or over seems to be the sweet spot. Don't forget Lover mundus.

  • Pelanora
    Pelanora
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  • Dr_Con
    Dr_Con
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    depends on what you are killing.

    As an exercise in torture and to see how useful pen is, fight Cilrenas the Shepard in FGII with and without pen abilities
    Edited by Dr_Con on 27 October 2022 21:21
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