What Gear To Farm. Advice/Help Please.

Aram500
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I am a very mature player and this has been my first MMO. Been playing just under 2 years. I have no interest in PVP, but have reached the stage I want to be better. I did try running dungeons after playing for a few months, but was put off by toxic comments for not being good enough. I still love the game and have recently started running Undaunted with my other half and random Vet/normal in dungeon finder. I cannot get my head around rotation. My manual dex is not as good as it was. I can switch bars ok, but guess this is where I am failing. I am wearing Slimecraw, Hundings and Briarheart. I am a Stam/Warden, CP1913, crit at 49.8, damage 4325 and pen at 5308. My DPS is all over the place, but, I finally felt confident enough to get back to dungeon runs, but do not want to let people down, by keep on dying. Really not sure if I can increase my crit and survivability. Any suggestions please, as to what gear I should farm to improve, or, is rotation what is letting me down. Thanx in advance.
Edited by ZOS_Icy on 21 October 2022 17:25
  • Necrotech_Master
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    stat wise, and gear wise, should put you in a fairly decent place i think

    if you want to improve your dps, you might need to improve your rotation/skill slotting to something that you can do easier

    if you think you are dying too much, you could slot a self heal such as vigor which can go a long way to helping stay alive
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Oreyn_Bearclaw
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    So saying its your rotation is an easy answer, but its also the correct one. Orders Wrath is ahead of Hundings, you could also Swap briarheart for something like Pillar of Nirn or a trial set, but it will be marginal. That said, "My DPS is all over the place" tells me your rotation is all over the place. Certainly its going to vary from fight to fight, but on a dummy, it shouldn't move by more than a 2-3% per parse. If you care about your damage, spend some time on a dummy. Experiment with opening a fight, and be sure that you can manage a rotation for at least a minute. You dont need to pull 100K+ to clear 99% of content in this game, but you should get to where your rotation is at least comfortable.

    I dont ever want to tell people how or what to play, but I will say that stam warden would not be anywhere close to my first choice for a player that has dexterity issues of any type. I would strongly suggest a Magic Templar or Magic Sorc. I would also at least consider farming the Oakensoul Ring and mastering a one bar build first.

    If you want to play Warden, great. Keep in mind that your damage is going to revolve around Sub Assault. It needs to be the corner stone of your rotation. The second its off cooldown, it needs to be your next cast, so basically every 6 seconds.
    Edited by Oreyn_Bearclaw on 21 October 2022 16:23
  • ZOS_Icy
    ZOS_Icy
    mod
    Greetings,

    This thread has been moved to the Players Helping Players section, as it is better suited there.

    Thank you for your understanding.
    Staff Post
  • fred4
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    I dont ever want to tell people how or what to play, but I will say that stam warden would not be anywhere close to my first choice for a player that has dexterity issues of any type. I would strongly suggest a Magic Templar or Magic Sorc. I would also at least consider farming the Oakensoul Ring and mastering a one bar build first.
    This. Particularly Oakensoul is the first thing that came to mind.

    Of the two other classes, I think magicka templar is the easiest to play class from the get go - unlock your first skill, Puncturing Sweeps, and you're done ;) - and that has an obvious rotation where everything falls into place and builds on Sweeps. I play magicka templar as a DD in dungeons and normal trials for this reason and I love it. I do not find it boring, like some people. I view Sweeps as a solid foundation, not the be all and end all.

    When people recommend magsorc, I'm always wondering exactly what kind of build they mean. A pet build? A heavy attack build? As I don't play the class, it's less obvious to me.

    Let's say you stick with stamden, though. There is a set that sacrifices relatively little damage, improves your suvivability, and is cheaply available in guild stores. That set is Hexos Ward. I don't think Briarheart healing is much to write home about, but you could combine the two. Other than that, I'd combine with Order's Wrath or with Vicious Ophidian (Hel Ra / Sanctum Ophidia trial set), if you had access to it.

    That said, I don't think those set changes, other than Oakensoul, will significantly shift the bar for you. Thus my real recommendation is to get a Master 2H weapon from Dragonstar Arena and create a Brawler sustain build. Dragonstar is easy to run on normal, if time-consuming. Brawler is a 2H skill, a spammable that gives you a shield every time you swing it. Spamming that skill improves your survivability massively. You won't need Hexos Ward in that case, because the Brawler shield outclasses everything by a large margin. The issues with the skill, however, are:
    • Bad single-target damage, if you use it as a spammable.
    • Needs a lot of sustain, if you want to spam it.
    Using the Dragonstar 2H weapon ups the damage marginally against single targets, I believe. It's real use is that it turns you into an AOE monster. Trash mobs become your friends. The more trash you hit alongside the boss, the more damage you do to everything. Combine that with Subterranean and you'll be a complete monster in some fights from those two skills alone.

    The issue, then, will be just how useful your single target damage is. That's what high-end players are really concerned about once you get to vet (hard mode) dungeons and trials. Brawler spam builds are no good for being a DD in that content. They are, however, fabulous for soloing, for all normal dungeons (including DLC), for vet non-DLC dungeons, and even as a tank or a a tank / DD hybrid in those environments. You won't die. I play a stamsorc Brawler as a tank in normal dungeons, including DLC, and my damage frequently matches that of casual DDs in random groups. That said it's a two-bar build, with proper taunting, and stamsorc has certain advantages for this type of build, namely Crit Surge for automatic self-healing and Dark Deal for sustain.

    I think I'll have a go at putting together an Oakensoul stamden Brawler build for you. Watch this space.

    One thing to add: There is a big difference between queuing for a normal dungeon and a vet one with group finder. Normal dungeons are fine. Vet non-DLC dungeons can also be pretty easy. If you get the wrong vet DLC dungeon, though, that's when group competence really starts to matter. The group can basically no longer be carried by any single player. This is where you may run into toxic players more frequently, exactly because they do start to depend on you.
    PC EU: Magblade (PvP main), DK (PvE Tank), Sorc (PvP and PvE), Magden (PvE Healer), Magplar (PvP and PvE DD), Arcanist (PvE DD)
    PC NA: Magblade (PvP and PvE every role)
  • fred4
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    @Aram500, it would help if I knew your race.
    PC EU: Magblade (PvP main), DK (PvE Tank), Sorc (PvP and PvE), Magden (PvE Healer), Magplar (PvP and PvE DD), Arcanist (PvE DD)
    PC NA: Magblade (PvP and PvE every role)
  • Aram500
    Aram500
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    fred4 wrote: »
    @Aram500, it would help if I knew your race.

    Hiya, I had no idea when I started. that race could make a differnce, so race is Nord. I have tried majicka builds but never as good as my Warden. He is dual wield daggers and bow on the back bar at the moment. I am maxed out on all skill lines, weapons, armour, guilds etc. So have no prob changing to try something else. Thank you :)
  • Necrotech_Master
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    character race generally speaking, does not influence dmg all that much

    nord does not straight add to dmg like say high elf for example, but nord helps you to build ultimate faster

    (overall i believe you should play the race you want the character to be, not necessarily that the race is "meta")

    if you want to go bow back bar, i would recommend the master or maelstrom bow, but maelstrom 2h with stampede is also good on the back bar
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Aram500
    Aram500
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    character race generally speaking, does not influence dmg all that much

    nord does not straight add to dmg like say high elf for example, but nord helps you to build ultimate faster

    (overall i believe you should play the race you want the character to be, not necessarily that the race is "meta")

    if you want to go bow back bar, i would recommend the master or maelstrom bow, but maelstrom 2h with stampede is also good on the back bar

    Thanx. I have tried to run Maelstorm, buy can only get to lvl 6. Argonion Behomoth gets me every time......
  • Oreyn_Bearclaw
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    character race generally speaking, does not influence dmg all that much

    nord does not straight add to dmg like say high elf for example, but nord helps you to build ultimate faster

    (overall i believe you should play the race you want the character to be, not necessarily that the race is "meta")

    if you want to go bow back bar, i would recommend the master or maelstrom bow, but maelstrom 2h with stampede is also good on the back bar

    Dark Elf is the master race. Lets get that out of the way :smiley:

    Its interesting, I consider a front bar 2H build to be a very safe approach to the game, if for no other reason than you can build a brawler spam build which is really hard to kill. I NEVER advise 2H back bar until you are legitimately at or trying to break 100k. Is it meta, aka most damage, yep. But its clunky to swap and weave, it can get you killed if it targets the wrong thing, and you give up range. Bow is a much safer stamina back bar weapon.

    To the OP: If you dont know, the most important thing about a back bar weapon is that you need a weapon skill with a ground AOE. This allows an infused back bar weapon to have 100% uptime on the weapon/spell damage enchant, so it basically equates to a nice damage buff.

    On Destro, we use Wall of elements. On Bow, we use Volley. On 2H, we use stampede. If you arent doing one of those, you are frankly doing it wrong. Back bar weapon for PVE is always infused, and the enchant is always weapon/spell damage.
    Edited by Oreyn_Bearclaw on 21 October 2022 20:24
  • Oreyn_Bearclaw
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    fred4 wrote: »
    @Aram500, it would help if I knew your race.

    Doesn't even crack the top 10 list of things we need to know...
  • fred4
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    The main reason I asked about the race was to see whether the OP is getting any stam sustain out of it, which might factor into the build I was working on.
    PC EU: Magblade (PvP main), DK (PvE Tank), Sorc (PvP and PvE), Magden (PvE Healer), Magplar (PvP and PvE DD), Arcanist (PvE DD)
    PC NA: Magblade (PvP and PvE every role)
  • fred4
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    I talked to Aram in game. He and his wife are currently farming for house furnishings, which will take them into normal dungeons, some vet, but ideally also into Sunspire.

    I threw together a Master's 2H Brawler Oakensoul build, which I'm not going to list here after all, because I was not happy with it. The tankiness and AOE damage was there, of course, but single target damage was poor. This was expected, but the more I thought about it, the more I was taken aback. How universal a magplar would be, if it had to be a single build covering duo play with his wife of the easier stuff, full 4-man (vet) dungeon PUGs, and normal trials. Less tanky, but with such a good mix of easily accessible damage, both single-target and AOE, and with just enough self-healing built in. I was doing almost double the damage in a parse with my magplar. Maybe that's me struggling with warden rotations - Scorch really doesn't do it for me - but on reflection Brawler (as a spammable) simply fills a different different niche, one where you're soloing or where you are the tank in a normal dungeon.

    His wife is a magsorc DD, by the way. Any build recommendations for her? Pets, Daedric Prey, heavy attacks, Oakensoul? Would that be a thing?
    PC EU: Magblade (PvP main), DK (PvE Tank), Sorc (PvP and PvE), Magden (PvE Healer), Magplar (PvP and PvE DD), Arcanist (PvE DD)
    PC NA: Magblade (PvP and PvE every role)
  • fred4
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    OK. I have a build for you:

    https://en.uesp.net/wiki/Special:EsoBuildData?id=486227

    This build does around 50K damage from spamming (weaving with light attacks) one skill (Rapid Strikes) and using your ultimate (Flawless Dawnbreaker) on a trial dummy.

    You asked for a set to farm. It's Pillar of Nirn, based on general reputation, ease of use, another forum thread discussing a one bar build, and my own testing. In my experience the best proc sets can make a difference for builds with trivial rotations. In this build it does about 10% of the damage according to Combat Metrics.

    The other sets are Oakensoul and the ubiquitous Order's Wrath. You don't need Pillar of Nirn daggers, by the way. You could make Order's Wrath ones and wear Pillar body pieces instead.

    I used Slimecraw during testing, but found magicka sustain just a little tight, thus eventually settled on the expensive Hakeijo enchants (unfortunately) and one piece Magma Incarnate instead of Slimecraw. Magma is high value. Since it also gives you stam regen, it was possible to go for more weapon damage via jewelry. Note I deliberately went for one stamina cost reduction enchant, though. Rapid Strikes is already cheap, but you're constantly spamming it and cost reduction enchants are very effective in that case.

    I had a look at the other morph, Bloodthirst, but the additional cost and lesser damage was noticeable. The priority of this build was to optimize damage with one skill. You don't always need healing. When you do, the healing comes from elsewhere, e.g. Living Trellis. That skill and Whirling Blades are essential for solo play and for not dying in PUGs. I love Trellis. Always keep it up. If you recast it before it runs out, it is a burst heal. Most of all, it's cheap.

    I chose Dawnbreaker as the most flexible ult. It's cheap, it sticks to the targets and, most of all, it passively buffs your spammable.

    Subterranean Assault IMO gives so little extra value, it's not really worth it. Focus on weaving Rapid Strikes and get a good rythm. Deep Fissure, on the other hand, makes a big difference via the penetration, if you have no tank. Use it for the utility when you're just playing with your wife or to help in trash fights. Otherwise I found it somewhat optional. If you need to heal, then you may need to manage your magicka and use it for healing only.

    That leaves one flex spot. I took this build into vMA and could only complete that arena with Crystallized Slab. You could use Arctic Blast instead, or Mystic Orb, or something else in most other content. I'll be honest, this is not the most comfortable build in vMA. That could, however, be due to me being used to magplar, not taking proper advantage of Deep Fissure, and sticking with Rapid Strikes. Bloodthirst, the other morph, would have made the build more magplar-like. At any rate, I completed the arena after switching in Crystallized Slab, a fun skill it has to be said.

    The build performace in vMA seems OK, though. The point was to optimise for damage from essentially one skill, for it to be a good group build by the simplest of means. I think it accomplishes that.

    Here's a short clip of the round 7 Argonian boss. I even messed up and had to bash him screaming. That normally means death from the boss being enraged afterwards, but the build has enough damage and sustain that I could muddle through with some dodge rolls. Note how quickly Rapid Strikes does away with the mages. This was in veteran mode:

    https://www.youtube.com/watch?v=b4j6p8uRvo0
    PC EU: Magblade (PvP main), DK (PvE Tank), Sorc (PvP and PvE), Magden (PvE Healer), Magplar (PvP and PvE DD), Arcanist (PvE DD)
    PC NA: Magblade (PvP and PvE every role)
  • Aram500
    Aram500
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    fred4 wrote: »
    OK. I have a build for you:

    https://en.uesp.net/wiki/Special:EsoBuildData?id=486227

    This build does around 50K damage from spamming (weaving with light attacks) one skill (Rapid Strikes) and using your ultimate (Flawless Dawnbreaker) on a trial dummy.

    You asked for a set to farm. It's Pillar of Nirn, based on general reputation, ease of use, another forum thread discussing a one bar build, and my own testing. In my experience the best proc sets can make a difference for builds with trivial rotations. In this build it does about 10% of the damage according to Combat Metrics.

    The other sets are Oakensoul and the ubiquitous Order's Wrath. You don't need Pillar of Nirn daggers, by the way. You could make Order's Wrath ones and wear Pillar body pieces instead.

    I used Slimecraw during testing, but found magicka sustain just a little tight, thus eventually settled on the expensive Hakeijo enchants (unfortunately) and one piece Magma Incarnate instead of Slimecraw. Magma is high value. Since it also gives you stam regen, it was possible to go for more weapon damage via jewelry. Note I deliberately went for one stamina cost reduction enchant, though. Rapid Strikes is already cheap, but you're constantly spamming it and cost reduction enchants are very effective in that case.

    I had a look at the other morph, Bloodthirst, but the additional cost and lesser damage was noticeable. The priority of this build was to optimize damage with one skill. You don't always need healing. When you do, the healing comes from elsewhere, e.g. Living Trellis. That skill and Whirling Blades are essential for solo play and for not dying in PUGs. I love Trellis. Always keep it up. If you recast it before it runs out, it is a burst heal. Most of all, it's cheap.

    I chose Dawnbreaker as the most flexible ult. It's cheap, it sticks to the targets and, most of all, it passively buffs your spammable.

    Subterranean Assault IMO gives so little extra value, it's not really worth it. Focus on weaving Rapid Strikes and get a good rythm. Deep Fissure, on the other hand, makes a big difference via the penetration, if you have no tank. Use it for the utility when you're just playing with your wife or to help in trash fights. Otherwise I found it somewhat optional. If you need to heal, then you may need to manage your magicka and use it for healing only.

    That leaves one flex spot. I took this build into vMA and could only complete that arena with Crystallized Slab. You could use Arctic Blast instead, or Mystic Orb, or something else in most other content. I'll be honest, this is not the most comfortable build in vMA. That could, however, be due to me being used to magplar, not taking proper advantage of Deep Fissure, and sticking with Rapid Strikes. Bloodthirst, the other morph, would have made the build more magplar-like. At any rate, I completed the arena after switching in Crystallized Slab, a fun skill it has to be said.

    The build performace in vMA seems OK, though. The point was to optimise for damage from essentially one skill, for it to be a good group build by the simplest of means. I think it accomplishes that.

    Here's a short clip of the round 7 Argonian boss. I even messed up and had to bash him screaming. That normally means death from the boss being enraged afterwards, but the build has enough damage and sustain that I could muddle through with some dodge rolls. Note how quickly Rapid Strikes does away with the mages. This was in veteran mode:

    https://www.youtube.com/watch?v=b4j6p8uRvo0

    This is unbelievable! I cannot believe you have gone to all this trouble. I have had some in-game help before, but this goes above and beyond. Will take me some time to digest this and get what is required, but cannot wait to get started. I can obviously make the Order's Wrath, the rest, to work on. As well as trying to improve, we have been doing all the acheivments to buy all the houses with ingame gold, where possible. Not counting the random crown houses that pop up. We have one last house to get, Hakkvild's High Hall, of which, Falkreath Hold, to get the nirn set, is one of the 2 dungeons required for that achievement. This we knew, would be the hardest one to get. So this will be working towards that acheivement and the gear I need to progress. Thanx does not cut it :)
  • fred4
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    Thank you! I like doing this from time to time. It's nice to get feedback. BTW the UESP link now correctly shows Deep Fissure, which I ended up using instead of Subterranean.
    PC EU: Magblade (PvP main), DK (PvE Tank), Sorc (PvP and PvE), Magden (PvE Healer), Magplar (PvP and PvE DD), Arcanist (PvE DD)
    PC NA: Magblade (PvP and PvE every role)
  • fred4
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    In regard to an easy magsorc build, I watched a few YouTube videos to get up to date on heavy attack builds. You'll want to wear the following:

    1x Oakensoul
    1x Slimecraw
    2x 5-piece sets from the following list:

    Sergeant's Mail (Wayrest Sewers)
    Storm Master (Tempest Island)
    Noble Duelist (Blessed Crucible)
    Undaunted Unweaver (Blackheart Haven)
    Undaunted Infiltrator (Arx Corinium)

    If you're wearing Sergeant's, you must get the Lightning Staff, Necklace, Ring, and 1x body piece, ideally the Cuirass.

    Thief Mundus.

    Precise Lightning Staff with weapon damage enchant.

    Blue CP: Weapons Expert, Deadly Aim, Fighting Finesse, Wrathful Strikes.

    Jewelry: Bloodthirsty and Spell Damage enchants.

    So in case you didn't know, a lightning (or resto) staff heavy attack has multiple damage ticks, 3 or 4 of them. The damage bonus of the above sets applies to every single tick. Only those two weapon types are buffed to a significant degree. This is not weapon nor spell damage. It is actual flat damage added to heavy attacks. This subsequently gets buffed through the roof by having multipliers, especially Empower from Oakensoul (+80%) and Weapons Expert from CP (+20%).

    In terms of skills, the most common approach is probably to run Daedric Prey and the two damage pets, Volatile Familiar and Twilight Tormentor, along with the Atronach ultimate. This is, however, something you may experiment with, particularly if you want one of the pet heals or you don't like pets. You may use Crit Surge for ongoing healing. You will want at least one Dark Magic skill to activate sorc's Spell Crit passive, e.g. probably Crystal Weapon. You have to make sure to satisfy the set proc conditions, which are:

    Sergeant's Mail: Stay on attack at all times, e.g. heavy attack at least every 5 seconds.
    Storm Master: Have decent crit in the build (this, along with Crit Surge, is among the reasons for using a Precise weapon).
    Noble Duelist: Be close to the target (in melee range).
    Undaunted Unweaver: Use a stamina skill every 10 seconds.
    Undaunted Infiltrator: Use a magicka skill every 10 seconds.
    Edited by fred4 on 23 October 2022 09:40
    PC EU: Magblade (PvP main), DK (PvE Tank), Sorc (PvP and PvE), Magden (PvE Healer), Magplar (PvP and PvE DD), Arcanist (PvE DD)
    PC NA: Magblade (PvP and PvE every role)
  • Aram500
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    fred4 wrote: »
    In regard to an easy magsorc build, I watched a few YouTube videos to get up to date on heavy attack builds. You'll want to wear the following:

    1x Oakensoul
    1x Slimecraw
    2x 5-piece sets from the following list:

    Sergeant's Mail (Wayrest Sewers)
    Storm Master (Tempest Island)
    Noble Duelist (Blessed Crucible)
    Undaunted Unweaver (Blackheart Haven)
    Undaunted Infiltrator (Arx Corinium)

    If you're wearing Sergeant's, you must get the Lightning Staff, Necklace, Ring, and 1x body piece, ideally the Cuirass.

    Thief Mundus.

    Precise Lightning Staff with weapon damage enchant.

    Blue CP: Weapons Expert, Deadly Aim, Fighting Finesse, Wrathful Strikes.

    Jewelry: Bloodthirsty and Spell Damage enchants.

    So in case you didn't know, a lightning (or resto) staff heavy attack has multiple damage ticks, 3 or 4 of them. The damage bonus of the above sets applies to every single tick. Only those two weapon types are buffed to a significant degree. This is not weapon nor spell damage. It is actual flat damage added to heavy attacks. This subsequently gets buffed through the roof by having multipliers, especially Empower from Oakensoul (+80%) and Weapons Expert from CP (+20%).

    In terms of skills, the most common approach is probably to run Daedric Prey and the two damage pets, Volatile Familiar and Twilight Tormentor, along with the Atronach ultimate. This is, however, something you may experiment with, particularly if you want one of the pet heals or you don't like pets. You may use Crit Surge for ongoing healing. You will want at least one Dark Magic skill to activate sorc's Spell Crit passive, e.g. probably Crystal Weapon. You have to make sure to satisfy the set proc conditions, which are:

    Sergeant's Mail: Stay on attack at all times, e.g. heavy attack at least every 5 seconds.
    Storm Master: Have decent crit in the build (this, along with Crit Surge, is among the reasons for using a Precise weapon).
    Noble Duelist: Be close to the target (in melee range).
    Undaunted Unweaver: Use a stamina skill every 10 seconds.
    Undaunted Infiltrator: Use a magicka skill every 10 seconds.

    Thank you once again. We will both work on getting this together :)
  • fred4
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    I played the stamden build for a bit, did an nRG PUG trial and some dungeons. Before I go back to my usual magplar and forget these things, this is what I've found:
    • Living Trellis likes to target other players. I really like how it offsets incoming damage with healing on an ongoing basis and how cheap it is. On the other hand, the only way to keep it up on yourself is to face away from the group when casting it. This ultimately led to a DPS loss or not using it and relying entirely on the healer. It's not a good self-heal in a group, only solo.
    • Crystallized Slab was great in vMA, but is situational on the whole. Arctic Blast is probably the better skill to slot in most content for a reliable emergency heal.
    • Once you get into a rythm with precasting Deep Fissure as you move between targets, and when you are also refreshing Trellis and Arctic Blast at that time, magicka sustain was still a bit tight. I switched to Jewels of Misrule food. Might not be necessary with a judicious rotation, but felt nice.
    PC EU: Magblade (PvP main), DK (PvE Tank), Sorc (PvP and PvE), Magden (PvE Healer), Magplar (PvP and PvE DD), Arcanist (PvE DD)
    PC NA: Magblade (PvP and PvE every role)
  • ice34697
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    I would also at least consider farming the Oakensoul Ring and mastering a one bar build first

    I fully agree with this. Having the Oakensoul ring and being able to focus on just mastering your primary bar will be a massive confidence boost. I'm a Stamblade using 2H, running orders wrath, hexos ward, and Kra'gh with oakensoul. While I don't consider myself an amazing dps damage dealer, I find that I can constantly hold my own against enemies and am able to provide to groups more and more.
  • FlopsyPrince
    FlopsyPrince
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    Aram500 wrote: »
    I am a very mature player and this has been my first MMO. Been playing just under 2 years. I have no interest in PVP, but have reached the stage I want to be better. I did try running dungeons after playing for a few months, but was put off by toxic comments for not being good enough. I still love the game and have recently started running Undaunted with my other half and random Vet/normal in dungeon finder. I cannot get my head around rotation. My manual dex is not as good as it was. I can switch bars ok, but guess this is where I am failing. I am wearing Slimecraw, Hundings and Briarheart. I am a Stam/Warden, CP1913, crit at 49.8, damage 4325 and pen at 5308. My DPS is all over the place, but, I finally felt confident enough to get back to dungeon runs, but do not want to let people down, by keep on dying. Really not sure if I can increase my crit and survivability. Any suggestions please, as to what gear I should farm to improve, or, is rotation what is letting me down. Thanx in advance.

    I never worried about all that. I just have a decent build on each alt with at least OK gear sets.

    Find a couple of good guilds to get help. What platform are you on?
    PC
    PS4/PS5
  • BasP
    BasP
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    fred4 wrote: »
    I played the stamden build for a bit, did an nRG PUG trial and some dungeons. Before I go back to my usual magplar and forget these things, this is what I've found:
    • Living Trellis likes to target other players. I really like how it offsets incoming damage with healing on an ongoing basis and how cheap it is. On the other hand, the only way to keep it up on yourself is to face away from the group when casting it. This ultimately led to a DPS loss or not using it and relying entirely on the healer. It's not a good self-heal in a group, only solo.
    • Crystallized Slab was great in vMA, but is situational on the whole. Arctic Blast is probably the better skill to slot in most content for a reliable emergency heal.
    • Once you get into a rythm with precasting Deep Fissure as you move between targets, and when you are also refreshing Trellis and Arctic Blast at that time, magicka sustain was still a bit tight. I switched to Jewels of Misrule food. Might not be necessary with a judicious rotation, but felt nice.

    For regular content, I'd probably go with Winter's Revenge and Resolving Vigor instead of Crystallized Slab and Living Trellis. Or I'd use Deadly Cloak and Arctic Blast. I suppose the latter combo would make for an easier rotation, seeing as both skills last 20 seconds as opposed to the 12 seconds of Winter's Revenge.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    fred4 wrote: »
    The main reason I asked about the race was to see whether the OP is getting any stam sustain out of it, which might factor into the build I was working on.

    I was mostly joking, lol. Races do matter on the margins, and they probably matter more for DPS than anything else. I certainly min/max my race on most of my toons, but I would be very reluctant when giving build advice to even hint at suggesting a race change. Until you are well into 6 figure DPS territory, it just doesn't matter. You shouldnt need racial passives to sustain a PVE DPS build.
  • Aram500
    Aram500
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    Aram500 wrote: »
    I am a very mature player and this has been my first MMO. Been playing just under 2 years. I have no interest in PVP, but have reached the stage I want to be better. I did try running dungeons after playing for a few months, but was put off by toxic comments for not being good enough. I still love the game and have recently started running Undaunted with my other half and random Vet/normal in dungeon finder. I cannot get my head around rotation. My manual dex is not as good as it was. I can switch bars ok, but guess this is where I am failing. I am wearing Slimecraw, Hundings and Briarheart. I am a Stam/Warden, CP1913, crit at 49.8, damage 4325 and pen at 5308. My DPS is all over the place, but, I finally felt confident enough to get back to dungeon runs, but do not want to let people down, by keep on dying. Really not sure if I can increase my crit and survivability. Any suggestions please, as to what gear I should farm to improve, or, is rotation what is letting me down. Thanx in advance.

    I never worried about all that. I just have a decent build on each alt with at least OK gear sets.

    Find a couple of good guilds to get help. What platform are you on?

    Hi, thanx for the reply. I am on EU
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